18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM

  • '19 '18

    Everything fine? You’re usually really fast, that’s why I’m asking


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                2 fighters moved from Russia to Bryansk
                2 fighters moved from Russia to Smolensk
                2 fighters moved from Russia to Samara
                1 fighter moved from Russia to Archangel
                2 mech_infantrys moved from Russia to Archangel

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Archangel
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Timguska
                    Russians attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Timguska, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Timguska, round 4 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Timguska, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs

    triplea_42263_Rus10.tsvg


  • @MrRoboto:

    Everything fine? You’re usually really fast, that’s why I’m asking

    sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
    it was a great surf & turf party. i will be quicker this week.
    thank you for asking.

    Wayne

  • '19 '18

    Cool, I hope you had fun!

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 carriers, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
                2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 7 artilleries and 2 infantry moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
                1 bomber moved from Malaya to Borneo
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                3 armour and 4 mech_infantrys moved from French Indo China to Burma
                3 armour and 3 mech_infantrys moved from Malaya to Burma
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Kansu to Timguska
                1 armour moved from Olgiy to Timguska
                1 armour moved from Ulaanbaatar to Dzavhan
                1 mech_infantry moved from Tsagaan Olom to Dzavhan
                2 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
                1 armour moved from Tsagaan Olom to Dzavhan
                1 armour moved from Tsagaan Olom to Timguska

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Aleutian Islands
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 42 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Timguska
                    Japanese attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Timguska, round 2 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 2 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 3 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                        2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 3 destroyers
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Borneo
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 2 armour and 1 artillery
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 artillery in Yakut S.S.R., round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Burma
                    Japanese attack with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys in Burma, round 2 : 9/25 hits, 8,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Dzavhan
                    Japanese attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Dzavhan
                    Japanese win, taking Dzavhan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 infantry moved from Shensi to Kansu
                3 armour moved from Hunan to Burma
                1 aaGun moved from Shan State to Burma
                1 mech_infantry moved from Kweichow to Burma
                3 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Hopei to Hunan
                1 mech_infantry moved from Chahar to Shensi
                3 infantry moved from Manchuria to Jehol
                1 armour moved from Amur to Jehol
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 bomber moved from 37 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from 43 Sea Zone to Malaya
                1 artillery moved from New Guinea to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Wake Island to Japan

    Place Units - Japanese
                2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
                3 armour placed in French Indo China
                3 infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
                Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    British : -0,33
        Americans : -0,33
        ANZAC : -1,00
        UK_Pacific : -0,67
        Russians : 1,00
        Japanese : -3,67

    triplea_42263_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 29 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 destroyer moved from 1 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to British Columbia
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                3 armour moved from Egypt to Iraq
                1 bomber moved from Tobruk to Northern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 infantry moved from Tunisia to Libya

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in British Columbia
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Gibraltar
                    Americans attack with 2 armour, 3 artilleries and 5 infantry
                    Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 :  4/10 hits
                        Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 :  1/4 hits
                        1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Libya
                1 fighter moved from British Columbia to Western United States
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_42263_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    triplea_42263_Chi10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 29 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to British Columbia
                1 destroyer moved from 1 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to British Columbia
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                3 armour moved from Egypt to Iraq
                1 bomber moved from Tobruk to Northern Italy
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 infantry moved from Tunisia to Libya

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in British Columbia
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in British Columbia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                    Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in Gibraltar
                    Americans attack with 2 armour, 3 artilleries and 5 infantry
                    Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
                        Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 :  3/4 hits
                        Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 :  4/10 hits
                        Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 :  1/4 hits
                        1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Libya
                1 fighter moved from British Columbia to Western United States
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Purchase Units - British
                British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Belgian Congo to Egypt
                4 armour moved from Iraq to Eastern Persia
                1 armour moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Germans
                4 armour moved from Northwest Persia to Volgograd
                5 armour moved from West India to India

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour
                    Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 4 armour in Volgograd, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
                        British roll dice for 2 armour in Volgograd, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for British: 2 armour

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,2
                British collect 35 PUs (2 lost to blockades); end with 36 PUs

    Place Units - UK_Pacific
                3 infantry and 1 marine placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry and 1 marine

    triplea_42263_UK_10.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 artilleries moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 94 Sea Zone
                1 battleship moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Gibraltar
                2 fighters moved from 95 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                1 bomber moved from France to Gibraltar
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
                    British defend with 1 harbour; Americans defend with 2 armour, 3 artilleries and 4 infantry
                        Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                        Italians roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Gibraltar, round 2 : 4/12 hits, 5,33 expected hits
                        British roll dice for 2 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3,33 expected hits
                        4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 2 bombers and 4 fighters in Gibraltar, round 3 : 4/8 hits, 4,00 expected hits
                        British roll dice for 2 armour and 2 artilleries in Gibraltar, round 3 : 3/4 hits, 1,67 expected hits
                        2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
                    Casualties for Americans: 2 armour, 3 artilleries and 4 infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 carriers moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                2 bombers moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 artillery placed in Southern France
                1 artillery and 1 infantry placed in Southern France
                1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : -1,00
        British : 2,00

    triplea_42263_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
                ANZAC collect 10 PUs; end with 11 PUs

    triplea_42263_ANZ10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
                ANZAC collect 10 PUs; end with 11 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42263_Fre10.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 5 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Rostov to Archangel
                1 bomber moved from Rostov to Smolensk
                1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 bomber moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Rostov to Tambov
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Rostov to Caucasus
                5 armour moved from Rostov to Volgograd
                5 mech_infantrys moved from Ukraine to Volgograd
                3 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                8 armour moved from Rostov to Volgograd
                1 bomber moved from Southern Italy to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 4/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 16 armour and 7 mech_infantrys
                    British defend with 2 armour; Russians defend with 1 factory_minor
                        Germans roll dice for 16 armour and 7 mech_infantrys in Volgograd, round 2 : 4/23 hits, 9,17 expected hits
                        Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1,00 expected hits
                        2 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Americans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                10 armour moved from Eastern Poland to Ukraine
                1 bomber moved from Archangel to Ukraine
                1 bomber moved from Smolensk to Ukraine
                2 bombers moved from Bryansk to Ukraine
                1 artillery and 4 infantry moved from Ukraine to Rostov
                1 bomber moved from Tambov to Ukraine
                10 armour moved from Germany to Eastern Poland
                1 armour and 3 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 mech_infantrys moved from France to Germany
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 submarine moved from 123 Sea Zone to 119 Sea Zone

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Western Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Combat Hit Differential Summary :

    Germans : -1,17
        Russians : 1,00

    triplea_42263_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov
                3 fighters moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Tambov
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 :  4/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                2 fighters moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Tambov to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs

    triplea_42263_Rus11.tsvg

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Urals to Timguska
                1 armour moved from Evenkiyskiy to Timguska
                2 armour moved from Yakut S.S.R. to Timguska
                      Japanese take Yenisey from Russians
                1 bomber moved from Malaya to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Jehol to Hopei
                2 mech_infantrys moved from Manchuria to Chahar
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                2 armour moved from French Indo China to Kweichow
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java

    triplea_42263_Jap11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
                2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Urals to Timguska
                1 armour moved from Evenkiyskiy to Timguska
                2 armour moved from Yakut S.S.R. to Timguska
                      Japanese take Yenisey from Russians
                1 bomber moved from Malaya to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                1 armour moved from Jehol to Hopei
                2 mech_infantrys moved from Manchuria to Chahar
                3 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                2 armour moved from French Indo China to Kweichow
                1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in Kweichow
                    Japanese attack with 2 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 4 : 2/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking 37 Sea Zone from UK_Pacific, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Chahar, round 2 : 1/5 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in 8 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 bomber moved from Kazakhstan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Burma to Szechwan
                1 infantry moved from Burma to Yunnan
                1 armour moved from French Indo China to Burma
                3 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to Burma
                2 carriers moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 73 Sea Zone to 71 Sea Zone
                1 infantry moved from Manchuria to Jehol
                2 armour and 1 mech_infantry moved from Dzavhan to Timguska
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
                2 fighters and 2 tactical_bombers moved from Japan to Hawaiian Islands

    Place Units - Japanese
                1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                2 mech_infantrys placed in Manchuria
                3 infantry placed in Kiangsu
                1 infantry placed in Manchuria
                2 armour and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 78 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Americans : -1,33
        Chinese : 0,67
        UK_Pacific : 0,67
        Russians : 0,50
        Japanese : -2,00

    triplea_42263_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Libya to Northern Italy
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from British Columbia to Alaska
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 destroyers moved from 10 Sea Zone to 89 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Alaska
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Alaska, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 2 battleships in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Tobruk
                1 artillery and 7 infantry moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to India

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
                2 armour, 1 artillery and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_42263_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    triplea_42263_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Libya to Northern Italy
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from British Columbia to Alaska
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                2 destroyers moved from 10 Sea Zone to 89 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Alaska
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Alaska, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Gibraltar
                    Americans attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery and 1 harbour
                        Americans roll dice for 2 battleships in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Tobruk
                1 artillery and 7 infantry moved from Libya to Tobruk
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to India

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
                2 armour, 1 artillery and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour moved from Eastern Persia to India
                3 armour moved from Iraq to Caucasus
                5 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                5 infantry moved from Libya to Tobruk

    Combat - British
                Battle in Caucasus
                    British attack with 3 armour
                    Germans defend with 1 armour and 2 mech_infantrys
                        British roll dice for 3 armour in Caucasus, round 2 :  2/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
                        British roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,1,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,4,1,6
                British collect 30 PUs (7 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42263_UK_11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from Southern France to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 1/1 hits, 0,17 expected hits
                    1 bomber killed by AA
                        AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Algeria
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 4 fighters and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
                        Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Gibraltar, round 2 : 6/8 hits, 3,33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Algeria from Americans, taking Gibraltar from British with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                4 fighters moved from Gibraltar to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern France
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : 2,00
        British : -0,67
        AA fire in United Kingdom : : 0,67

    triplea_42263_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs

    triplea_42263_ANZ11.tsvg

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