My experience with 1914 is also very limited. It’s the only A&A board I don’t own, something about it just didn’t grab me. Hard to articulate what exactly, but it was at least in part due to the map.
I’ve made 2 attempts to design a Great War themed game in tripleA from the ground up with a dude named Surtur, using the basic mechanics and rules from Axis and Allies. This was before 1914 came out, so we didn’t really have the benefit of anything official to go on, just a basic desire to somehow make a World War 1 game out of A&A. In both cases there was a real tension between the desire to accurately depict the conflict in Europe and the Middle East, while somehow also showcasing the wider global conflict (which was admittedly much more limited in scope than a WW2 game can provide.) In one case we used an abstracted representation of the secondary theaters (the one Argothair mentioned above), in the other we used a fully global world map projection.
I can say I wasn’t really happy with either approach in the end. But I know I also wouldn’t be entirely happy with a map that focused only on Europe, which is basically the A&A 1914 approach. For it to really feel like a World war, I always thought that you needed the whole world in there somehow, though I’m totally aware of how challenging that problem can be for the Great War. I think the game Empire Total War by Creative Assembly, had an interesting idea that could maybe be used for WW1. That game was designed to culminate in the Napoleonic Era, though I think it was modded for a Great War scenario in the afterlife. Anyway, it had a primary campaign map that focused on Europe, and then two secondary campaign maps one for North America and one for India. Sadly the game was buggy at launch, and it’s sequel dropped the secondary theaters in favor of Europe alone. Alas, it never fully explored the potential of having a separate Africa, East Asia, or Pacific campaign theater. I remember feeling bummed that CA ditched the title, before those were added in an expansion. I always thought that WWI game set in 1914 would be cool with 1 primary theater for Europe/Midway East, and 3 secondary theaters… A North Atlantic theater, an African theater, and a Pacific theater. But how to organize that on a single map board that scales well, is pretty rough. Even Europe by itself is pretty tough.
Probably you’d want to avoid the Western Front box idea, which was our solution to keep the basic A&A mechanics, in favor of different rules campaign movement/combat, which is basically what 1914 does. Not sure how relevant that it is to the current discussion, about fixes to the 1914 board. Not a huge fan of the diamond layout, it was a turnoff for sure haha.
But yeah add me to list of people who is definitely interested to check out the global version!
I also think that map YG linked is pretty damn slick. It’s too bad he had copyright issues. I wonder what those were exactly? If it was the map projection itself, or just the window dressing art? If the latter I’m sure there are images he could use in the Commons or the Internet archive that would work equally well. Too bad though, because it was a really nice looking map