• @Private-Panic good to go as GB.


  • @dawgoneit Give 'em hell!

    Triple A.tsvg

    Game History

    Round: 5
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,2,4 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover merchantmarine
    
        Combat Move - Britain
                Britain loses 0 PUs for violating Azoress neutrality.
                Britain loses 0 PUs for violating Bahrains neutrality.
            1 field_gun and 1 infantry moved from Normandy to Sea Zone 25 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
                  Britain take Azores from Neutral
            7 infantry moved from Baluchistan to Sistan
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain
                  Britain take Bahrain from Neutral
            1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 infantry moved from Sea Zone 72 Persian Gulf to Qatar
    
        Purchase Units - Britain
            Britain buy 1 battleship, 4 field_guns, 1 fighter, 7 infantry, 1 submarine and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Qatar
                Britain attack with 1 infantry
                Turkey defend with 2 trenchs
                    2 trenchs owned by the Turkey lost in Qatar
                Britain win, taking Qatar from Turkey with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Turkey: 2 trenchs
            Battle in Sistan
                Britain attack with 7 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 7 infantry in Sistan, round 2 : 0/7 hits, 1.17 expected hits
                    Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits
                    Britain roll dice for 7 infantry in Sistan, round 3 : 2/7 hits, 1.17 expected hits
                    Neutral roll dice for 2 infantry in Sistan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Britain lost in Sistan
                    2 infantry owned by the Neutral lost in Sistan
                Britain loses 0 PUs for violating Sistans neutrality.
                Britain win, taking Sistan from Neutral with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
            1 battlecruiser, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 117 Indian Ocean
            1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
            1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea
            1 field_gun moved from Solomon Islands to Sea Zone 121 Coral Sea
            1 infantry moved from Solomon Islands to Sea Zone 121 Coral Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 120 Arafura Sea
            1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
            1 colonial, 2 field_guns and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
            1 field_gun, 2 heavy_guns and 3 infantry moved from Cairo-Suez to Sinai
            5 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
            1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
            1 field_gun moved from Cyprus to Sea Zone 71 Eastern Mediterranean
            1 battlecruiser, 1 battleship, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Sea Zone 75 Red Sea to Sinai
            1 infantry moved from Western Sudan to Uganda
            1 colonial moved from Western Sudan to Uganda
            1 cavalry moved from England to London
            1 colonial moved from Quebec to Nova Scotia
            1 colonial moved from Ontario to Quebec
            1 colonial moved from Manitoba to Ontario
            1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean
    
        Place Units - Britain
            1 field_gun, 1 fighter, 3 infantry and 2 trenchs placed in London
            1 field_gun and 2 trenchs placed in England
            1 battleship and 1 submarine placed in Sea Zone 25 Mid Atlantic
            1 trench placed in German East Africa
            2 field_guns and 2 infantry placed in Baluchistan
            2 infantry placed in Bombay
            Turning on Edit Mode
            EDIT: Removing units owned by France from Sea Zone 119 Timor Sea: 1 cruiser
            EDIT: Removing units owned by France from Sea Zone 119 Timor Sea: 1 cruiser
            EDIT: Adding units owned by France to Sea Zone 126 Java Sea: 2 cruisers
            EDIT: Turning off Edit Mode
            Britain undo move 6.
            2 infantry placed in Cairo-Suez
    
        Activate Technology - Britain
            Britain activating merchantmarine
    
        Turn Complete - Britain
            Britain collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Britain regular : -0.33
    

  • 2024 '22 '19 '17 '15

    @dawgoneit what was that?! :-O

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 field_gun moved from Bratsk to Evenkia
            1 conscript moved from Tiksi to Evenkia
            1 conscript and 1 field_gun moved from Krasnoyarsk to Norilsk
            1 cavalry moved from Bratsk to Perm
                  Communists take Perm from Russia
            1 cavalry moved from Perm to Vologda
                  Communists take Vologda from Russia
            1 cavalry moved from Yakutsk to Norilsk
            1 cavalry moved from Yakutsk to Evenkia
            1 conscript and 1 field_gun moved from Bratsk to Chita
            1 conscript and 1 field_gun moved from Bratsk to Buryatia
            1 cavalry moved from Yakutsk to Norilsk
            1 cavalry moved from Yakutsk to Evenkia
            1 cavalry moved from Yakutsk to Amur
            1 infantry moved from Krasnoyarsk to Novosibirsk
            1 conscript, 2 field_guns and 2 infantry moved from Bratsk to Novosibirsk
            1 heavy_gun moved from Bratsk to Novosibirsk
    
        Purchase Units - Communists
            Communists buy 1 conscript and 5 gass; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Chita
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 conscript and 1 field_gun in Chita, round 3 : 1/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                Communists win, taking Chita from Russia with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Buryatia
                Communists attack with 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 field_gun in Buryatia, round 2 : 1/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Buryatia, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Buryatia
                    1 conscript owned by the Russia lost in Buryatia
                Communists win, taking Buryatia from Russia with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript
            Battle in Evenkia
                Communists attack with 2 cavalrys, 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Evenkia, round 2 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Evenkia, round 3 : 1/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Evenkia
                Communists win, taking Evenkia from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Amur
                Communists attack with 1 cavalry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry in Amur, round 2 : 1/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Amur, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Amur
                Communists win, taking Amur from Russia with 1 cavalry remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Novosibirsk
                Communists attack with 1 conscript, 2 field_guns, 1 heavy_gun and 3 infantry
                Russia defend with 3 conscripts, 1 field_gun and 1 heavy_gun
                    Communists roll dice for 1 conscript, 2 field_guns, 1 heavy_gun and 3 infantry in Novosibirsk, round 2 : 0/6 hits, 2.00 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Novosibirsk, round 2 : 1/5 hits, 1.50 expected hits
                    1 conscript owned by the Communists lost in Novosibirsk
                    Communists roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Novosibirsk, round 3 : 0/6 hits, 2.00 expected hits
                    Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Novosibirsk, round 3 : 2/5 hits, 1.50 expected hits
                    2 infantry owned by the Communists lost in Novosibirsk
                1 heavy_gun owned by the Communists, 1 infantry owned by the Communists and 2 field_guns owned by the Communists retreated to Bratsk
                Russia win with 3 conscripts, 1 field_gun and 1 heavy_gun remaining. Battle score for attacker is -8
                Casualties for Communists: 1 conscript and 2 infantry
            Battle in Norilsk
                Communists attack with 2 cavalrys, 1 conscript and 1 field_gun
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 3 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 4 : 0/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 4 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys, 1 conscript and 1 field_gun in Norilsk, round 5 : 1/3 hits, 0.83 expected hits
                    Russia roll dice for 1 conscript in Norilsk, round 5 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Norilsk
                Communists win, taking Norilsk from Russia with 2 cavalrys, 1 conscript and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 conscript and 5 gass placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : -5.67
    Russia regular : -0.67
    

    Savegame

  • 2024 '22 '19 '17 '15

    can we wait on the coimmie turn so we can move the IC to Volgograd?

  • 2024 '22 '19 '17 '15

    @Entek Woah guys… please let us have a chance to remedy this questionable turn! Entek posted when I did… that IC in Khabarovsk makes little sense

  • '20 '19 '18 '17 '16

    @Elrood I’m everyone agrees, I’m willing to ignore the turn I just did and let your team make the changes.


  • @Elrood @dawgoneit It’s okay by me if its okay with my allies, to change R IC location

  • 2024 '22 '19 '17 '15

    but I guess it is too late now to unring that bell…

  • 2024 '22 '19 '17 '15

    Nah nevermind… feels awkward now that dice have been thrown… we move on…

  • '20 '19 '18 '17 '16

    @Elrood I’m so used to being delayed in these games I didn’t think I was playing right after it was posted.

  • 2024 '22 '19 '17 '15

    @Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here

  • 2024 '22 '19 '17 '15

    attack on madheira

    attack
    at 2 [dice 6d6]

    at 1 [dice 4d6]

    defense

    at 2 [dice 1d6]


  • 6d6: 4, 6, 5, 5, 3, 6
    4d6: 6, 4, 1, 6
    1d6: 3

  • 2024 '22 '19 '17 '15

    @FMErwinRommel

    Game History

    Round: 5
    
        Research Technology - USA
                USA roll 2,1,6,4 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover War Bonds
    
        Combat Move - USA
            1 cavalry moved from Mexico City to Baja-Sonora
            1 infantry moved from New Mexico to Baja-Sonora
            1 field_gun and 1 infantry moved from California to Baja-Sonora
    
        Purchase Units - USA
            USA buy 1 battlecruiser, 6 field_guns, 6 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Baja-Sonora
                USA attack with 1 cavalry, 1 field_gun and 2 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry, 1 field_gun and 2 infantry in Baja-Sonora, round 2 : 1/4 hits, 1,00 expected hits
                    Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the USA lost in Baja-Sonora
                    1 infantry owned by the Neutral lost in Baja-Sonora
                    USA roll dice for 1 cavalry, 1 field_gun and 1 infantry in Baja-Sonora, round 3 : 1/3 hits, 0,83 expected hits
                    Neutral roll dice for 1 infantry in Baja-Sonora, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Baja-Sonora
                USA loses 0 PUs for violating Baja-Sonoras neutrality.
                USA win, taking Baja-Sonora from Neutral with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for USA: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
            2 infantry moved from California to Sea Zone 147 Gulf of California
            1 battlecruiser and 2 destroyers moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 battlecruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            5 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
    
        Place Units - USA
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral from Madeira: 1 infantry
            EDIT: Adding units owned by USA to Madeira: 3 field_guns and 7 infantry
            EDIT: Changing ownership of Madeira from Neutral to USA
            EDIT: Removing units owned by USA from Carolinas: 1 field_gun and 1 infantry
            EDIT: Removing units owned by USA from Charleston: 1 field_gun and 1 infantry
            EDIT: Removing units owned by USA from Atlanta: 1 field_gun and 1 infantry
            EDIT: Removing units owned by USA from Washington D.C.: 4 infantry
            EDIT: Turning off Edit Mode
            1 battlecruiser and 3 transports placed in Sea Zone 30 Mid Atlantic
            4 field_guns placed in Mexico City
            2 field_guns and 6 infantry placed in Washington D.C.
    
        Activate Technology - USA
            USA activating War Bonds
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 74 PUs; end with 74 PUs
            USA collect 7 PUs from War Bonds; end with 81 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0,17
    Neutral regular : 0,00
    

    triplea_41183_5US.tsvg


  • The Communists have decided that the only honorable thing to do is to play with one hand behind their back to give Russia a sporting chance after its suicidal attack on Georgia.


  • @Elrood said in NML 1914 team game 15:

    @Entek is ok… I had just loaded the map and was checking if IC in Volgograd still made sense after that georgian madness… and loading the forum took ages… I am at my parents currently… and for some reason the forum is really laggy here

    I believe the forum is lagging everywhere for everyone… it’s slow for me too.


  • And I get it, server capacity has a price tag attached to it and I’ve heard there are not enough donations… but for the time being I am going to start playing all my games on the TripleA forum because you have much quicker loading times there. I suggest we also move to there at some point.


  • @Elrood You bully, picking on tiny Madeira. And likely going to attack Spain.

    CP isn’t likely to gain on Entente’s 100 or so advantage in PUs or Production. It would have been quite the game if G had taken Paris, as it should have, but for the dice gods. We shall fight on the beaches and in the hedgerows, and if need be, in Argentina, where Nazis might still be hiding. We shall fight on, until Harrison Ford finds the Lost Ark super weapon. We shall never surrender, unless the beer doesn’t hold out.

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