Hello,
What about using the LH Patch setup but instead of moving the German Bomber > Add a bomber in Moscow? I speak here for casual players who only played few sessions using the LH Patch but with the Axis winning each time.
TY in advance - GG
Hello,
What about using the LH Patch setup but instead of moving the German Bomber > Add a bomber in Moscow? I speak here for casual players who only played few sessions using the LH Patch but with the Axis winning each time.
TY in advance - GG
In fact for the moment we still love the AA42 2d Edition for many reasons like the interception rules that is officially this way :
Plus we ask the defending factory to pay directly in IPCs the bombing (max twice the value of the territory) like in the old versions!
Fast & Fun!
WOW : I read “and the bombers have no attack value” > That’s too bad! In another edition the bombers could also defend themselve against the interceptors rolling a “1” > I think it was fair …
@Panther said in Escort & Interceptors option rules:
@GGleize said in Escort & Interceptors option rules:
Hello,
- I didn’t find in the AE rules here the option for the escort & interceptor planes during the bombing of a factory? Is it included in the AE édition? And if so where is it please?
Just download the latest rulebook to find the optional rules included.
See this stickied topic:
https://www.axisandallies.org/forums/topic/24786/anniversary-edition-rulebook-available-for-downloadBefore, the optional rules were included in the offical FAQ sheets.
- If these option is included, does the AA guns also shoot the escort fighters or not?
AA fire is against the bombers and the escort fighters.
TY very much Panther!
Hello,
I didn’t find in the AE rules here the option for the escort & interceptor planes during the bombing of a factory? Is it included in the AE édition? And if so where is it please?
If these option is included, does the AA guns also shoot the escort fighters or not?
TY in advance - GG
@Imperious-Leader said in [1942 SE] Changing LH Patch:
@GGleize oh boy. What what im hearing, let German bomber get destroyed in Ukraine, and additionally give the Russians a 3rd plane?
OK we give them a bomber, which i have always been in favor of.
But remove both German planes from Ukraine, give Germany 1 extra infantry probably in Africa
so USSR +12 ipc
Germany saves 12 IPC bomber, and1 infreason: a third plane really improves Russia for trading, and Germany is too weak in Africa, 1 inf would help.
Also, Japan should have 2 infantry in Borneo, move the destroyer and transport one space away from UK fighter, naval. Remove one of the useless Japanese infantry from the zero IPC islands. Its too easy for allies to take money islands. Otherwise, reduce each 4 point money island to 3, add 1 to Manchukuo, add 1 to Phillipines
Misunderstanding > the German bomber is SAFE in Berlin!
Hello,
What about using the LH Patch setup but instead of moving the German Bomber > Add a bomber in Moscow? I speak here for casual players who only played few sessions using the LH Patch but with the Axis winning each time.
TY in advance - GG
For info we played twice with this rule and the result is 1/1 … mmm …
Maybe it’s because we are not much experienced and we donno how to play the allies the best way as all newbies?
Anyway this “Rounded IPCs” option rule seems to balance the game and we’ll keep on testing it! If it comes around 50/50 on the long run = Perfect … But if it comes around 55/45 for the allies (with better allies moves by more experienced players) = Let’s say it’s a more historical tendency and I feel like it’s normal for the Axis player to be the underdog trying the challenge to change history!
And maybe the point is that as a frenchman I’m not too much fan of the Axis … Ha Ha!
TY for all Baron!
So we’ll try to play the normal BB rule again when possible!
But we are bad boys and not only we keep on playing our AAA unlimited shooting home rule but we forbid the ICs to defend itself. They need a AAA to shoot at the bombers in case of strategic Bombing (while still can’t shoot at the escort fighters in this case)! In the case of Karelia’s IC starting with no AAA: There is a fighter here that can Intercept plus Russia can buy a AAA later! This rule is also for the players who like to build no-historical ICs in South Africa or China to think more about their protection against Strategic Bombing > So buying AAA too! Then AAA is not a “garbage unit” anymore!
@Baron:
Do you really need to lower down Germany?
Going with OOB for Germany and Japan let’s Axis player planned their purchase as usual.
There is already a good bid for Allies. Especially for Russia (any ground units at the centre is a bliss) and UK (+10) is far more able to rise India defense with another Fg traveling through Russia.
It was not to lower Germany: The thema was also to ROUND all numbers for a fast set up also helping the Allies
So it goes: ALLIES = 30+40+50 IPCs and AXIS = 40+30 IPCs
And remember it’s ONLY the income of the first round! Then after their incomes are back to the normal territory points.
Hence a +25 for the Allies
OK It’s just a try and maybe you’re right saying it’s helping too much the allies but I would be curious to see the balance on the long run …
… Knowing that it’s not exactly a Bid of 25 because the +25 reinforcements arrive later: They are not on the board at the start!
@Baron:
…
3 will lost against 2 Carriers and 4 Fighters (15% vs 85%)
…
Use Subs, you will cut them into pieces.
…
… ???
To be hit twice for each BB is normal but my problem is when they are together: Those 2 or 3 hits “screens” are too much don’t you think so?