@Martin All good my friend.
Wittmann vs Shin Ji 2nd Playoff FINAL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Hopei
3 armour moved from Shantung to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
8 fighters and 6 tactical_bombers moved from Kwangsi to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 21 Sea Zone
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 8 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 8 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 2 : 10/15 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 3 armour and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 5 infantry in Hopei, round 2 : 2/8 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from 21 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Hopei
3 armour moved from Shantung to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
8 fighters and 6 tactical_bombers moved from Kwangsi to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 21 Sea Zone
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Japan
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 8 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 8 fighters, 1 infantry and 6 tactical_bombers in Shan State, round 2 : 10/15 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 3 armour and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 5 infantry in Hopei, round 2 : 2/8 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kweichow
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from 21 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 67 to 64
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 bomber, 6 fighters and 4 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag, 4 artilleries, 3 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 3 armour and 4 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 carrier and 2 destroyersProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 47
Japanese : 58 / 64
Americans : 52 / 73
Chinese : 5 / 12
British : 32 / 38
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 10 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.108
Median : 2.000
Variance : 1.972
Standard Deviation : 1.404
Total rolls : 37Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.036
Median : 2.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
@Shin:
Eh, had a lot more to gain than I stood to lose! ABout an 18% chance of winning there.
Sleep well.
Good luck to both of you, it will be interesting to see how this develope! And I think shin ji is right on here with the egypt battle. I am not sure I would have done the same thing either, but at 30-40 % I think these battles often are a “no-brainer” because you create so much nastiness for the allies in many situations. And it isnt really that much of a downside if it goes poorly……I have lost egypt in these kind of battles a few times and it is not nice to deal with…
Just my two cents
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I seriously considered putting the Cruiser in 91 too. Glad I didn’t . My 6 unit attack on the three It units in E Africa went badly, leaving me no INf. That prejudiced my chances somewhat. I alslo wondered if my cheeky IC buy, would tempt you to sealion. Is that reaaly not worthwhile anymore? Does the fear of a strong Russia preclude that still?
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I find Sealion to be 9/10, a trap. Even if you win, you lose. Sure, you take Britain and Egypt, but what then? At best, you’re holding off Russia. So you can’t win in the West. All hope lies with Japan in that scenario. It was a better option before BM, when the Axis could count on getting more and more money and starving the Allies out.
That said, I gave it SERIOUS consideration. You seemed to be inviting it! My odds were only about 65%, tho, and I wasn’t going to gamble on that.
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But the IC buy did make me decide to try to attack Egypt, tho!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 90 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
30 Sea Zone : 1 carrier and 1 fighter
35 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Egypt : 1 fighter
Morocco : 1 armour, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 mech_infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 47
Japanese : 56 / 64
Americans : 55 / 86
Chinese : 5 / 12
British : 32 / 38
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in 98 Sea Zone
British attack with 1 cruiser, 2 fighters and 1 submarine
Italians defend with 1 cruiser and 1 destroyer
British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 submarine
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 aaGun and 2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,1,1,6,6,4,5,2,1,2,4,4,3,3,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 47
Japanese : 55 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 12 / 18
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I ddi not post China, although there was one combat. I am trying to save file space. You hit me on R!, I missed. Then hit on 2 and you, thankfully, missed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Baltic States to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 fighter and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 55
Russians : 36 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 55
Russians : 36 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Alexandria to Romania
2 bombers moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 artillery and 9 infantry moved from Baltic States to Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Alexandria to Romania
2 bombers moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 artillery and 9 infantry moved from Baltic States to Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Romania : 3 infantry
Germany : 1 armour, 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 aaGun, 5 artilleries, 3 bombers, 2 fighters and 12 infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 2 aaGuns, 4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys
Bessarabia : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Smolensk : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.658
Median : 4.000
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 38Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.682
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
-
Sorry, I pressed: Done, by mistake. My finger slipped.
income 36. One combat, zero TUV, in Smolensk. Failed to take it. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 armour moved from Hopei to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 armour, 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Hopei to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
2 fighters moved from Kwangsi to Philippines
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from 37 Sea Zone to Celebes
2 tactical_bombers moved from 37 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 4/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 3 : 4/6 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Chahar to Kwangsi
4 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 64 to 61
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 bomber, 5 fighters and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag, 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 3 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 mech_infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 36
Japanese : 60 / 61
Americans : 53 / 86
Chinese : 5 / 6
British : 35 / 43
UK_Pacific : 5 / 9
Italians : 13 / 13
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am done for tonight. Playing a game of 7 Wonders with my 8 year old , then I’ll be sitting up with my wife. Looking forward to seeing what I can do with the Allies.
Have a good evening.
Will not be able to play as much tomorrow, as the restaurant opens Tues-Sat. Always lots to do on Tuesday. -
I just looked up that game - looks like fun!
Enjoy your family time, and I look forward to your turn when you have a chance.
-
We have owned it since Christmas and play modt days. My wife and I used to play A&A, but cannot spare the time any more. We play games we can finish in an hour.