sub got a hit and you took the cruiser as a casualty and then I retreated into SZ 97 before your sub submerged.
16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from ItaliansCombat - Americans
Non Combat Move - Americans
5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Western United States to Iceland
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 106 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from Gold Coast to 87 Sea Zone
1 transport moved from 83 Sea Zone to 82 Sea Zone
1 fighter moved from Eastern United States to 87 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 harbour placed in French West Africa
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 80 Sea Zone to French Equatorial Africa
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Persia to India
1 artillery and 10 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
3 aaGuns moved from India to Burma
1 infantry moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
2 infantry moved from Union of South Africa to RhodesiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to GreeceCombat - Italians
Battle in Crete
Battle in Greece
Italians attack with 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from Alexandria to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 bomber placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 marine moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
france is done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry and 6 mech_infantrys moved from Norway to Finland
10 artilleries moved from Germany to Poland
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Norway to 109 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Slovakia Hungary to 114 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 4 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 infantry and 6 mech_infantrys in Finland, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 10 artilleries and 1 tactical_bomber
Russians defend with 1 artillery, 1 infantry and 1 marine
Germans roll dice for 10 artilleries and 1 tactical_bomber in Poland, round 2 : 5/11 hits
Russians roll dice for 1 artillery, 1 infantry and 1 marine in Poland, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 marine owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 8 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery, 1 infantry and 1 marineNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Adding units owned by Germans to Eire: 1 mech_infantry
EDIT: Turning off Edit Mode
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 bomber moved from 109 Sea Zone to Western Germany
1 aaGun moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from 114 Sea Zone to Western Germany
3 aaGuns, 3 artilleries, 20 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Poland
4 armour moved from Germany to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Romania to Western Germany
1 battleship, 1 carrier, 1 cruiser and 12 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery placed in France
7 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour, 4 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bulgaria to Albania
1 artillery and 2 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Romania
1 mech_infantry moved from Belarus to Poland
3 mech_infantrys moved from Novgorod to Poland
2 armour moved from Novgorod to Poland
2 fighters moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 bomber moved from Volgograd to PolandCombat - Russians
Battle in Poland
Russians attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 8 artilleries
Russians win, taking Poland from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 aaGun and 8 artilleries
Casualties for Russians: 1 bomber and 3 mech_infantrys
Battle in Romania
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Albania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Albania from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Bessarabia to Ukraine
3 aaGuns, 6 artilleries, 6 infantry and 7 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
2 fighters moved from Poland to Bryansk
1 tactical_bomber moved from Poland to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Iraq to Northwest Persia
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 armour and 1 bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,5
Russians collect 42 PUs (1 lost to blockades); end with 42 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Shensi to Kansu
1 armour moved from Kweichow to Kansu
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from Hopei to KansuCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Kansu, round 2 : 5/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 3/8 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Kansu, round 3 : 5/9 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits
1 fighter owned by the Chinese, 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Kweichow
1 bomber moved from Suiyuyan to Kweichow
1 artillery moved from Kweichow to Shensi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Jehol to Chahar
1 fighter moved from Kansu to Hunan
1 fighter moved from Kansu to Hunan
1 tactical_bomber moved from Kansu to Hunan
1 tactical_bomber moved from Kansu to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Manchuria
5 infantry moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Philippines
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
1 armour and 1 mech_infantry placed in Kiangsu
1 harbour placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Belgian Congo
Americans take Belgian Congo from Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Americans take Tanganyika Territory from Italians
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Iceland to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 45 Sea Zone
2 submarines moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 cruisers moved from 54 Sea Zone to 45 Sea Zone
2 cruisers moved from 45 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
5 fighters moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from 55 Sea Zone to India
3 carriers moved from 54 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from French West Africa to French Equatorial Africa
2 infantry moved from French West Africa to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
2 fighters moved from 87 Sea Zone to French West Africa
2 transports moved from 87 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from 109 Sea Zone to Iceland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Iceland
1 bomber moved from Western United States to QueenslandPlace Units - Americans
2 artilleries and 6 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to India
3 aaGuns moved from Burma to India
1 artillery and 2 mech_infantrys moved from Burma to India
9 infantry moved from Burma to India
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from French Equatorial Africa to Tanganyika Territory
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Greece to Albania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber and 1 fighter moved from Southern Italy to Albania
1 mech_infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Albania, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Albania
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Albania, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Albania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Malta
Italians attack with 2 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 2 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 infantry and 1 marine in Malta, round 3 : 0/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 4 : 0/3 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 5 : 1/3 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
Maybe we should remove a couple of italien national objectives. Do you agree?
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as long as we take some of Russias along with them, sure :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry and 3 mech_infantrys moved from Finland to 127 Sea Zone
2 infantry and 3 mech_infantrys moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry and 2 mech_infantrys moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
7 infantry moved from Germany to Poland
5 armour and 2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter and 3 tactical_bombers moved from Western Germany to Poland
1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Karelia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Karelia, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 7 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 7 infantry and 3 tactical_bombers in Poland, round 2 : 3/11 hits
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 2/3 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Bulgaria
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 4 infantry and 1 mech_infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bulgaria
Germans roll dice for 5 armour and 3 mech_infantrys in Bulgaria, round 3 : 1/8 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bulgaria
Germans roll dice for 5 armour and 1 mech_infantry in Bulgaria, round 4 : 3/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 5 armour remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
1 aaGun moved from Finland to Karelia
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 3 tactical_bombers moved from Poland to Western Germany
1 mech_infantry moved from Southern France to France
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in United Kingdom
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
strange that the pacific route NO for Russia is still active in my version, even if I have a ship in sz5. Lets wait if you get the money for it, and if so, pls deduct it (unless there is something I misinterprete).
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@alexgreat:
strange that the pacific route NO for Russia is still active in my version, even if I have a ship in sz5. Lets wait if you get the money for it, and if so, pls deduct it (unless there is something I misinterprete).
If I remember correctly Soviet and Japan are yet not at war. Therefore, Soviet will collect for amur/sz 5 even if japan has a boat there. I think the rules say something like an “enemy warship” So I believe this is correct for the time beeing
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ahhhh, surely that explains it, totally forgot about that detail :)
Another mistake, usless sub, should be down with the other ships :(
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