@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
5 fighters moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Szechwan, round 2 : 12/14 hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 3/6 hits
6 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 fighters
Battle in Yunnan
Japanese attack with 5 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 bombers, 3 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Eire, round 2 : 4/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Eire to Scotland
2 aaGuns and 10 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to West India
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns and 5 infantry moved from Burma to India
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
1 armour and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,6,3,2,2,3,3,3,4,3,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : 0.33
British : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Eire, round 2 : 4/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Eire to Scotland
2 aaGuns and 10 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to West India
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns and 5 infantry moved from Burma to India
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
1 armour and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,6,3,2,2,3,3,3,4,3,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : 2.33 -
Note that there were two edits. Forgot a US NCM move and also forgot to blitz alexandria with the British tank.
Also, if I did a straight up stacking of London, your odds were 98%. I did something else because of that although I think stacking may still have been the best move.
I didn’t think I would get tricked into sea lion again after the first experience. I assumed the 6 inf 1 fighter buy would keep the odds close enough that it would be a risky German move. Really regretting not actually checking. I almost went with the stacking 92 move with the British fleet which probably would have made this much less an option for you. Sigh. Anyway, we will see what happens but this likely is already done.
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two more things.
I’d like to make another edit which is just the UK bomber to E Persia from W India.
Second, I made the assumption that your Japanese fleet can move on the combat move or in non combat but cannot do both. That is, you can’t move them 1 space out of the combat by Hainan on the combat move and then move them again on the NCM. If I have that wrong, I may want to rethink a couple of the navy placements.sorry for all the changes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Albania
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 bomber moved from Southern Italy to GibraltarPlace Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Albania
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 bomber moved from Southern Italy to GibraltarPlace Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Italians
EDIT: Changing PUs for Italians from 25 to 30
EDIT: Turning off Edit Mode -
no worries re edits.
I aslo forgot to blitz Alx.
ANZAC!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 58 Sea Zone
1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
8 armour moved from Germany to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
8 armour, 1 artillery, 9 infantry and 9 transports moved from 113 Sea Zone to 111 Sea Zone
8 armour, 1 artillery and 9 infantry moved from 111 Sea Zone to Scotland
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 fighter moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Holland Belgium to 111 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 9 armour, 2 artilleries, 11 infantry and 1 tactical_bomber
British defend with 2 aaGuns, 1 airfield, 2 fighters and 10 infantry
AA fire in Scotland : 0/1 hits
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits
Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 1 tactical_bomber in Scotland, round 2 : 5/23 hits
British roll dice for 2 aaGuns, 2 fighters and 10 infantry in Scotland, round 2 : 3/12 hits
2 aaGuns owned by the British, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
Germans roll dice for 9 armour, 2 artilleries, 8 infantry and 1 tactical_bomber in Scotland, round 3 : 11/20 hits
British roll dice for 2 fighters and 6 infantry in Scotland, round 3 : 4/8 hits
2 fighters owned by the British, 4 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 9 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 7 infantry
Casualties for British: 2 aaGuns, 2 fighters and 10 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Scotland to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Slovakia Hungary to Poland
4 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Western GermanyPlace Units - Germans
3 artilleries and 6 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Wow, a G4 sea lion, this will be interesting to see where this is heading to!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Ukraine to Eastern Poland
3 artilleries moved from Bryansk to Western Ukraine
1 aaGun, 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Novgorod to Karelia
1 aaGun, 4 artilleries and 18 infantry moved from Baltic States to Eastern PolandPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Karelia : 2 armour and 1 mech_infantry
Eastern Poland : 3 aaGuns, 3 armour, 9 artilleries, 25 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 3 artilleries and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
127 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 38
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 7 / 7
British : 28 / 25
UK_Pacific : 24 / 24
Italians : 15 / 30
ANZAC : 14 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to 44 Sea Zone
1 armour moved from Kwangsi to Kweichow
3 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Hopei
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Kiangsi
1 bomber moved from 45 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 9 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to 44 Sea Zone
1 armour moved from Kwangsi to Kweichow
3 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Hopei
1 bomber moved from Kwangsi to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Kiangsi
1 bomber moved from 45 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 9 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I probably won’t get to the turn until tomorrow. I also realized that on my last turn I left a US destroyer next to paulau Island. I just realized that that is probably against the rules. I can’t put my ships adjacent to Japanese controlled territories until we are at war.
I can edit it back to next to Australia, but since you made your move with it there I thought I should check with you first.
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ha, I thought it was an ANZAC DD!
But yeah, it’s illegal to put it there.
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I’ll edit it back to Australia. Its one of those rules that I know but sometimes forget in game play. I was actually plotting my next move planning on putting US destroyers with the Japan transports when it occurred to me that I actually can’t do this and realized that that placement was illegal. Sorry, and if you think it would have effected any of your choices on your Japan turn, we can edit to correct that as well.
I also will move that British bomber to E Persia from West India. It makes little difference to my move I think and it doesn’t offer any new targets (my thinking was that I might want to send it up to leningrad if Russia joined the war)) but I had said above that I had intended to do that before and then forgot on the ANZAC and Russia turns.