@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Tobruk
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 bomber
Americans roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Tobruk
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Tobruk to Algeria
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Midway
2 bombers moved from Marianas to Iwo Jima
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
3 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from Persia to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Egypt
British attack with 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 2 armour, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 bomber, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/8 hits, 3.33 expected hits
Italians roll dice for 2 armour and 4 fighters in Egypt, round 2 : 3/6 hits, 3.67 expected hits
1 fighter owned by the Germans, 1 fighter owned by the British, 2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 2.50 expected hits
Italians roll dice for 3 fighters in Egypt, round 3 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 2 fighters and 2 infantry
Casualties for Italians: 2 armour and 2 fighters
Casualties for Germans: 2 fighters
Non Combat Move - British
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Shensi to Russia
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50
British : -1.83
Americans : 0.33
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 fighter and 2 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Bryansk, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Evenkiyskiy
Combat - ANZAC
Battle in Evenkiyskiy
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Evenkiyskiy to Yenisey
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Okinawa to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.50
ANZAC : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Shensi to Evenkiyskiy
Combat - ANZAC
Battle in Evenkiyskiy
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Evenkiyskiy, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Evenkiyskiy to Yenisey
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Okinawa to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.50
ANZAC : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 5 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
2 tactical_bombers moved from Novgorod to Vologda
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Vologda
1 bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers and 1 infantry in Ukraine, round 2 : 4/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Vologda to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
3 aaGuns, 28 armour, 8 artilleries, 21 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
6 infantry moved from Novgorod to Belarus
2 bombers moved from Ukraine to Western Ukraine
1 bomber moved from Smolensk to Western Ukraine
1 bomber moved from Vologda to Western Ukraine
1 artillery and 1 infantry moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Removing units owned by Germans from Vologda: 1 armour
EDIT: Adding units owned by Germans to Bryansk: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers placed in Western Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 submarines placed in 113 Sea Zone
3 infantry placed in France
Germans undo move 6.
Germans undo move 4.
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1,83
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
4 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Rostov, round 2 : 5/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Russia
2 aaGuns moved from Yakut S.S.R. to Buryatia
9 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Manchuria to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 bomber moved from French Indo China to Celebes
1 bomber moved from French Indo China to Celebes
1 fighter and 1 tactical_bomber moved from India to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 bombers and 1 infantry in Celebes, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking Philippines from Americans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/8 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/8 hits, 3,67 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
5 carriers, 2 destroyers and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kiangsu to Manchuria
1 artillery moved from Amur to Manchuria
1 submarine moved from 17 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to Borneo
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from French Indo China to Kwangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Japan
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,6,2,6,6,6,3,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,1,6,4,3,4,1,2,5,1,5,5,2,6,2,5,1,1,3,1,3
Japanese collect 40 PUs (17 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : 1,00
Americans : 1,00
Chinese : -1,00
Japanese : -5,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :
Intercept American bombing run in Japan?
No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Soviet Far East
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry and 1 marine in Soviet Far East, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 carriers moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -0.50
Americans : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 battleship and 1 marine moved from 6 Sea Zone to 4 Sea Zone
1 marine moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Iwo Jima to Japan
1 bomber moved from Midway to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 bomber moved from Algeria to 104 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0.50 expected hits
Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Soviet Far East
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Soviet Far East, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 infantry and 1 marine in Soviet Far East, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from 91 Sea Zone to Gibraltar
3 carriers moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from Japan to 22 Sea Zone
3 bombers moved from Japan to Iwo Jima
1 battleship moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Marianas
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 artilleries, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
6 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Crete
1 bomber moved from Persia to Ukraine
1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Crete
Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters moved from Persia to Russia
1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 submarine placed in 81 Sea Zone
2 fighters placed in Persia
1 armour placed in Egypt
1 mech_infantry placed in Persia
1 artillery placed in Union of South Africa
1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Japan : : -0.50
Americans : 0.33
Chinese : -0.33
AA fire in Ukraine : : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 fighter and 1 mech_infantry moved from Western Ukraine to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 armour in Rostov, round 4 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Tambov to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 3 artilleries, 2 bombers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
4 bombers moved from Western Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
Interceptors?
Intercept with all 6 fighters… take casualties from the British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 3 artilleries, 2 bombers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
4 bombers moved from Western Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 1/7 hits, 1,17 expected hits
Defenders Fire, : 2/6 hits, 2,00 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in Russia : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Volgograd
Germans attack with 2 armour, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
3 infantry placed in Western Ukraine
3 artilleries placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 3 mech_infantrys
EDIT: Adding units owned by Germans to Belarus: 3 infantry
EDIT: Removing units owned by Germans from Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 1,17
Germans : -0,50
Defenders Fire, : : 0,00
Attackers Fire, : : -0,17
Russians : 1,33