oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun, 2 fighters and 4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Iraq
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Is it too late to edit the Italians in Yugoslavia back to N Italy?


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 1,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 45 PUs; 0 techTokens; 
            Germans buy 15 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            2 bombers moved from Bryansk to Tsinghai
            1 mech_infantry moved from Urals to Samara
                  Germans take Samara from Russians
            1 armour and 2 mech_infantrys moved from Urals to Tsinghai
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            10 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Yugoslavia to Albania
            1 fighter moved from Southern Italy to Albania
            3 fighters and 3 tactical_bombers moved from Northern Italy to Albania
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 1 armour, 2 bombers and 2 mech_infantrys
                Chinese defend with 1 fighter and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                    1 infantry owned by the Chinese lost in Tsinghai
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tsinghai
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 10 armour and 10 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 10 armour and 10 mech_infantrys in Caucasus, round 2 : 9/20 hits, 8.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Albania
                Germans attack with 4 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Albania, round 2 : 6/8 hits, 4.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Albania
                    1 infantry owned by the Americans lost in Albania
                Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            2 bombers moved from Tsinghai to Kazakhstan
            1 armour moved from Urals to Kazakhstan
            7 artilleries and 7 infantry moved from Novgorod to Belarus
            10 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Albania to Ukraine
            1 fighter moved from Vologda to Novgorod
            1 tactical_bomber moved from Vologda to Kazakhstan
            1 fighter moved from Tambov to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun, 6 artilleries and 7 infantry moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 aaGun, 4 artilleries and 4 infantry moved from Bryansk to Ukraine
            3 fighters moved from Albania to Southern Italy
            3 tactical_bombers moved from Albania to Northern Italy
            1 infantry moved from Holland Belgium to France
            2 infantry moved from Western Germany to Northern Italy
            8 mech_infantrys moved from Yugoslavia to Bessarabia
            EDIT: 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            1 fighter and 1 tactical_bomber moved from Tambov to Kazakhstan
    
        Place Units - Germans
            4 infantry placed in Ukraine
            4 infantry placed in Western Ukraine
            4 infantry placed in Novgorod
            1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Germans collect 4 PUs from War Bonds; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : 0.67
    Germans regular : -0.50
    British regular : 0.67
    

    Savegame


  • @simon33 said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    Is it too late to edit the Italians in Yugoslavia back to N Italy?

    Posting with this edit. Hope it’s ok.


  • need some time here


  • TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Russians
            Russians spend 0 on tech rolls
                Russians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            2 infantry moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Samara
            18 artilleries and 60 infantry moved from Russia to Tambov
            1 mech_infantry moved from Yenisey to Novosibirsk
                  Russians take Novosibirsk from Italians
            1 armour moved from Yenisey to Urals
                  Russians take Urals from Italians
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 18 artilleries and 60 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 18 artilleries and 60 infantry in Tambov, round 2 : 19/78 hits, 19.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 18 artilleries and 60 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Egypt to Iraq
            3 fighters moved from Samara to Russia
            1 tactical_bomber moved from Samara to Russia
            1 mech_infantry moved from Russia to Vologda
            3 infantry moved from Yenisey to Yakut S.S.R.
            2 aaGuns and 9 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians rolls : 0.00
    Germans regular : -0.67
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            3 artilleries moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 9 artilleries and 10 infantry
                British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
                    Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese lost in Kiangsi
                    1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
                    Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 3 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Hunan to Kiangsi
            1 artillery moved from Shan State to 37 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Siberia to Sakha
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            3 artilleries moved from Kiangsu to Kiangsi
            2 artilleries moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 11/32 hits, 9.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 9 artilleries and 10 infantry
                British defend with 1 aaGun; Chinese defend with 3 artilleries and 9 infantry
                    Japanese roll dice for 9 artilleries and 10 infantry in Kiangsi, round 2 : 8/19 hits, 6.17 expected hits
                    Chinese roll dice for 1 aaGun, 3 artilleries and 9 infantry in Kiangsi, round 2 : 5/12 hits, 4.00 expected hits
                    5 infantry owned by the Japanese lost in Kiangsi
                    1 aaGun owned by the British and 7 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 3 : 3/14 hits, 4.67 expected hits
                    Chinese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 9 artilleries and 5 infantry in Kiangsi, round 4 : 6/14 hits, 4.67 expected hits
                    Chinese roll dice for 2 artilleries in Kiangsi, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 29
                Casualties for Japanese: 5 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 3 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Hunan to Kiangsi
            1 artillery moved from Shan State to 37 Sea Zone
            2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery moved from Shan State to French Indo China
            1 infantry moved from Siberia to Sakha
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 78 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 30 on tech rolls
                Americans roll 2,6,4,3,4,1 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover AA Radar
    
        Activate Technology - Americans
            Americans activating AA Radar
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies

  • O oysteilo referenced this topic on Feb 20, 2025, 3:16 PM

  • @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    all right, I didnt get long range aircraft, so I am calling it and end here. Well done. With india and china down there is not much going here for allies

    The worst part is the Middle East is so weak IMO.

    Did you have a specific plan for long range aircraft?

    Thanks for the game.


  • the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down


  • @oysteilo said in oysteilo (Allies+34) vs Simon33 (Axis) G40 with tech:

    the middle east is not weak, I have 20 planes to put there. Germans cant be in moscow and iraq at the same time. air base in iraq. With LRA Japan would be down, at lest a worthwhile chance at it. That would turn everything upside down

    Umm, the Soviets didn’t either fly to Iraq or build an airbase. I’m expecting to take Iraq on the next German turn. And Persia but I may not hold that. I count 15 planes excluding bombers and Soviet planes. I could smash those forces, with +62TUV. Perhaps you are thinking of blocking NW Persia, which might be a good idea but result in the death of a some planes there. The 3inf wouldn’t hold against the Italians.


  • I guess the Italians do have to stand against the 1-2 punch of the Anzacs and French, who each have 1 plane to support the attack.


  • i have 10 land units and 20 fighters + 1 tac (6 from russia, 1 from NWP, 7 from greece, 6 from sz 97 +1 tac from greece) to iraq before G10, no blockers for italy. Airbase will would be purchased RUS 10 if required


    • 1 bomber would make acceptable odds

  • Hmm, didn’t count the planes from sz97.

6 / 8

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