@Adam514 that might have been the luckiest dice I have ever received playing PtV on G1 as the axis. Will it make a difference in the final outcome?
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
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Everything fine? You’re usually really fast, that’s why I’m asking
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Russia to ArchangelCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
Everything fine? You’re usually really fast, that’s why I’m asking
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.
thank you for asking.Wayne
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Cool, I hope you had fun!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour, 7 artilleries and 2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 armour and 4 mech_infantrys moved from French Indo China to Burma
3 armour and 3 mech_infantrys moved from Malaya to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kansu to Timguska
1 armour moved from Olgiy to Timguska
1 armour moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Tsagaan Olom to Dzavhan
2 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
1 armour moved from Tsagaan Olom to Dzavhan
1 armour moved from Tsagaan Olom to TimguskaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Timguska, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 3 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 destroyers
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Yakut S.S.R., round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys in Burma, round 2 : 9/25 hits, 8,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dzavhan
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from Shensi to Kansu
3 armour moved from Hunan to Burma
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Chahar to Shensi
3 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from New Guinea to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to JapanPlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
British : -0,33
Americans : -0,33
ANZAC : -1,00
UK_Pacific : -0,67
Russians : 1,00
Japanese : -3,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to LibyaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to LibyaCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
4 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
4 armour moved from Northwest Persia to Volgograd
5 armour moved from West India to IndiaCombat - British
Battle in Volgograd
British attack with 4 armour
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 4 armour in Volgograd, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 2 armour in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 armourNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,2
British collect 35 PUs (2 lost to blockades); end with 36 PUsPlace Units - UK_Pacific
3 infantry and 1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
2 fighters moved from 95 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 bomber moved from France to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 2 armour, 3 artilleries and 4 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Gibraltar, round 2 : 4/12 hits, 5,33 expected hits
British roll dice for 2 armour, 3 artilleries and 4 infantry in Gibraltar, round 2 : 4/9 hits, 3,33 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 2 bombers and 4 fighters in Gibraltar, round 3 : 4/8 hits, 4,00 expected hits
British roll dice for 2 armour and 2 artilleries in Gibraltar, round 3 : 3/4 hits, 1,67 expected hits
2 armour owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry
Casualties for Americans: 2 armour, 3 artilleries and 4 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery placed in Southern France
1 artillery and 1 infantry placed in Southern France
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Rostov to Archangel
1 bomber moved from Rostov to Smolensk
1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 bomber moved from Rostov to Tambov
1 artillery and 2 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
5 armour moved from Rostov to Volgograd
5 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
8 armour moved from Rostov to Volgograd
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 4/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 16 armour and 7 mech_infantrys
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 16 armour and 7 mech_infantrys in Volgograd, round 2 : 4/23 hits, 9,17 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
10 armour moved from Eastern Poland to Ukraine
1 bomber moved from Archangel to Ukraine
1 bomber moved from Smolensk to Ukraine
2 bombers moved from Bryansk to Ukraine
1 artillery and 4 infantry moved from Ukraine to Rostov
1 bomber moved from Tambov to Ukraine
10 armour moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from France to Germany
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 123 Sea Zone to 119 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
6 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : -1,17
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
3 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
1 armour moved from Evenkiyskiy to Timguska
2 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 bomber moved from Malaya to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Jehol to Hopei
2 mech_infantrys moved from Manchuria to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 7 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Urals to Timguska
1 armour moved from Evenkiyskiy to Timguska
2 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 bomber moved from Malaya to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Jehol to Hopei
2 mech_infantrys moved from Manchuria to Chahar
3 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to JavaCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Kweichow
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Kweichow, round 4 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking 37 Sea Zone from UK_Pacific, taking Kweichow from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry and 2 mech_infantrys in Chahar, round 2 : 1/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 bomber moved from Kazakhstan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Burma to Yunnan
1 armour moved from French Indo China to Burma
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to Burma
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Dzavhan to Timguska
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from Japan to Hawaiian IslandsPlace Units - Japanese
1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 mech_infantrys placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Manchuria
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans : -1,33
Chinese : 0,67
UK_Pacific : 0,67
Russians : 0,50
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from British Columbia to Alaska
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Northern Italy to Tobruk
1 artillery and 7 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to IndiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
2 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Libya to Northern Italy
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 armour moved from British Columbia to Alaska
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 bomber moved from Northern Italy to Tobruk
1 artillery and 7 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to IndiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States
2 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Eastern Persia to India
3 armour moved from Iraq to Caucasus
5 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Libya to TobrukCombat - British
Battle in Caucasus
British attack with 3 armour
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
British roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armourNon Combat Move - British
Place Units - British
3 armour placed in Iraq
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4,1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,4,4,1,6
British collect 30 PUs (7 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
4 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Southern France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Algeria
Battle in Gibraltar
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Gibraltar, round 2 : 6/8 hits, 3,33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Algeria from Americans, taking Gibraltar from British with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
4 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 2,00
British : -0,67
AA fire in United Kingdom : : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs