@Private-Panic sorry for the delay guys should be able to do it tomorrow
NML 1914 team game 15
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@Private-Panic good to go as GB.
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@dawgoneit Give 'em hell!
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,2,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain Britain loses 0 PUs for violating Azoress neutrality. Britain loses 0 PUs for violating Bahrains neutrality. 1 field_gun and 1 infantry moved from Normandy to Sea Zone 25 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Britain take Azores from Neutral 7 infantry moved from Baluchistan to Sistan 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain Britain take Bahrain from Neutral 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Qatar Purchase Units - Britain Britain buy 1 battleship, 4 field_guns, 1 fighter, 7 infantry, 1 submarine and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Qatar Britain attack with 1 infantry Turkey defend with 2 trenchs 2 trenchs owned by the Turkey lost in Qatar Britain win, taking Qatar from Turkey with 1 infantry remaining. Battle score for attacker is 6 Casualties for Turkey: 2 trenchs Battle in Sistan Britain attack with 7 infantry Neutral defend with 2 infantry Britain roll dice for 7 infantry in Sistan, round 2 : 0/7 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 7 infantry in Sistan, round 3 : 2/7 hits, 1.17 expected hits Neutral roll dice for 2 infantry in Sistan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Britain lost in Sistan 2 infantry owned by the Neutral lost in Sistan Britain loses 0 PUs for violating Sistans neutrality. Britain win, taking Sistan from Neutral with 6 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Britain Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 battlecruiser, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 117 Indian Ocean 1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea 1 field_gun moved from Solomon Islands to Sea Zone 121 Coral Sea 1 infantry moved from Solomon Islands to Sea Zone 121 Coral Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 field_gun, 2 heavy_guns and 3 infantry moved from Cairo-Suez to Sinai 5 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 field_gun moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 battlecruiser, 1 battleship, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Sinai 1 infantry moved from Western Sudan to Uganda 1 colonial moved from Western Sudan to Uganda 1 cavalry moved from England to London 1 colonial moved from Quebec to Nova Scotia 1 colonial moved from Ontario to Quebec 1 colonial moved from Manitoba to Ontario 1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean Place Units - Britain 1 field_gun, 1 fighter, 3 infantry and 2 trenchs placed in London 1 field_gun and 2 trenchs placed in England 1 battleship and 1 submarine placed in Sea Zone 25 Mid Atlantic 1 trench placed in German East Africa 2 field_guns and 2 infantry placed in Baluchistan 2 infantry placed in Bombay Turning on Edit Mode EDIT: Removing units owned by France from Sea Zone 119 Timor Sea: 1 cruiser EDIT: Removing units owned by France from Sea Zone 119 Timor Sea: 1 cruiser EDIT: Adding units owned by France to Sea Zone 126 Java Sea: 2 cruisers EDIT: Turning off Edit Mode Britain undo move 6. 2 infantry placed in Cairo-Suez Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Britain regular : -0.33
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@dawgoneit what was that?! :-O
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 5 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 field_gun moved from Bratsk to Evenkia 1 conscript moved from Tiksi to Evenkia 1 conscript and 1 field_gun moved from Krasnoyarsk to Norilsk 1 cavalry moved from Bratsk to Perm Communists take Perm from Russia 1 cavalry moved from Perm to Vologda Communists take Vologda from Russia 1 cavalry moved from Yakutsk to Norilsk 1 cavalry moved from Yakutsk to Evenkia 1 conscript and 1 field_gun moved from Bratsk to Chita 1 conscript and 1 field_gun moved from Bratsk to Buryatia 1 cavalry moved from Yakutsk to Norilsk 1 cavalry moved from Yakutsk to Evenkia 1 cavalry moved from Yakutsk to Amur 1 infantry moved from Krasnoyarsk to Novosibirsk 1 conscript, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk 1 heavy_gun moved from Bratsk to Novosibirsk Purchase Units - Communists Communists buy 1 conscript and 5 gass; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Chita Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript and 1 field_gun in Chita, round 3 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Buryatia Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Buryatia, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Buryatia 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Battle in Evenkia Communists attack with 2 cavalrys, 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Evenkia, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Evenkia, round 3 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Evenkia Communists win, taking Evenkia from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Amur Communists attack with 1 cavalry Russia defend with 1 conscript Communists roll dice for 1 cavalry in Amur, round 2 : 1/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Amur Communists win, taking Amur from Russia with 1 cavalry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Novosibirsk Communists attack with 1 conscript, 2 field_guns, 1 heavy_gun and 3 infantry Russia defend with 3 conscripts, 1 field_gun and 1 heavy_gun Communists roll dice for 1 conscript, 2 field_guns, 1 heavy_gun and 3 infantry in Novosibirsk, round 2 : 0/6 hits, 2.00 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Novosibirsk, round 2 : 1/5 hits, 1.50 expected hits 1 conscript owned by the Communists lost in Novosibirsk Communists roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Novosibirsk, round 3 : 0/6 hits, 2.00 expected hits Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Novosibirsk, round 3 : 2/5 hits, 1.50 expected hits 2 infantry owned by the Communists lost in Novosibirsk 1 heavy_gun owned by the Communists, 1 infantry owned by the Communists and 2 field_guns owned by the Communists retreated to Bratsk Russia win with 3 conscripts, 1 field_gun and 1 heavy_gun remaining. Battle score for attacker is -8 Casualties for Communists: 1 conscript and 2 infantry Battle in Norilsk Communists attack with 2 cavalrys, 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Norilsk, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 4 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Norilsk, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 5 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Norilsk, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Norilsk Communists win, taking Norilsk from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 1 conscript and 5 gass placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : -5.67 Russia regular : -0.67
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can we wait on the coimmie turn so we can move the IC to Volgograd?
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@Entek Woah guys… please let us have a chance to remedy this questionable turn! Entek posted when I did… that IC in Khabarovsk makes little sense
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@Elrood I’m everyone agrees, I’m willing to ignore the turn I just did and let your team make the changes.
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@Elrood @dawgoneit It’s okay by me if its okay with my allies, to change R IC location
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but I guess it is too late now to unring that bell…
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Nah nevermind… feels awkward now that dice have been thrown… we move on…
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@Elrood I’m so used to being delayed in these games I didn’t think I was playing right after it was posted.
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@Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here
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attack on madheira
attack
at 2 [dice 6d6]at 1 [dice 4d6]
defense
at 2 [dice 1d6]
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6d6: 4, 6, 5, 5, 3, 6
4d6: 6, 4, 1, 6
1d6: 3 -
Game History
Round: 5 Research Technology - USA USA roll 2,1,6,4 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover War Bonds Combat Move - USA 1 cavalry moved from Mexico City to Baja-Sonora 1 infantry moved from New Mexico to Baja-Sonora 1 field_gun and 1 infantry moved from California to Baja-Sonora Purchase Units - USA USA buy 1 battlecruiser, 6 field_guns, 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry, 1 field_gun and 2 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Baja-Sonora, round 2 : 1/4 hits, 1,00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the USA lost in Baja-Sonora 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 1 cavalry, 1 field_gun and 1 infantry in Baja-Sonora, round 3 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 2 infantry moved from California to Sea Zone 147 Gulf of California 1 battlecruiser and 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 battlecruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 5 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Neutral from Madeira: 1 infantry EDIT: Adding units owned by USA to Madeira: 3 field_guns and 7 infantry EDIT: Changing ownership of Madeira from Neutral to USA EDIT: Removing units owned by USA from Carolinas: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Atlanta: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Washington D.C.: 4 infantry EDIT: Turning off Edit Mode 1 battlecruiser and 3 transports placed in Sea Zone 30 Mid Atlantic 4 field_guns placed in Mexico City 2 field_guns and 6 infantry placed in Washington D.C. Activate Technology - USA USA activating War Bonds Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 74 PUs; end with 74 PUs USA collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : 0,00
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The Communists have decided that the only honorable thing to do is to play with one hand behind their back to give Russia a sporting chance after its suicidal attack on Georgia.
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@Elrood said in NML 1914 team game 15:
@Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here
I believe the forum is lagging everywhere for everyone… it’s slow for me too.
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And I get it, server capacity has a price tag attached to it and I’ve heard there are not enough donations… but for the time being I am going to start playing all my games on the TripleA forum because you have much quicker loading times there. I suggest we also move to there at some point.
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@Elrood You bully, picking on tiny Madeira. And likely going to attack Spain.
CP isn’t likely to gain on Entente’s 100 or so advantage in PUs or Production. It would have been quite the game if G had taken Paris, as it should have, but for the dice gods. We shall fight on the beaches and in the hedgerows, and if need be, in Argentina, where Nazis might still be hiding. We shall fight on, until Harrison Ford finds the Lost Ark super weapon. We shall never surrender, unless the beer doesn’t hold out.