:-D
AA50 Rules Errata and Q+A
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i understand it wouldn’t block me from moving to z6 and picking up units from france, gbr, nwy or nwe yet it blocks me from loading from germany, poland, bst, finland and nwy from z5. rationale?
The rationale is that you can not load your transports in a contested sea zone.
It’s not like Russia just * wished * this to be so. She had to spend $8 AND have control of Karelia (assuming no new IC’s were built) as well as ensure that there was at least one unit of capacity to build there (discussing if Karelia had damage).
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Heh. Axis_roll beat me to it.
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that’s fine, i’m just saying it doesn’t seem realistic for one destroyer to be able to be built in karelia and be able to disrupt all german transporting in z5 when the germans had a huge fleet there prior to the build. i could see it making sense if the germans were moving INTO z5 when there’s a russian destroyer already in the waters but to just buy a destroyer and place it, stopping all german transporting in the combat phase is a silly technicality IMO
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but to just buy a destroyer and place it, stopping all german transporting in the combat phase is a silly technicality IMO
I agree.
And I suppose it works both ways - when Germany is under seige she could stop all UK transporting (and US if UK doesn’t sink the destroyer) from Finland, Karelia, and Baltic States by simply buying a destroyer. It not only stops all transport loading everywhere in the zone (in combat movement phase anyway), but all bombardment against any territory in the zone! Crazy!!
It wouldn’t be such a problem if Z5 didn’t border SEVEN territories.
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yes that’s my point, there are a couple of sea zones in which the rule is highly problematic, namely z34 and z5 with z5 being by far the worst
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It’s not like Russia just * wished * this to be so. She had to spend $8 AND have control of Karelia (assuming no new IC’s were built) as well as ensure that there was at least one unit of capacity to build there (discussing if Karelia had damage).
Excellent point, it’s rare that Russia finds herself in that position, 8 IPC is a lot for russia to spend on a unit that will be dead on Germany’s next turn. But since I’m Russia in this case, I kinda like it. :lol: :lol:
but to just buy a destroyer and place it, stopping all german transporting in the combat phase is a silly technicality IMO
I agree.
And I suppose it works both ways - when Germany is under seige she could stop all UK transporting (and US if UK doesn’t sink the destroyer) from Finland, Karelia, and Baltic States by simply buying a destroyer. It not only stops all transport loading everywhere in the zone (in combat movement phase anyway), but all bombardment against any territory in the zone! Crazy!!
It wouldn’t be such a problem if Z5 didn’t border SEVEN territories.
I see that with Germany all the time, make it a Red destroyer and everyone sits up and takes notice. :lol: :lol:
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@Emperor:
I see that with Germany all the time, make it a Red destroyer and everyone sits up and takes notice. :lol: :lol:
That’s interesting, because I never have. I mean, only to stop bombardment, not to prevent loadings.
I see on page 31 of the rulebook under transports that it’s very clear and unambiguous, though, that “A transport can load cargo in friendly sea zones before, during, and after it moves”.
A single enemy destroyer in the same zone prevents all combat movement loading of units, so it is quite a tactic. I will be adding it to my reportoire, that’s for sure. In fact, it could come in handy in our team tournament game that’s in its 20th round, EM :lol:
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@Emperor:
I see that with Germany all the time, make it a Red destroyer and everyone sits up and takes notice. :lol: :lol:
That’s interesting, because I never have. I mean, only to stop bombardment, not to prevent loadings.
That’s because typically the allies can just move out of sz5 to pick up units from sz6, but I have seen times when it severly reduces or stops allied landings. The difference in this case is that Germany doesn’t usually have forces available from SZ6 (Norway, NWE, UK).
I see on page 31 of the rulebook under transports that it’s very clear and unambiguous, though, that “A transport can load cargo in friendly sea zones before, during, and after it moves”.
There’s more, if you read page 14 you will also see that once the transports have moved or participated in combat they are done, they can’t conduct Non combat moves.
A single enemy destroyer in the same zone prevents all combat movement loading of units, so it is quite a tactic. I will be adding it to my reportoire, that’s for sure. In fact, it could come in handy in our team tournament game that’s in its 20th round, EM :lol:
I look forward to you squandering what little resources germany has left on Destroyers. :evil: :evil:
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@Emperor:
There’s more, if you read page 14 you will also see that once the transports have moved or participated in combat they are done, they can’t conduct Non combat moves.
Unbelievable! Thanks for drawing this to my attention. Pay attention, BoldFresh.
The rulebook on page 14 says when an opponent builds any surface warship in your sea zone, you have to 1) conduct combat 2) leave 3) leave, pick up units from another sea zone (not hostile), and return, or 4) leave, pick up units from another sea zone and conduct combat elsewhere.So when a destroyer is built (in Z5, e.g.) it prevents ALL BOMBARDMENT, ALL LOADING OF UNITS, AND ALL NONCOMS FOR ALL YOUR TRANSPORTS that were in that zone for a turn. Unbelievable. I guess it’s been a long time since I read page 14.
I look forward to you squandering what little resources germany has left on Destroyers. :evil: :evil:
Oh, I see. When you do it, it’s shrewd, but if I do it, it’s squandering. I have plenty of resources to keep you guys out of Berlin for a very long time, by the way. Longer than I need. :-D
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Rules questions on my mind…
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Do special rules apply to the Chinese fig? Can it land on conquered territories? Or does it behave like other figs?
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Suppose the only way 2 figs can reach a target is by purchasing an ac to be placed in a territory adjacent to the sz being attacked. Is it legal to buy an ac and then make an attack where the figs will land on a newly bought AC?
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Rules questions on my mind…
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Do special rules apply to the Chinese fig? Can it land on conquered territories? Or does it behave like other figs?
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Suppose the only way 2 figs can reach a target is by purchasing an ac to be placed in a territory adjacent to the sz being attacked. Is it legal to buy an ac and then make an attack where the figs will land on a newly bought AC?
- No, it cannot land on conquered territories.
2) Yes. And if the fighters are shot down, then you are free to place the AC somewhere else.
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1) The only special rule is that it can’t leave China, even to fly out and back in on the same turn. All other rules apply normally.
2) Yes.
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Thanks.
Ok related question. Let’s say China goes before the USA. Can USA land fighters on territories China just captured?
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It’s my understanding the the USA/China turns are considered to be simultaneous. However, since one country must go first, it is the USA players choice which is ‘run’ first.
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Let’s say China goes before the USA. Can USA land fighters on territories China just captured?
No. Both powers share a turn, so the restriction against landing air units in newly captured territories applies.
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If the US gets radar, then brings an AA gun to UK, then since only one AA gun can fire at a time, which AA gun fires if Germany strategic bombs the UK?
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If the US gets radar, then brings an AA gun to UK, then since only one AA gun can fire at a time, which AA gun fires if Germany strategic bombs the UK?
The one with radar. The defenders decide which one fires when there is more than one power’s AA gun, so the better one will always fire.
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Correct.
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- The only special rule is that it can’t leave China, even to fly out and back in on the same turn. All other rules apply normally.
This rule should be deleted: in real war, they were a voluntair US air corps. They were not chinese, so the rule should not include the fighter. It has absolutely no sense that the FTs, if survive J1, cannot escape to home or bomb jap trannies
Well, the whole rule should be deleted from all the games, past, present or future, because is a rule beyond realms of logic. Fix China for once
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The US and China can attack the same territory and act as if all attacking units belong to the same power, right?