I think it would be interesting to have after action reports after the Spring 1941 tournament
Here we are playing with a standardized ruleset: 1941 scenario, with NOs, but without Techs and in a competitive environment, with what I assume would be with better than average players
Now the game does have a bid, so I think it will change things up a little bit, but this is what I predict you will see…
1. Axis still wins majority of the time (players will likely have a tendency to underbid for Allies)
2. Most victories will be either Monster Japan getting to Moscow, or Allies conquering Germany via KGF
3. Dice will play a very large factor in deciding the outcomes (smart players know to push their units toward their targets, UK–>Ger, Ger–>Rus, Jap–>Rus, US–>Ger)). In these types of push games, strategic options are very limited and results often depend on dice.
Now if this is indeed how most competitive games play out, then I would say Axis&Allies Anniversary has a MAJOR problem
I think as good strategic players, we deserve better, and I think we could use the After Action Reports to maybe modify our bidding scheme to make for a much for fun, strategic, and competitive game.
I’ve alluded to this idea of a pre-placed UK IC in other threads, but if anyone’s willing to play a game (ABattlemap) and create an After Action report on what I suspect will be a much better playout, I’d be more than willing :-D
Pre-placed UK IC
-On UK1 only, during the Purchase Units phase, UK may purchase a “Limited IC” for placement in either India, Australia, or Eastern Canada.
-This “Limited IC” costs 8 IPC. Units purchased on UK1 may be placed at the IC this turn (up to the territory limit)
-This “Limited IC” can only produce INF, RTL, and ARM initially but can be upgraded to a full IC on a future turn (for an additional 7 IPC)