@Martin All good my friend.
Wittmann vs Shin Ji 2nd Playoff FINAL
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But the IC buy did make me decide to try to attack Egypt, tho!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Neutral_Axis
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from Eastern United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from 90 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
30 Sea Zone : 1 carrier and 1 fighter
35 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Egypt : 1 fighter
Morocco : 1 armour, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 mech_infantry
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 47
Japanese : 56 / 64
Americans : 55 / 86
Chinese : 5 / 12
British : 32 / 38
UK_Pacific : 7 / 10
Italians : 12 / 18
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 9 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in 98 Sea Zone
British attack with 1 cruiser, 2 fighters and 1 submarine
Italians defend with 1 cruiser and 1 destroyer
British win, taking French Madagascar from Neutral_Axis with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 submarine
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 aaGun and 2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,1,1,6,6,4,5,2,1,2,4,4,3,3,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 55
Russians : 37 / 47
Japanese : 55 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 12 / 18
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I ddi not post China, although there was one combat. I am trying to save file space. You hit me on R!, I missed. Then hit on 2 and you, thankfully, missed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Baltic States to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 fighter and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 marine remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 marine
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 55
Russians : 36 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Tunisia : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 55
Russians : 36 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Alexandria to Romania
2 bombers moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 artillery and 9 infantry moved from Baltic States to Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 bomber moved from Alexandria to Romania
2 bombers moved from Alexandria to Bessarabia
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Vyborg to Novgorod
5 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 artillery and 9 infantry moved from Baltic States to Belarus
8 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
4 artilleries and 3 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 114 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 tactical_bombers in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Romania
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 4 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to 127 Sea Zone
1 tactical_bomber moved from Novgorod to 127 Sea Zone
2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 aaGun moved from Baltic States to BelarusPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 44 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Romania : 3 infantry
Germany : 1 armour, 1 factory_major and 9 mech_infantrys
Southern Italy : 1 fighter
Belarus : 1 aaGun, 5 artilleries, 3 bombers, 2 fighters and 12 infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 armour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 2 aaGuns, 4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys
Bessarabia : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Smolensk : 1 flag, 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 47
Japanese : 52 / 64
Americans : 55 / 86
Chinese : 6 / 6
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 13 / 13
ANZAC : 13 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.658
Median : 4.000
Variance : 0.216
Standard Deviation : 0.465
Total rolls : 38Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.682
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
-
Sorry, I pressed: Done, by mistake. My finger slipped.
income 36. One combat, zero TUV, in Smolensk. Failed to take it. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 armour moved from Hopei to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 armour, 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Hopei to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
2 fighters moved from Kwangsi to Philippines
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from 37 Sea Zone to Celebes
2 tactical_bombers moved from 37 Sea Zone to CelebesCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 4/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Celebes, round 3 : 4/6 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Chahar to Kwangsi
4 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
3 armour placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 64 to 61
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 1 bomber, 5 fighters and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag, 4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 3 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 mech_infantry
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 36
Japanese : 60 / 61
Americans : 53 / 86
Chinese : 5 / 6
British : 35 / 43
UK_Pacific : 5 / 9
Italians : 13 / 13
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 6 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am done for tonight. Playing a game of 7 Wonders with my 8 year old , then I’ll be sitting up with my wife. Looking forward to seeing what I can do with the Allies.
Have a good evening.
Will not be able to play as much tomorrow, as the restaurant opens Tues-Sat. Always lots to do on Tuesday. -
I just looked up that game - looks like fun!
Enjoy your family time, and I look forward to your turn when you have a chance.
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We have owned it since Christmas and play modt days. My wife and I used to play A&A, but cannot spare the time any more. We play games we can finish in an hour.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,4
Italians collect 6 PUs (6 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 infantry moved from Novgorod to Belarus
3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 8 artilleries, 10 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 bombers and 2 fighters moved from Belarus to Russia
1 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 infantry moved from Novgorod to Belarus
3 armour, 2 infantry and 1 mech_infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to PolandCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,5,4 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Russia to Belarus
3 bombers moved from Russia to Novgorod
2 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Urals to Vologda
1 infantry moved from Vologda to Russia
4 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
1 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Tambov
10 infantry moved from Bryansk to Russia
2 aaGuns, 1 armour, 10 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to TambovPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsTerritory Summary for Russians :
Sakha : 2 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 20 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 1 armour, 10 artilleries, 27 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 10 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Samara : 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 55
Russians : 31 / 38
Japanese : 54 / 61
Americans : 54 / 79
Chinese : 6 / 6
British : 36 / 45
UK_Pacific : 6 / 9
Italians : 12 / 7
ANZAC : 14 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
2 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 fighters and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from 42 Sea Zone to Java
6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Kwangsi to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/12 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 artilleries, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 4 artilleries, 4 infantry and 5 mech_infantrys in Burma, round 2 : 2/20 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 4 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kweichow to Yunnan
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 bomber and 1 fighter moved from 19 Sea Zone to Kwangsi
2 fighters moved from 6 Sea Zone to KwangsiPlace Units - Japanese
4 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs