Keep UK fighter.
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
-
submerge in sz110?
ool? -
Well you can’t attack the submarines anyway.
Max defense except for the planes. save them for last. And land them in London, should they survive
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fightersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to TobrukPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fightersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to TobrukPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Burma
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
5 armour moved from Persia to West India
3 armour moved from Iraq to Northwest Persia
4 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Java
Battle in Borneo
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Java from Japanese, taking Borneo from Japanese, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 1/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to IndiaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 1 artillery, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Western Germany to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns, 17 armour and 2 artilleries moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Tambov to Rostov
2 bombers moved from Volgograd to Rostov
10 armour moved from Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
10 armour placed in Germany
1 mech_infantry placed in France
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1,33
Russians : 2,33 -
Everything fine? You’re usually really fast, that’s why I’m asking
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Russia to ArchangelCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
Everything fine? You’re usually really fast, that’s why I’m asking
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.
thank you for asking.Wayne
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Cool, I hope you had fun!
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour, 7 artilleries and 2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 armour and 4 mech_infantrys moved from French Indo China to Burma
3 armour and 3 mech_infantrys moved from Malaya to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kansu to Timguska
1 armour moved from Olgiy to Timguska
1 armour moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Tsagaan Olom to Dzavhan
2 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
1 armour moved from Tsagaan Olom to Dzavhan
1 armour moved from Tsagaan Olom to TimguskaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Timguska, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 3 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 destroyers
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Yakut S.S.R., round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys in Burma, round 2 : 9/25 hits, 8,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dzavhan
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from Shensi to Kansu
3 armour moved from Hunan to Burma
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Chahar to Shensi
3 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from New Guinea to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to JapanPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
British : -0,33
Americans : -0,33
ANZAC : -1,00
UK_Pacific : -0,67
Russians : 1,00
Japanese : -3,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to LibyaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to LibyaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
4 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
4 armour moved from Northwest Persia to Volgograd
5 armour moved from West India to IndiaCombat - British
Battle in Volgograd
British attack with 4 armour
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 4 armour in Volgograd, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 2 armour in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 armourNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,2
British collect 35 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
3 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 2 armour, 3 artilleries and 4 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Gibraltar, round 2 : 4/12 hits, 5,33 expected hits
British roll dice for 2 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3,33 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 2 bombers and 4 fighters in Gibraltar, round 3 : 4/8 hits, 4,00 expected hits
British roll dice for 2 armour and 2 artilleries in Gibraltar, round 3 : 3/4 hits, 1,67 expected hits
2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for Americans: 2 armour, 3 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Southern France
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French