@Private-Panic you’re up as GB.
NML 1914 team game 14
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@Colt45554
Game HistoryRound: 10 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 5 infantry moved from Milan to Tyrol 3 fighters moved from Tuscany to Tyrol 1 infantry moved from Milan to Tyrol Purchase Units - Italy Italy buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Italy Battle in Tyrol Italy attack with 3 fighters and 6 infantry Austria defend with 1 field_gun, 1 infantry and 2 trenchs Italy roll dice for 3 fighters and 6 infantry in Tyrol, round 2 : 3/9 hits, 2.50 expected hits Units damaged: 1 trench owned by the Austria Austria roll dice for 1 field_gun, 1 infantry and 2 trenchs in Tyrol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italy lost in Tyrol 1 trench owned by the Austria lost in Tyrol Italy roll dice for 3 fighters and 5 infantry in Tyrol, round 3 : 3/8 hits, 2.33 expected hits Austria roll dice for 1 field_gun, 1 infantry and 1 trench in Tyrol, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italy lost in Tyrol 1 field_gun owned by the Austria, 1 infantry owned by the Austria and 1 trench owned by the Austria lost in Tyrol Italy win, taking Tyrol from Austria with 3 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for Italy: 2 infantry Casualties for Austria: 1 field_gun, 1 infantry and 2 trenchs Non Combat Move - Italy 3 fighters moved from Tyrol to Milan 3 infantry moved from Piedmont to Milan 7 infantry moved from Latium to Tuscany 4 infantry moved from Rome to Sea Zone 57 Ligurian Sea 4 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 infantry moved from Rome to Latium 4 infantry moved from Tuscany to Milan 2 infantry moved from Tuscany to Milan Place Units - Italy 3 fighters placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Italy Italy collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italy regular : 1.17 Austria regular : 0.67 Italy rolls : 0.00
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Game History
Round: 10 Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,1 and gets 0 hits Combat Move - Turkey 1 infantry moved from Armenia to Georgia Turkey take Georgia from Russia Purchase Units - Turkey Turkey buy 2 field_guns, 12 infantry and 4 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Non Combat Move - Turkey 1 field_gun and 2 infantry moved from Baghdad to Lurs 1 infantry moved from Armenia to Lurs 1 field_gun and 2 infantry moved from Damascus to Palestine 3 infantry moved from Palestine to Sinai 4 infantry moved from Hejaz to Sinai 4 infantry moved from Mecca to Hejaz 4 infantry moved from Smyrna to Armenia 2 field_guns and 2 infantry moved from Constantinople to Smyrna 4 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Place Units - Turkey 4 submarines placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 4 infantry placed in Mecca 4 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
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Round: 10 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 5,5,4 and gets 0 hits Combat Move - Britain 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 18 North Atlantic 2 cavalrys, 3 colonials, 5 field_guns, 3 heavy_guns and 12 infantry moved from Sistan to Khurasan 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 field_gun moved from Bahrain to Sea Zone 72 Persian Gulf 1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Fars 3 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea Purchase Units - Britain Britain buy 3 cruisers, 2 destroyers, 1 field_gun, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Britain Battle in Sea Zone 18 North Atlantic Britain attack with 1 destroyer Germany defend with 1 submarine Britain roll dice for 1 destroyer in Sea Zone 18 North Atlantic, round 2 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 18 North Atlantic, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germany lost in Sea Zone 18 North Atlantic Britain win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germany: 1 submarine Battle in Fars Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Fars, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Fars, round 2 : 1/2 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Fars, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Fars Britain win, taking Fars from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Khurasan Britain attack with 2 cavalrys, 3 colonials, 5 field_guns, 3 heavy_guns and 12 infantry Neutral defend with 2 infantry Britain roll dice for 2 cavalrys, 3 colonials, 5 field_guns, 3 heavy_guns and 12 infantry in Khurasan, round 2 : 6/25 hits, 7.33 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Britain lost in Khurasan 2 infantry owned by the Neutral lost in Khurasan Britain loses 0 PUs for violating Khurasans neutrality. Britain win, taking Khurasan from Neutral with 1 cavalry, 3 colonials, 5 field_guns, 3 heavy_guns and 12 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 cavalry Casualties for Neutral: 2 infantry Non Combat Move - Britain 2 field_guns and 2 infantry moved from Baluchistan to Sistan 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 79 Arabian Sea 2 infantry moved from Calcutta to Sea Zone 81 Bay of Bengal 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 2 infantry moved from Singapore to Sea Zone 84 Andaman Sea 2 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 81 Bay of Bengal 2 infantry moved from Sea Zone 81 Bay of Bengal to Madras 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 3 fighters moved from Congo to Northern Rhodesia 1 field_gun and 1 infantry moved from Cape Town to Cape Colony 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 84 Andaman Sea 1 submarine moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 111 Pacific Ocean 3 colonials and 1 infantry moved from Texas to Great Plains 4 colonials and 2 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 4 colonials moved from Sea Zone 15 English Channel to London 2 cavalrys moved from London to Sea Zone 15 English Channel 2 cavalrys moved from Sea Zone 15 English Channel to Normandy 1 colonial and 1 field_gun moved from Normandy to Sea Zone 15 English Channel 1 colonial and 1 field_gun moved from Sea Zone 15 English Channel to London 1 colonial and 1 field_gun moved from Nova Scotia to Sea Zone 22 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 infantry moved from London to England Place Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 73 Arabian Sea: 2 field_guns, 4 infantry and 3 transports EDIT: Adding units owned by Britain to Sea Zone 72 Persian Gulf: 3 transports EDIT: Adding units owned by Britain to Sistan: 2 field_guns and 4 infantry EDIT: Turning off Edit Mode 1 trench placed in England 1 field_gun, 2 infantry and 2 trenchs placed in London 1 cruiser placed in Sea Zone 70 Eastern Mediterranean 1 infantry placed in Cairo-Suez 1 cruiser and 1 destroyer placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 94 South Atlantic 4 infantry placed in Baluchistan 2 infantry placed in Bombay 1 cruiser placed in Sea Zone 73 Arabian Sea 1 infantry placed in Goa 2 infantry placed in Calcutta Britain undo move 8. 1 infantry placed in Bombay 1 infantry placed in Goa Turn Complete - Britain Britain collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 Neutral regular : 0.33 Turkey regular : -0.33 Britain regular : -1.00
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Game History
Round: 10 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 4,1,4 and gets 0 hits Combat Move - Russia 14 conscripts, 4 field_guns, 3 heavy_guns and 3 infantry moved from Azerbaijan to Georgia 4 conscripts, 2 field_guns and 1 infantry moved from Caucasus to Georgia 2 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Finland to Norway 8 conscripts moved from Sweden to Norway 5 infantry moved from Sweden to Norway 2 field_guns moved from Sweden to Norway 1 heavy_gun moved from Sweden to Norway 1 infantry moved from Sweden to Norway 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry moved from Sweden to Oslo 1 fighter moved from St. Petersburg to Lithuania 2 conscripts moved from Latvia to Lithuania 1 fighter moved from Belarus to Odessa 2 conscripts moved from Kiev to Odessa 1 field_gun moved from Belarus to Odessa 1 fighter moved from Bratsk to Khabarovsk 1 conscript moved from Primorsky to Khabarovsk Purchase Units - Russia Russia buy 17 conscripts, 4 field_guns, 1 fighter, 5 heavy_guns and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Oslo Russia attack with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry Germany defend with 1 infantry and 1 stormtruppen Russia roll dice for 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry in Oslo, round 2 : 6/12 hits, 3.67 expected hits Germany roll dice for 1 infantry and 1 stormtruppen in Oslo, round 2 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Oslo 1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Oslo Russia win, taking Oslo from Germany with 9 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 1 stormtruppen Battle in Norway Russia attack with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry Germany defend with 1 infantry and 1 stormtruppen Russia roll dice for 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry in Norway, round 2 : 5/12 hits, 3.67 expected hits Germany roll dice for 1 infantry and 1 stormtruppen in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Germany lost in Norway Russia win, taking Norway from Germany with 10 conscripts, 3 field_guns, 2 heavy_guns and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 1 infantry and 1 stormtruppen Battle in Khabarovsk Russia attack with 1 conscript and 1 fighter Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 3 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript and 1 fighter in Khabarovsk, round 4 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Khabarovsk Russia win, taking Khabarovsk from Communists with 1 conscript and 1 fighter remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Georgia Russia attack with 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry Turkey defend with 1 infantry Russia roll dice for 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry in Georgia, round 2 : 5/18 hits, 5.17 expected hits Turkey roll dice for 1 infantry in Georgia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Georgia Russia win, taking Georgia from Turkey with 18 conscripts, 6 field_guns, 3 heavy_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Lithuania Russia attack with 2 conscripts and 1 fighter Germany defend with 1 infantry Russia roll dice for 2 conscripts and 1 fighter in Lithuania, round 2 : 2/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Odessa Russia attack with 2 conscripts, 1 field_gun and 1 fighter Austria defend with 1 field_gun and 1 infantry Russia roll dice for 2 conscripts, 1 field_gun and 1 fighter in Odessa, round 2 : 1/4 hits, 1.00 expected hits Austria roll dice for 1 field_gun and 1 infantry in Odessa, round 2 : 2/2 hits, 0.67 expected hits 2 conscripts owned by the Russia lost in Odessa 1 infantry owned by the Austria lost in Odessa Russia roll dice for 1 field_gun and 1 fighter in Odessa, round 3 : 0/2 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Odessa, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun and 1 fighter in Odessa, round 4 : 2/2 hits, 0.67 expected hits Austria roll dice for 1 field_gun in Odessa, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Austria lost in Odessa Russia win, taking Odessa from Austria with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russia: 2 conscripts Casualties for Austria: 1 field_gun and 1 infantry Non Combat Move - Russia 1 fighter moved from Lithuania to Latvia 1 fighter moved from Odessa to Latvia 2 infantry moved from Latvia to Belarus 2 conscripts and 2 infantry moved from Pskov to Latvia 1 conscript, 1 field_gun and 1 heavy_gun moved from Minsk to Belarus 3 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from St. Petersburg to Finland 2 conscripts, 1 field_gun and 1 heavy_gun moved from Volgograd to Caucasus 3 conscripts moved from Don to Caucasus 1 conscript moved from Dnieper to Belarus 1 conscript moved from Kiev to Dnieper 3 conscripts moved from Moscow to Don 2 field_guns and 1 heavy_gun moved from Irkutsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 12 cavalrys moved from Novosibirsk to Kazakhstan 1 fighter moved from Khabarovsk to Primorsky 2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky 3 conscripts and 1 field_gun moved from Koryak to Chukotka Place Units - Russia 2 conscripts and 1 heavy_gun placed in Vladivostok 1 conscript, 1 field_gun and 1 heavy_gun placed in Irkutsk 1 trench placed in Bratsk 2 conscripts placed in Omsk 2 conscripts, 1 field_gun and 1 heavy_gun placed in Volgograd 1 trench placed in Azerbaijan 3 conscripts placed in Kiev 1 conscript, 1 field_gun and 1 heavy_gun placed in Minsk 3 conscripts placed in Moscow 1 trench placed in Sweden 3 conscripts, 1 field_gun, 1 fighter and 1 heavy_gun placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 Communists regular : -0.50 Austria regular : 0.67 Russia regular : 5.17 Turkey regular : -0.33
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Game History
Round: 10 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,1,4,5,6 and gets 2 hits Communists removing all Technology Tokens after successful research. Communists discover bunkers Purchase Units - Communists Communists buy 9 conscripts, 1 field_gun and 1 heavy_gun; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 10 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan 1 field_gun and 1 infantry moved from Sakhe to Aldan Place Units - Communists 9 conscripts, 1 field_gun and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Communists activating bunkers Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Game History
Round: 10 Research Technology - USA USA spend 0 on tech rolls USA roll 3,4,5,5,1 and gets 0 hits Combat Move - USA USA loses 0 PUs for violating Majorcas neutrality. USA loses 0 PUs for violating Cape Verdes neutrality. 4 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea 3 infantry moved from Morocco to Sea Zone 54 Alboran Sea 3 infantry moved from Sea Zone 54 Alboran Sea to Majorca USA take Majorca from Neutral 1 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 51 Mid Atlantic 1 infantry moved from Sea Zone 51 Mid Atlantic to Cape Verde USA take Cape Verde from Neutral 3 cavalrys, 4 field_guns and 3 infantry moved from Yucatan to Guatemala 4 cavalrys moved from Acapulco to Guatemala 1 gas moved from Guadalahara to Guatemala 2 field_guns and 2 infantry moved from Acapulco to Sea Zone 38 Gulf of Mexico 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 40 Caribbean Sea 2 field_guns and 2 infantry moved from Sea Zone 40 Caribbean Sea to Guatemala 1 field_gun moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 40 Caribbean Sea 1 field_gun moved from Sea Zone 40 Caribbean Sea to Guatemala 1 cavalry, 3 field_guns and 8 infantry moved from Chukotka to Magadan Purchase Units - USA USA buy 4 cruisers, 3 field_guns, 4 infantry and 4 transports; Remaining resources: 4 PUs; 5 techTokens; Combat - USA Battle in Guatemala USA attack with 7 cavalrys, 7 field_guns, 1 gas and 5 infantry Neutral defend with 1 cavalry, 1 field_gun and 6 infantry USA roll dice for 1 gas in Guatemala, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the USA lost in Guatemala USA roll dice for 7 cavalrys, 7 field_guns and 5 infantry in Guatemala, round 2 : 6/19 hits, 6.67 expected hits Neutral roll dice for 1 cavalry, 1 field_gun and 6 infantry in Guatemala, round 2 : 4/8 hits, 2.50 expected hits 4 infantry owned by the USA lost in Guatemala 1 cavalry owned by the Neutral and 5 infantry owned by the Neutral lost in Guatemala USA roll dice for 7 cavalrys, 7 field_guns and 1 infantry in Guatemala, round 3 : 5/15 hits, 6.00 expected hits Neutral roll dice for 1 field_gun and 1 infantry in Guatemala, round 3 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the USA lost in Guatemala 1 infantry owned by the Neutral and 1 field_gun owned by the Neutral lost in Guatemala USA loses 0 PUs for violating Guatemalas neutrality. USA win, taking Guatemala from Neutral with 7 cavalrys, 6 field_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for USA: 1 field_gun, 1 gas and 4 infantry Casualties for Neutral: 1 cavalry, 1 field_gun and 6 infantry Battle in Magadan USA attack with 1 cavalry, 3 field_guns and 8 infantry Communists defend with 1 conscript USA roll dice for 1 cavalry, 3 field_guns and 8 infantry in Magadan, round 2 : 4/12 hits, 3.50 expected hits Communists roll dice for 1 conscript in Magadan, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Magadan USA win, taking Magadan from Communists with 1 cavalry, 3 field_guns and 8 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - USA 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun moved from San Francisco to California 3 infantry moved from San Francisco to California 1 field_gun and 3 infantry moved from Acapulco to Yucatan 2 transports moved from Sea Zone 39 Bay of Campeche to Sea Zone 40 Caribbean Sea 1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 battlecruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 70 Eastern Mediterranean 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon 2 field_guns and 2 infantry moved from Catalonia to Sea Zone 56 Gulf of Lyon 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea 2 field_guns and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany Place Units - USA 1 field_gun and 1 infantry placed in Catalonia 1 field_gun and 1 infantry placed in Valencia 1 infantry placed in Morocco 2 cruisers placed in Sea Zone 54 Alboran Sea 2 cruisers placed in Sea Zone 29 Mid Atlantic 4 transports placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 infantry placed in San Francisco Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 6 techTokens Turn Complete - USA USA collect 101 PUs; end with 105 PUs
Combat Hit Differential Summary :
Communists regular : -0.17 USA regular : -1.83 Neutral regular : 1.83
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Colt, Matt and I have decided that you have won. Well done guys.
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@Witt It was a pleasure. Tech luck had a lot to do with it.
If CP gets trounced again, we should reconsider giving T a small bid. But the main problem is that G is deliberately given limited build capacity on both the western and eastern fronts.Who’s up for another round?
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GG, I’ll pass on playing again
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I am afraid I will not play again. I have too much going on at home .
Have fun all. -
I will pass as well.
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Good game guys. I’m happy to play again.
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Thanks for the game. I will play again too.
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@Private-Panic I’m in
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Im up for another
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So, at the moment it is FM, VF, dawg, entek and myself.
Not witt, elrood, nor colt.
No doubt we can make this work with 5 players, but does anyone want to involve someone else?
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@Private-Panic I’ll ask cpt. walker
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@dawgoneit seems a shame that 3 of the top players or top players dropped out,
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I propose a fix to NML to make it less defensive oriented. HGs were offensive artillery designed to destroy reinforced bunkers, not defend them. The game gives them great defensive power, but no more offensive power than FGs. Also, G starts with only 3 homeland ICs, none of which are anywhere near the western or eastern fronts. CP is thus forced to build fast moving gas and cav to take Paris by G5 or G6, before F/GB outbuild G.
Massive artillery barrages were the primary cause of death, with both sides firing hundreds of thousands of shells per multi-day battle. Gas, dependent on unreliable wind, which can’t be controlled or accurately forecast was not a decisive factor in any major WWI battle. Cav were a non-factor.
Thus, this game while interesting, is historically inaccurate in certain areas.
I propose that no HGs be built. Keep starting HGs and their existing power number. No HG tech, if HG tech is rolled, player selects bunkers or propaganda.
No gas or cav land offense tech to discourage buying them. That leaves only barrage FG tech, giving 100% chance of obtaining artillery tech, rather than 1/3 chance. Player would edit tech received.
Gas: Attacking player must use forum dice roll prior to combat move phase, to determine if gas can be used in combat that turn. Roll a 1 or 2 allows use of gas. Place a limit on amount of gas per battle.
This will greatly reduce Paris defense power but not hit points. G will have greater chance of early FG tech, but limit units that can reach Paris quickly. G may need bid of starting game with IC build in Wurt (reduce starting income by 20 PU?).
Other changes could be made that would require changes to the program code, such as giving HG greater attack power that would be used against trenches, not troops, like a bombardment.
This proposal could be implemented fairly simply. The old adjustment of giving industry tech to T, was too narrow and didn’t address the underlying issues relevant to the other players.
What do you think? Shall we try it in the new game? -
I asked Redrum if he wished to return and he declined. I messaged Entek and he has not yet responded.
I’m not excited about continuing unless we modify the game more creatively than just giving tech to individual powers like we did in the past.