@dawgoneit Hisaichi is up
NML 1914 team game 15
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@Elrood I’m everyone agrees, I’m willing to ignore the turn I just did and let your team make the changes.
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@Elrood @dawgoneit It’s okay by me if its okay with my allies, to change R IC location
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but I guess it is too late now to unring that bell…
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Nah nevermind… feels awkward now that dice have been thrown… we move on…
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@Elrood I’m so used to being delayed in these games I didn’t think I was playing right after it was posted.
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@Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here
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attack on madheira
attack
at 2 [dice 6d6]at 1 [dice 4d6]
defense
at 2 [dice 1d6]
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6d6: 4, 6, 5, 5, 3, 6
4d6: 6, 4, 1, 6
1d6: 3 -
Game History
Round: 5 Research Technology - USA USA roll 2,1,6,4 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover War Bonds Combat Move - USA 1 cavalry moved from Mexico City to Baja-Sonora 1 infantry moved from New Mexico to Baja-Sonora 1 field_gun and 1 infantry moved from California to Baja-Sonora Purchase Units - USA USA buy 1 battlecruiser, 6 field_guns, 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Baja-Sonora USA attack with 1 cavalry, 1 field_gun and 2 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Baja-Sonora, round 2 : 1/4 hits, 1,00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the USA lost in Baja-Sonora 1 infantry owned by the Neutral lost in Baja-Sonora USA roll dice for 1 cavalry, 1 field_gun and 1 infantry in Baja-Sonora, round 3 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral lost in Baja-Sonora USA loses 0 PUs for violating Baja-Sonoras neutrality. USA win, taking Baja-Sonora from Neutral with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 2 infantry moved from California to Sea Zone 147 Gulf of California 1 battlecruiser and 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 battlecruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 5 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic Place Units - USA Turning on Edit Mode EDIT: Removing units owned by Neutral from Madeira: 1 infantry EDIT: Adding units owned by USA to Madeira: 3 field_guns and 7 infantry EDIT: Changing ownership of Madeira from Neutral to USA EDIT: Removing units owned by USA from Carolinas: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Atlanta: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Washington D.C.: 4 infantry EDIT: Turning off Edit Mode 1 battlecruiser and 3 transports placed in Sea Zone 30 Mid Atlantic 4 field_guns placed in Mexico City 2 field_guns and 6 infantry placed in Washington D.C. Activate Technology - USA USA activating War Bonds Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 74 PUs; end with 74 PUs USA collect 7 PUs from War Bonds; end with 81 PUs
Combat Hit Differential Summary :
USA regular : 0,17 Neutral regular : 0,00
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The Communists have decided that the only honorable thing to do is to play with one hand behind their back to give Russia a sporting chance after its suicidal attack on Georgia.
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@Elrood said in NML 1914 team game 15:
@Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here
I believe the forum is lagging everywhere for everyone… it’s slow for me too.
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And I get it, server capacity has a price tag attached to it and I’ve heard there are not enough donations… but for the time being I am going to start playing all my games on the TripleA forum because you have much quicker loading times there. I suggest we also move to there at some point.
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@Elrood You bully, picking on tiny Madeira. And likely going to attack Spain.
CP isn’t likely to gain on Entente’s 100 or so advantage in PUs or Production. It would have been quite the game if G had taken Paris, as it should have, but for the dice gods. We shall fight on the beaches and in the hedgerows, and if need be, in Argentina, where Nazis might still be hiding. We shall fight on, until Harrison Ford finds the Lost Ark super weapon. We shall never surrender, unless the beer doesn’t hold out.
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@Witt triplea_41183_Ger 6.tsvg
Round: 6 Research Technology - Germany Germany spend 0 on tech rolls Germany roll 4,3,4 and gets 0 hits Combat Move - Germany 1 fighter moved from Belgium to Picardy 1 cavalry moved from Rhine to Picardy 1 fighter moved from Alsace to Picardy 1 infantry moved from Holstein to Sea Zone 12 Baltic Sea 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway Germany take Norway from Russia 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 1 infantry moved from Sea Zone 10 Baltic Sea to Stockholm Germany take Stockholm from Russia Purchase Units - Germany Germany buy 6 cavalrys, 10 field_guns, 4 heavy_guns, 7 infantry, 1 transport and 2 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 cavalry and 2 fighters Britain defend with 1 cavalry Germany roll dice for 1 cavalry and 2 fighters in Picardy, round 2 : 2/3 hits, 1.00 expected hits France roll dice for 1 cavalry in Picardy, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Britain lost in Picardy Germany win, taking Picardy from France with 1 cavalry and 2 fighters remaining. Battle score for attacker is 4 Casualties for Britain: 1 cavalry Non Combat Move - Germany 1 fighter moved from Picardy to Rhine 1 fighter moved from Picardy to Belgium 1 cavalry moved from Alsace to Belgium 2 heavy_guns and 4 infantry moved from Wurttemburg to Rhine 2 field_guns and 1 infantry moved from Bavaria to Wurttemburg 1 cruiser and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 3 heavy_guns and 1 infantry moved from West Prussia to East Prussia 2 heavy_guns moved from Warsaw to Eastern Poland 2 heavy_guns moved from East Prussia to Eastern Poland 3 cavalrys moved from East Prussia to Eastern Poland 1 cruiser and 3 submarines moved from Sea Zone 87 Southern Ocean to Sea Zone 91 Indian Ocean 1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 101 South Atlantic Place Units - Germany 2 heavy_guns, 1 infantry and 2 trenchs placed in Belgium 6 field_guns placed in Wurttemburg 6 cavalrys placed in Bavaria 1 transport placed in Sea Zone 12 Baltic Sea 1 field_gun and 3 infantry placed in Mecklenburg 2 infantry placed in Warsaw 3 field_guns and 1 infantry placed in West Prussia 2 heavy_guns placed in German New Guinea Turn Complete - Germany Germany collect 120 PUs; end with 121 PUs
Combat Hit Differential Summary :
Germany regular : 1.00 France regular : -0.17
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@VictoryFirst TripleA has a dedicated forum?
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Yes, and it also has dedicated categories for Play By Email and Play By Forum!
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@VictoryFirst and I suppose posting to forum works better with TripleA Engine to that forum? Or same issues as here?
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Well, for me it works excellently 😀 As long as you set it up like this, it should work.
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@VictoryFirst in the Adriatic, wSink or swim?.tsvg ould your Sub like to be taken as the first casualty?
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