@JohnBarbarossa:
Our playgroup (JohnBarbarossa, Driel310 and Dizon) played 2 testgames with the known rules and setup over the course of the last two weeks and we like to share our experience here.
First game
Germany took egypt on G1 with good rolls (2 arm left). This is a mandatory battle in our opinion. Germany HAS to take out Egypt (at least kill all units). The Italians move after UK, this gives UK the possibility to retreat their forces there and save the fighter.
Bring 1 inf + 1 arm from France using your transport and your bomber (plus all forces from Libya). With the bomber this is a 80% battle. Your transport can only be attacked by the UK bmb, but it has to land in deadzone Transjordan, which will then be attacked and killed by the Italians. If the UK does this (they didn’t in our game) it is a bonus I think. The german transport has already done its most important duty. The rest of Africa should go to Italy anyway. If you go to Egypt with Germany, Japan should also take out all UK ships at India in J1.
We also decided to take out the DD in SZ 6 and attack the UK BB in SZ 2 with 2 subs and 1 ftr from Norway. The reason for this was that UK would then only have 1 transport left. Unfortunately this attack failed due to bad dice. Germany lost a fighter there and UK was able to land on France and in the process kill the second German fighter. Since Germany is so low on Infantry it is important to take out at least one UK transport, since France cannot be defended on UK1 against 2 transports.
On G3 Germany build an IC for France (you need it otherwise you are outproduced by Russia) together with an AA gun. For the remainder of the game the transport was used to conquer Africa together with the Italians. Germany build lots of Infantry and an occasional fighter and later on more armour.
Hi John,
Thanks for the post. Now, we still don’t know if this is the true setup or not, but your German play sounds fairly standard. I see that in both games, there didn’t appear to be much German Naval purchases. This is not surprising, as I really don’t see either the incentive (no convoy raids) or protection (subs still to vulnerable) to encourage them. The game represents the Eastern Front very well (and has gotten better with each rendition) but is still severely lacking in it’s representation of the Battle of the Atlantic :cry:
Italy took out Transjordan on their first turn and received their 10 ipc bonuses every turn after that. They send most troops to Africa and aided Germany at the eastfront as they put pressure on Caucasus with their 2 trannies and 3 offshores. Their builds were mostly inf + arm. Later on when they received more money (the game was almost over) they bought a bmb due to their building limit of 6.
Sounds like they got the feel of Italy just right, spreading it’s resources btw Africa and the Eastern Front :-)
Japan took all of the Pacific in two turns. Their first build was 2 trn and 1 inf. We decided that pressure on India was the most important thing, and naval and land forces needed to be in position to take out India in turn two. Therefore attacks in China were minimal and we decided to let the Chinese fighter live. This turned out to be a good decision since that fighter could not do much harm. Japan is not a monster when unchecked, it is Godzilla! In later stages of the game, Japan cashed out 70+ a turn!
This is my biggest fear with the game… A UK stand in Asia or Pacific not being viable.
I have the same impression that if Japan wants India, they can get it. This means there is no point for UK to even build an IC in India as it will fall so easily. The only alternatives then become a full-tilt US Pacific campaign, or the dreaded KGF.
I am hoping the true setup will have a pre-built India IC from game start, as this is the only way to keep UK there.
Allies did make some tactical mistakes. They decided to ignore the pacific. UK and USA both build a lot (more then needed) of ships in the Atlantic. UK started to land in Netherlands and bomb France with their offshores (which appeared to be not a good tactic). USA build bombers and started to bomb Germany. This hurt Germany a lot, but was certainly not a game breaker. Due to the second IC and Germany cashing out 30-50 Germany could hold out. To counter this strat Germany tried to develop Advanced Industrial Complex but got Warbonds instead (not bad either). Later in the game they tried again and got paratroopers (and took back Norway from the Russians). USA tried to develop heavy bombers during the course of the game but got Radar, Supersubs and Jet Fighters.
During the game the Russians single handed stopped Germany and even drove them back at one point (Germany needed to defend the beaches and hurted from the SBR’s) all the way to Rumania and Poland. Then the Allies realized that Japan was getting to big to stop and changed strategy. The bombing stopped and the allies started landing in Archangel. Russia had to fall back to send troops to the Japanse front. The Allies then sent all of their ships to SZ 4. This took a lot of pressure of Germany who could send a lot of defensive inf from France and Germany to the eastern front, and from that point started to push the Allies back. The Allies did not make any serious attempts to go to Africa. A mistake in our opinion. The allies conceded after 12 rounds with Moscow surrounded. During the course of the game there was a lot of investment in tech. USA got three techs, Germany got two and Japan got one (Longe range aircraft).
I agree, Allies could have made a more cohesive strategy.
I’m very disappointed to hear the Allied reinforce through Nor/Kar is still alive and well. It’s so ahistoric. I can’t blame them completely, as there are a couple of NOs (France, no Allied units in Russia) and map changes (Fin/Nor separate, new NW Europe territory) to discourage this, but a D-Day rule to focus the UK/US attack on France would have been nice.
I’m also disappointed to hear about the Random Techs. It seems you guys had an idea of what Tech would best assist your strategies, but had to pray for the right tech to come by to do it. That shouldn’t be the case for a strategy game :cry:
Overall, it sounds like this game boiled down to a KGF vs. JTDTM to Moscow type game with the KGF portion just being very poorly executed. I was hoping this playout would be a thing of the past in the supposed Deluxe Anniversary Edition. Unfortunately, it looks like it is still alive and well. :x This doesn’t bode well for the OOTB rules… :cry: