Bid is transports to 6 and 97
L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 bomber moved from 110 Sea Zone to Nigeria 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory 1 aaGun moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Malaya to Shan State 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.83 British regular : -1.00
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@axis-dominion sorry to be so slow. Still figuring out UK ncms and will have to return to that this evening.
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@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion sorry to be so slow. Still figuring out UK ncms and will have to return to that this evening.
no worries that means i probably did a good job shaking things up a bit, forcing you to think and plan more haha
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 aaGuns EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Western United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone Americans undo move 2. 1 destroyer and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory 1 fighter moved from Burma to India 1 aaGun moved from India to Burma 1 marine moved from India to 39 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Nigeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 37 Sea Zone to 39 Sea Zone Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 British collect 29 PUs (1 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -0.33 Japanese regular : -1.00 Germans regular : 0.83 British regular : -1.00
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@axis-dominion yeah you did. I haven’t seen the carrier/transport G1 build for a while. And I wasn’t fully thinking through the implications when I scrambled (although I think that was still the right decision and that the outcome probably justifies it although I expected the Scotland fighter would survive too). But I’m also so dependant on the Gib airbase build UK1 that I struggle to think of other options when that is not as easy to set up safely. So it took me a while to rebuild the turn and I’m still not entirely happy with it. I was also seriously considering blocking Vichy. I still think I might regret not doing so. But I hate to deny the allies that extra cash in the long game.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 94 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Algeria Italians attack with 2 artilleries and 2 infantry French defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern Italy to 112 Sea Zone 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 bomber moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 fighter moved from 96 Sea Zone to Southern Italy 2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 12 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -3.33 British regular : 0.33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 63 Sea Zone to 61 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Shan State 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
Germans regular : 0.50
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1 hit in gib with bombard. should i assume lose the aa gun?
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@axis-dominion yeah lose AA
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : -0.67
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3 hits in 92
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@axis-dominion tac and two cruisers
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 1 tactical_bomber owned by the British and 2 cruisers owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits
Combat Hit Differential Summary :
Germans regular : -2.67 British regular : -1.17
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@axis-dominion said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
bid: subs in 91 and 106, marine in india
another hit
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@axis-dominion has to be the fig here.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 2 artilleries moved from Western Germany to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 2 artilleries and 3 infantry British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in 92 Sea Zone Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 1 tactical_bomber owned by the British and 2 cruisers owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/4 hits, 2.50 expected hits British roll dice for 1 carrier, 1 fighter and 2 transports in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Germans lost in 92 Sea Zone 1 fighter owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits British roll dice for 1 carrier and 2 transports in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 92 Sea Zone 1 carrier owned by the British lost in 92 Sea Zone 2 transports owned by the British lost in 92 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 29 Casualties for Germans: 1 bomber, 1 fighter and 2 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Germans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Southern Italy 5 infantry moved from Bulgaria to Romania 6 infantry moved from Yugoslavia to Romania 2 aaGuns and 7 infantry moved from Slovakia Hungary to Romania 1 aaGun and 4 infantry moved from Germany to Poland 2 artilleries moved from Yugoslavia to Romania 1 artillery moved from Western Germany to Germany 1 armour moved from Yugoslavia to Poland 2 armour moved from Yugoslavia to Romania 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 3 armour moved from France to Germany 2 mech_infantrys moved from France to Germany 1 aaGun and 1 artillery moved from France to Western Germany 1 aaGun and 1 infantry moved from Norway to Finland 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 submarine moved from 106 Sea Zone to 103 Sea Zone Place Units - Germans 1 submarine placed in 110 Sea Zone Germans undo move 1. 1 destroyer and 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -2.50 British regular : -0.50
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would’ve preferred you didn’t get that last hit lol but i think score is still sweet
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@axis-dominion yeah I had thought the odds were about 70% so didn’t think you were going to go for it.
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@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion yeah I had thought the odds were about 70% so didn’t think you were going to go for it.
yes it was risky but i also had options of retreating and finishing you off later with italy, so wasn’t too worried.