2018L Shin-Ji (Axis, no IJ) vs AeV

  • '15

    No, still having the same problem contacting the dice server. I know both email addresses are correct, so I don’t know what’s going on.

  • '15

    Can you roll dice on your end? Go ahead and try, it won’t count.


  • @Shin-Ji @aequitas-et-veritas Not knowing your error-message I assume that you run into similar issues that others already did and that we have solved in the TripleA forum.
    Please see for example
    https://www.axisandallies.org/forums/topic/32370/help-with-this-issue-dice-error/13

    So basically be sure that your Java 8 is up to date and there is no old version left on your PC (the old version of Java is not visible in Windows control panel and has to be removed manually).

    In case your problems are unrelated to this we need to further investigate.
    Just contact me if you need further assistance.
    Good luck :smile:


  • @Shin-Ji You additionally might run into problems caused by the space in your username. Please see this thread and its follow-up topics
    https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
    especially
    https://www.axisandallies.org/forums/post/1237061


  • TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            1 tactical_bomber moved from Poland to France
            1 fighter moved from Slovakia Hungary to Yugoslavia
    

    Savegame

  • '15

    Looks like I’m going to have to try some of those things Panther mentioned. Btw, this is the error message I get. I won’t be able to mess around with stuff until tomorrow at the earliest though, sorry.

    Test
    Contacting dice.tripleawarclub.org
    An error has occured!
    Possible reasons the error could have happened:
    1: An invalid e-mail address
    2: Firewall could be blocking TripleA from connecting to the Dice Server
    3: The e-mail address does not exist
    4: An unknown error, please see the error console and consult the forums for help
    Visit https://forums.triplea-game.org/ for extra help
    javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    at sun.security.ssl.Alerts.getSSLException(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source)
    at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
    at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
    at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source)
    at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source)
    at sun.security.ssl.Handshaker.processLoop(Unknown Source)
    at sun.security.ssl.Handshaker.process_record(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
    at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
    at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
    at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
    at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
    at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
    at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
    at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
    at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
    at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
    at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
    at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
    at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
    at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
    at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:222)
    at java.lang.Thread.run(Unknown Source)
    Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
    at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
    at sun.security.validator.Validator.validate(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
    at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
    … 22 more
    Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
    at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
    at java.security.cert.CertPathBuilder.build(Unknown Source)
    … 28 more


  • Yepp, i have the same issue…


  • @Shin-Ji @aequitas-et-veritas Thanks for posting the error message. That’s the issue I mentioned above. See the links I mentioned to solve it.

  • '15

    THanks, @Panther. I hope to be able to do that soon. Appreciate the links!


  • @aequitas-et-veritas @Shin-Ji

    In case you have difficulties finding the disturbing old Java version please do this:

    • Start TripleA
    • Start a Local Game (any game will do, even a new one)
    • When the game has started find the Menu Debug and then click Show Console
    • When the Console has opened, click the button Properties
    • Then click Copy to Clipboard
    • Paste in this thread

  • @Panther said in 2018L Shin-Ji (Axis, no IJ) vs AeV:

    @aequitas-et-veritas @Shin-Ji
    In case you have difficulties finding the disturbing old Java version please do this:

    Start TripleA
    Start a Local Game (any game will do, even a new one)
    When the game has started find the Menu Debug and then click Show Console
    When the Console has opened, click the button Properties
    Then click Copy to Clipboard
    Paste in this thread

    Dez 01, 2018 10:20:40 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SCHWERWIEGEND: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Dez 01, 2018 10:20:40 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SCHWERWIEGEND: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    SYSTEM PROPERTIES
    awt.toolkit=sun.awt.windows.WToolkit
    exe4j.consoleCodepage=cp0
    exe4j.isInstall4j=true
    exe4j.launchName=C:\Program Files\TripleA\TripleA.exe
    exe4j.moduleName=C:\Program Files\TripleA\TripleA.exe
    exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
    exe4j.tempDir=
    exe4j.unextractedPosition=0
    file.encoding=Cp1252
    file.encoding.pkg=sun.io
    file.separator=
    install4j.appDir=C:\Program Files\TripleA
    install4j.exeDir=C:\Program Files\TripleA
    install4j.launcherId=33
    install4j.swt=false
    java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
    java.awt.printerjob=sun.awt.windows.WPrinterJob
    java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
    java.class.version=52.0
    java.endorsed.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\endorsed
    java.ext.dirs=c:\program files\common files\i4j_jres\1.8.0_66\lib\ext;C:\WINDOWS\Sun\Java\lib\ext
    java.home=c:\program files\common files\i4j_jres\1.8.0_66
    java.io.tmpdir=C:\Users\kwile\AppData\Local\Temp
    java.library.path=C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\TXE Components\TCS;C:\Program Files\Intel\TXE Components\TCS;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files\Intel\TXE Components\DAL;C:\Program Files (x86)\Intel\TXE Components\DAL;C:\Program Files\Intel\TXE Components\IPT;C:\Program Files (x86)\Intel\TXE Components\IPT;C:\WINDOWS\System32\OpenSSH;C:\Users\kwile\AppData\Local\Microsoft\WindowsApps;;c:\program files\common files\i4j_jres\1.8.0_66\bin
    java.runtime.name=Java™ SE Runtime Environment
    java.runtime.version=1.8.0_66-b17
    java.specification.name=Java Platform API Specification
    java.specification.vendor=Oracle Corporation
    java.specification.version=1.8
    java.vendor=Oracle Corporation
    java.vendor.url=http://java.oracle.com/
    java.vendor.url.bug=http://bugreport.sun.com/bugreport/
    java.version=1.8.0_66
    java.vm.info=mixed mode
    java.vm.name=Java HotSpot™ 64-Bit Server VM
    java.vm.specification.name=Java Virtual Machine Specification
    java.vm.specification.vendor=Oracle Corporation
    java.vm.specification.version=1.8
    java.vm.vendor=Oracle Corporation
    java.vm.version=25.66-b17
    line.separator=

    os.arch=amd64
    os.name=Windows 10
    os.version=10.0
    path.separator=;
    sun.arch.data.model=64
    sun.awt.enableExtraMouseButtons=true
    sun.boot.class.path=c:\program files\common files\i4j_jres\1.8.0_66\lib\resources.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\rt.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\sunrsasign.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jsse.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jce.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\charsets.jar;c:\program files\common files\i4j_jres\1.8.0_66\lib\jfr.jar;c:\program files\common files\i4j_jres\1.8.0_66\classes
    sun.boot.library.path=c:\program files\common files\i4j_jres\1.8.0_66\bin
    sun.cpu.endian=little
    sun.cpu.isalist=amd64
    sun.desktop=windows
    sun.io.unicode.encoding=UnicodeLittle
    sun.java.command=C:\Program Files\TripleA\TripleA.exe
    sun.jnu.encoding=Cp1252
    sun.management.compiler=HotSpot 64-Bit Tiered Compilers
    sun.os.patch.level=
    user.country=DE
    user.dir=C:\Program Files\TripleA
    user.home=C:\Users\kwile
    user.language=de
    user.name=kwile
    user.script=
    user.timezone=Europe/Berlin
    user.variant=


  • @aequitas-et-veritas said in 2018L Shin-Ji (Axis, no IJ) vs AeV:

    c:\program files\common files\i4j_jres\1.8.0_66\

    This is the culprit: Please delete the i4J_jres folder including its subfolder(s) manuallly.


  • @Shin-Ji , i got it running now.
    It is up to you now to delete the i4i_jres file and reinstall the latest triple a Version.

    Still no scramble if you leave the same G1 set up.
    Good Luck and have fun in this game.

  • '15

    Excellent. I can’t risk messing with my Java in the middle of a work shift (my work uses it), but I’ll see what I can do later on tonight. Sorry this has been taking so long. I’m just working all the time lately it seems.


  • No Problem, if you want to continue later (with a way more preferable time for you) i would have no Problem with it as well.
    Just get everything settled and we go from there.

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:47:30 AM
    Savegame

  • '15

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Poland to France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 1/12 hits, 3.00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 2/9 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 2 artilleries, 1 fighter and 5 infantry in Yugoslavia, round 4 : 3/8 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/17 hits, 6.00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 1 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/16 hits, 5.83 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3.33 expected hits
                    3 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/12 hits, 5.17 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Germans: 2 artilleries, 4 infantry and 1 mech_infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            1 tactical_bomber moved from France to Western Germany
            1 fighter moved from Yugoslavia to Southern Italy
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to Finland
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 armour moved from Romania to Poland
            1 armour moved from Slovakia Hungary to Poland
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.00
    British : -3.50
    French : -1.67
    AA fire in France : : -0.17
    Neutral_Allies : 0.33
    

    Savegame

  • '15

    WOW that was wild. Anyway, got stuff working now!


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 aaGuns moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 submarine moved from 127 Sea Zone to 112 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 infantry moved from Korea to Amur
            1 aaGun moved from Manchuria to Amur
            4 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 artillery moved from Jehol to Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
            1 fighter moved from Korea to 36 Sea Zone
            2 fighters moved from Japan to Kwangsi
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Kwangsi: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.67
    

    Savegame

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