Nasty bombing raid when all 6 BMBs survive AA-fire and are allowed to give damage, but as you say, I have also had some very good bombing raids.
16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to Shan StateCombat - British
Battle in Borneo
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking Borneo from Japanese, taking 37 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 37 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to India
3 aaGuns moved from Burma to India
1 artillery and 2 mech_infantrys moved from Burma to India
9 infantry moved from Burma to India
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from French Equatorial Africa to Tanganyika Territory
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 101 Sea ZonePlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Greece to Albania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 bomber and 1 fighter moved from Southern Italy to Albania
1 mech_infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 2/2 hits
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Albania, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 2 infantry in Albania, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Albania
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Albania, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Albania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Albania
Italians win, taking Albania from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Malta
Italians attack with 2 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 2 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 infantry and 1 marine in Malta, round 3 : 0/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 4 : 0/3 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 2 infantry and 1 marine in Malta, round 5 : 1/3 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 aaGuns moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
Maybe we should remove a couple of italien national objectives. Do you agree?
-
as long as we take some of Russias along with them, sure :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry and 3 mech_infantrys moved from Finland to 127 Sea Zone
2 infantry and 3 mech_infantrys moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 mech_infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry and 2 mech_infantrys moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
7 infantry moved from Germany to Poland
5 armour and 2 mech_infantrys moved from Slovakia Hungary to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
1 mech_infantry moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
1 fighter and 3 tactical_bombers moved from Western Germany to Poland
1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Karelia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Karelia, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 7 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 7 infantry and 3 tactical_bombers in Poland, round 2 : 3/11 hits
Russians roll dice for 2 armour and 1 mech_infantry in Poland, round 2 : 2/3 hits
2 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Bulgaria
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 4 infantry and 1 mech_infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bulgaria
Germans roll dice for 5 armour and 3 mech_infantrys in Bulgaria, round 3 : 1/8 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bulgaria
Germans roll dice for 5 armour and 1 mech_infantry in Bulgaria, round 4 : 3/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 5 armour remaining. Battle score for attacker is 5
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 bomber moved from Karelia to Norway
1 bomber moved from Novgorod to Norway
1 aaGun moved from Finland to Karelia
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 3 tactical_bombers moved from Poland to Western Germany
1 mech_infantry moved from Southern France to France
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in United Kingdom
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
strange that the pacific route NO for Russia is still active in my version, even if I have a ship in sz5. Lets wait if you get the money for it, and if so, pls deduct it (unless there is something I misinterprete).
-
@alexgreat:
strange that the pacific route NO for Russia is still active in my version, even if I have a ship in sz5. Lets wait if you get the money for it, and if so, pls deduct it (unless there is something I misinterprete).
If I remember correctly Soviet and Japan are yet not at war. Therefore, Soviet will collect for amur/sz 5 even if japan has a boat there. I think the rules say something like an “enemy warship” So I believe this is correct for the time beeing
-
ahhhh, surely that explains it, totally forgot about that detail :)
Another mistake, usless sub, should be down with the other ships :( -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 bomber moved from Russia to 127 Sea Zone
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Russians take Trans-Jordan from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 3 transports
Russians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
5 armour moved from Russia to Western Ukraine
3 aaGuns, 1 armour, 9 artilleries, 9 infantry and 7 mech_infantrys moved from Ukraine to Western Ukraine
2 artilleries and 6 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 bomber moved from 127 Sea Zone to Russia
1 artillery moved from Archangel to VologdaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
Russians collect 33 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Kansu to Tsinghai
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 bomber moved from Kweichow to Tsinghai
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to Borneo
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from French Indo China to Malaya
1 bomber moved from Kweichow to Malaya
2 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 artillery moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 tactical_bomber moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 1 bomber and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour and 1 bomber in Tsinghai, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
1 bomber moved from Tsinghai to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to French Indo ChinaPlace Units - Japanese
1 airfield placed in French Indo China
2 submarines and 1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 bomber moved from India to Malaya
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 43 Sea Zone to BorneoCombat - Americans
Americans creates battle in territory 125 Sea Zone
Americans creates battle in territory 109 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 109 Sea Zone from Germans, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Borneo
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Malaya
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 harbour
Americans win, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 1 armour
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to India
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Borneo to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 70 Sea Zone to 82 Sea Zone
2 bombers moved from Iceland to French West Africa
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 6 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 airfield placed in French West Africa
1 fighter and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 armour
retreated to Shan State
Japanese win with 2 armour remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Shan State to India
1 infantry moved from India to Burma
1 tactical_bomber moved from Java to India
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from AmericansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 marine moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Romania to Bessarabia
3 armour and 1 mech_infantry moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 infantry placed in Northern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
would you mind if I change my AC build to a TT, a tank and an inf? Same money, and the one attack this round has no influence on the Italy build. But dice have been rolled, oc.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 1 infantry
EDIT: Turning off Edit Mode -
@alexgreat:
would you mind if I change my AC build to a TT, a tank and an inf? Same money, and the one attack this round has no influence on the Italy build. But dice have been rolled, oc.
OK
looks like I forgot some anzac stuff, moving some planes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 35 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit Mode
Suggested Topics
