Just finished my second AA50 game, with mostly AA50 rules, using TripleA and edit to get some details rightly :-)
No tech and no NO’s, the map and such seems fine, but I wont use NO’s until they are coded in the java engine of TripleA.
Seems allies are favored, I think that AA50 with NO’s this could be very different, maybe even need bid for allies?
This is KGF all the way, just send all units to Moscow, Stalin will give u free vodka :mrgreen: 8-) :-D
I believe the setup is wrong, but as it is now without any optional rules, it seems really unbalanced towards allies, as I am not a top player.
As in AAR the German fleet will be sunk ASAP after game starts….
Italy cant do anything but defend itself and Rome from invading barbarians.
US looses many ships in pacific in J1, the CV is out of reach, but none of this matters, except I would be tempted to go after Jap if Jap left my fleet alone, Jap almost forces US to Europe and KGF. US+UK threaten both Italy and France from the coast of Algeria.
Also there are more sz’s in AA50, so this means that US navy must travel longer than in AAR, if it should want to go from WUS to Tokyo.
It looks good, and its a new game,
hopefully it will not be broken by my new allie AA50 strat: infantry-push-towards-Russia-mechanicism :evil: