oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14615, time: 2:20:34 PM
    Savegame

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from Eastern United States to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover War Bonds
    
        Activate Technology - British
            British activating War Bonds
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from United Kingdom to 92 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            1 tactical_bomber moved from Gibraltar to Egypt
            1 fighter moved from Tanganyika Territory to Persia
            1 aaGun moved from Burma to Yunnan
            2 aaGuns, 1 artillery and 11 infantry moved from Burma to India
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from Tanganyika Territory to Kenya
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            British collect 3 PUs from War Bonds; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.33
    British rolls : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 mech_infantry moved from Romania to Belarus
                  Italians take Belarus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            1 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Greece to Romania
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    sorry. I have overlooked your post. Coming up later today

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
            1 aaGun, 1 fighter and 4 infantry moved from Queensland to South Australia
            1 fighter moved from India to Yunnan
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 15 on tech rolls
                Germans roll 4,6,3 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing Technology Improved Artillery Support for Germans
            EDIT: Turning off Edit Mode
            Germans buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Germans
            Turning on Edit Mode
            EDIT: Changing techTokens for Germans from 0 to 3
            EDIT: Turning off Edit Mode
    
        Combat Move - Germans
            1 unit repaired.
            1 armour moved from Novgorod to Belarus
                  Germans take Archangel from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Ukraine
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 2 armour, 3 artilleries and 18 infantry moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            2 artilleries and 1 infantry moved from France to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            7 mech_infantrys moved from Western Germany to Poland
            8 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Ukraine to Novgorod
            1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
            1 fighter moved from Western Germany to Novgorod
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -0.50
    

    Savegame

  • '19 '17 '16

    I accidentally loaded in 2.7 and was about to do combat so I reloaded in 2.6 but had to edit in the original failed research result. So that is why there are edits and you should have additional dice rolls for technology.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly


  • @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    Errors happen. I fully understand. I did a similar error on Russia one. If you got zero hits in the original roll, maybe you should have reloaded and saved 15. I dont know the details here… but it seems like you have rolled twice and chosen the best result. i appreciate the honesty and it is greatly appreciated. So if what I write here is correct I think you should restart and save 15 and edit accordingly

    did you edit the techs or not? I dont fully understand

  • '19 '17 '16

    Yes, I edited out the techs.

  • '19 '17 '16

    @simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

        EDIT: Removing Technology Improved Artillery Support for Germans
    

    Actually, I took the worst result!

  • '19 '17 '16

    @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    If you got zero hits in the original roll, maybe you should have reloaded and saved 15.

    That might have been a smarter idea. Oh well.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    no worries, all good

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14615, time: 8:25:55 PM
    Savegame

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            3 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Ukraine to Russia
            2 aaGuns, 5 artilleries and 38 infantry moved from Bryansk to Russia
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Russia
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Germans regular : 0.67
    Russians regular : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 2,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 artillery moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Sikang
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
            1 bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Hunan
            1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            2 fighters moved from 42 Sea Zone to Caroline Islands
            1 fighter moved from French Indo China to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 battleship moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun and 2 infantry moved from Hopei to Shensi
            2 artilleries and 4 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Manchuria to Jehol
            2 infantry moved from Sumatra to 41 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            2 bombers moved from Kweichow to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            EDIT: 1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 transports moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 infantry placed in Japan
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.83
    

    Savegame

  • '19 '17 '16

    Just reminding you that it’s your turn.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Gibraltar to Egypt
            2 bombers moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 bomber and 1 fighter placed in Eastern United States
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 fighter
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            3 artilleries and 10 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Chinese attack with 3 artilleries and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 2 : 1/13 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    
        Research Technology - British
            UK_Pacific spend 1 on tech rolls
            British spend 4 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 bomber moved from Egypt to British Somaliland
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in British Somaliland
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in British Somaliland, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in British Somaliland
                    1 artillery owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from British Somaliland to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to Persia
            2 aaGuns, 1 artillery and 17 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Hunan
            1 fighter moved from Kweichow to Burma
    
        Place Units - British
            1 artillery and 1 fighter placed in Egypt
            1 destroyer placed in 71 Sea Zone
            1 submarine placed in 81 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            British collect 30 PUs; end with 31 PUs
            British collect 4 PUs from War Bonds; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Italians regular : 0.33
    Japanese regular : 0.67
    British rolls : 0.00
    British regular : -0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    I should have prodded you earlier!

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