@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Eire
1 bomber and 3 fighters moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
4 tactical_bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 4 tactical_bombers and 1 transport
British defend with 1 battleship
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/8 hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Eire
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eire, round 2 : 1/4 hits
British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eire to 109 Sea Zone
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Western Germany
2 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Finland to Norway
5 armour moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
3 artilleries moved from France to Western Germany
4 mech_infantrys moved from France to Germany
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
5 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Poland to Germany
5 armour moved from Western Germany to Germany
5 infantry moved from Poland to Germany
3 armour moved from Yugoslavia to GermanyPlace Units - Germans
10 transports placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I assumed no scram etc…
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right choice. And this might be over quick! :0
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right choice. And this might be over quick! :0
Sea Lion is dicey, I recently lost a 68% chance to AD. So you never know!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 aaGun, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 13 infantry moved from Belarus to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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right choice. And this might be over quick! :0
Sea Lion is dicey, I recently lost a 68% chance to AD. So you never know!
I fell for sea lion in one of my first games and managed to use it effectively one other time. So I don’t have a lot of experience with it but I like the challenge of playing allies if you succeed (although of course I hope it fails :) ).
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
5 fighters moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Szechwan, round 2 : 12/14 hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 3/6 hits
6 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 3 fighters
Battle in Yunnan
Japanese attack with 5 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/11 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 5/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 bombers, 3 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Korea to Manchuria
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Eire, round 2 : 4/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Eire to Scotland
2 aaGuns and 10 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to West India
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns and 5 infantry moved from Burma to India
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
1 armour and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,6,3,2,2,3,3,3,4,3,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Germans : 0.33
British : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 armour and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Eire, round 2 : 4/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
British win, taking Eire from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
2 fighters moved from Eire to Scotland
2 aaGuns and 10 infantry moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 102 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to West India
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
3 aaGuns and 5 infantry moved from Burma to India
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
1 armour and 8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,6,3,2,2,3,3,3,4,3,6
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUsPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
British : 2.33 -
Note that there were two edits. Forgot a US NCM move and also forgot to blitz alexandria with the British tank.
Also, if I did a straight up stacking of London, your odds were 98%. I did something else because of that although I think stacking may still have been the best move.
I didn’t think I would get tricked into sea lion again after the first experience. I assumed the 6 inf 1 fighter buy would keep the odds close enough that it would be a risky German move. Really regretting not actually checking. I almost went with the stacking 92 move with the British fleet which probably would have made this much less an option for you. Sigh. Anyway, we will see what happens but this likely is already done.
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two more things.
I’d like to make another edit which is just the UK bomber to E Persia from W India.
Second, I made the assumption that your Japanese fleet can move on the combat move or in non combat but cannot do both. That is, you can’t move them 1 space out of the combat by Hainan on the combat move and then move them again on the NCM. If I have that wrong, I may want to rethink a couple of the navy placements.sorry for all the changes.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Albania
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 bomber moved from Southern Italy to GibraltarPlace Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Albania
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 bomber moved from Southern Italy to GibraltarPlace Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Italians
EDIT: Changing PUs for Italians from 25 to 30
EDIT: Turning off Edit Mode -
no worries re edits.
I aslo forgot to blitz Alx.
ANZAC!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to India
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 58 Sea Zone
1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Combat Hit Differential Summary :