Let’s get ready to rumble! :-)
Any scrambling in SZ109 and/or SZ110 (and how?)
41459 BM Round 01 - Germany - combat.tsvg
Scramble.jpg
Any chance to continue soon?
Sir, I think it is really time to resume that game now, that game speed is kind of frustrating. I am certainly no one who insists on the 72 hour rule but I think the US/UK moves should be doable at least in a week or so. Is that possible?
Sorry everyone and especially JDOW. Been really busy and this is an important turn and I don’t want to screw it up. I can understand your frustration though so feel free to use bumps.
Well, bumping is certainly not the way I wanna go, or would you say that this would psychologically influence you? :-)
You didn’t say anything about when you can continue? Can you make the move during the Christmas days?
Bump #1
Please note that your hesitation and procrastination of decision making significantly influences the moral of your troops.
They sense that lack of leadership and will fight worse the longer they do not know what their generals plan them to do.
Axis intelligence reports first defectors, both in Asia as well es Europe.
Bump #2
Happy new year.
Sir, any update? You haven’t moved for an entire month now. We are all busy somehow, but could you now stop procrastinating the move and continue the championship final?
Not moving at all is not the appropriate reaction to being anxious to mess something up because the game situation is complicated.
Come on. It is not even that I can’t wait to make my moves, the game is very very challenging and I have no idea about the outcome. But the battle must be fought!
I think Zhuk´s delay reason is that his time in the last month has been very limited, he did not even answer when I conceded in our last game, unusual in a gent like him.
I hope he returns on time and provides the rest of this very interesting game, Axis has advantage now in my view, but definately still a lot of chances to win for Zhuk.
Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.
You are in your right to win this league through a third bump, and in my view you would be a fair winner after what I just described, but I beg you a little more patience, it is much better having a league winner with all honors and a lot of us want to see the rest of this great show.
“Congrats JDOW for having balanced the match for Axis with a 40 bid + a disaster suffered with Japan initially, I think it is really meritorious.”
Thanks for the praise, means a lot. I would like to add that prior to my disaster at Java I had great France attack G1 only losing 1 ground and, even more important, a very pleasant outcome of the risky attack at Yunnan J1. Then after the horrible third round I found some imbalance in favor of the Allies. But the turn after Japan had 4 battles where every hit would have forced me to take an aircraft down and all allies whiffed.
So in case I lose I would not blame the dice given the current battles.
Sorry JDOW extremely busy with work and family right now. I’ll make a move by Saturday, hopefully sooner.
Okay, thanks for the update!
self-imposed deadline came and went, but still want to continue, working on it now. Should post by tonite.
Should have more time now that the holidays are over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
British take Iraq from Germans
1 bomber moved from Egypt to Persia
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Kansu to Urals
1 transport moved from 83 Sea Zone to 86 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Battle in Persia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from Shan State to Yunnan
2 fighters moved from Russia to Yunnan
2 artilleries moved from 92 Sea Zone to Algeria
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Place Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,3,1,5,5,5,6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,6,2,5,6,5,2,2,3,3,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
this can’t be the 2015 championship game?!?
It is. The playoff of the 2015 season started end of 2015 and haven been stretched till now. My semifinal game against Gamerman took 6 months and this game started in early September.
Feels like taking over a game from someone else that is already in progress:)
No idea what my plans where.
I checked the map and just thought:
Let’s see what the Italians can do to protect the humble territorial demands of the peaceful Axis party against the evil Allies perpetrators invading Axis ground from all sides.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Caucasus to Persia
Combat - Italians
Battle in Persia
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Germany to Caucasus
1 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to France
1 mech_infantry moved from Northern Italy to Germany
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,4,2,5,1,6,4
Italians collect 9 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
Sir, my apologies, I ran a German turn as a test accidently in PBEM mode, so you received some mails for a battle in archangel which are of course invalid. please ignore this dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Tunisia to Libya
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
Turn Complete - French