• 2024 '22 '19 '17 '15

    @Witt Propaganda will bring us victory!!!


  • @Elrood Somebody must have airbrushed that photo to make him better looking!

  • '20

    can someone repost the turn? the dicey blanks are empty

  • 2024 '22 '19 '17 '15

  • '20

    @Elrood yes, thanks

  • '20

    Game History

    Round: 3
    
        Research Technology - Communists
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from Volgograd: 3 trenchs
            EDIT: Adding units owned by Russia to Caucasus: 1 trench
            EDIT: Adding units owned by Russia to Bratsk: 2 trenchs
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from St. Petersburg: 1 heavy_gun
            EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript
            EDIT: Removing units owned by Russia from Minsk: 1 conscript
            EDIT: Adding units owned by Russia to Minsk: 1 heavy_gun
            EDIT: Turning off Edit Mode
            Communists spend 5 on tech rolls
    
        Purchase Units - Communists
            Communists buy 7 conscripts, 2 field_guns and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Communists
            8 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            7 conscripts, 2 field_guns and 1 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
    

    comm-3.tsvg


  • @Witt

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 0 on tech rolls
                USA rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - USA
            Turning on Edit Mode
            EDIT: Changing PUs for USA from 68 to 63
            EDIT: Turning off Edit Mode
            1 cavalry and 2 infantry moved from Chihuahua to Mexico City
            1 gas moved from Louisiana to Mexico City
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 battlecruiser, 1 cruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
    
        Purchase Units - USA
            USA buy 1 Factory, 2 heavy_guns, 2 infantry and 3 transports; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 battlecruiser in Azores, round 2 : 1/1 hits, 0,67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral lost in Azores
                USA loses 0 PUs for violating Azoress neutrality.
                USA win, taking Azores from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
            Battle in Mexico City
                USA attack with 1 cavalry, 1 gas and 2 infantry
                Germany defend with 1 Factory and 1 infantry
                    USA roll dice for 1 gas in Mexico City, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Germany lost in Mexico City
                    1 gas owned by the USA lost in Mexico City
                USA win, taking Mexico City from Germany with 1 cavalry and 2 infantry remaining. Battle score for attacker is -1
                Casualties for Germany: 1 infantry
                Casualties for USA: 1 gas
    
        Non Combat Move - USA
            1 infantry moved from Texas to Chihuahua
            1 gas moved from Louisiana to New Mexico
    
        Place Units - USA
            1 Factory placed in San Francisco
            3 transports placed in Sea Zone 30 Mid Atlantic
            2 heavy_guns and 2 infantry placed in Charleston
    
        Turn Complete - USA
            USA collect 73 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0,67
    USA rolls : 0,00
    Neutral regular : -0,33
    

    US3.tsvg


  • US3 edit.tsvg

    @Witt Use this one. Swapped the Heavy Artillery for Field Artillery. Don’t need defense when going after neutrals, forgot about that :)


  • @VictoryFirst that is fine . It also costs all a TT’s space to transport a Heavy, so Art and Inf is best .


  • Speaking of HGs, I am in my third time listening to the audiobook “A World Undone, the Great War 1914-1918” which I mentioned a long time ago. NML 1914 has for the most part done as good a job as can be expected of replicating the actual war. But I just realized that the game has HGs as primarily defensive weapons, while in reality, HGs were used in an offensive role.

    Artillery was the primary weapon of destruction, more than rifles, machine guns, etc. Gas turned out not to be a decisive factor in most cases.
    Hundreds of thousands of shells wee used in individual battles or campaigns to soften up defenses. Most powers were consuming a million shells a month. The goal was to kill the defenders so they couldn’t massacre the attacking infantry with machine guns, artillery and rifle fire.
    Light or medium artillery couldn’t penetrate fortified bunkers. So HGs were used and shrapnel shells were used to destroy the barbed wire.
    Thus, HGs should really have special effect on trenches & bunkers


  • Realistically, HGs are not more deadly to attackers than FGs, which might use shrapnel. If HGs high defense were replaced with some trench destroying capability, it would make the game less defensive and more offensive, and reduce the use of gas. Gas should have its use limited, say roll whether its allowed due to wind, and it’s attack value reduced. In reality, defenders learned to counter the effects of gas and the vagaries of wind made it dangerous to attackers or ineffective.
    Modifying gas rules would be hard.
    Some more sophisticated computer wargames keep track of ammo supply and usage. This is probably not what we want, but shell shortages were a significant factor in WWI, due to the massive usage and being more complex and expensive than mere bullets.


  • @nasty FRenchies Paris here we come!.tsvg

  • 2024 '22 '19 '17 '15

    @Witt
    2c63644f-0790-4776-a4d0-d57b061abeeb-image.jpeg

    I fart in your general direction!!


  • @Elrood I suspect my Gas is more potent .


  • @Witt I built 4 figs in London, expecting that you would spend heavily on tech (even tho 4 total was substantial) in hopes of getting gas or barrage tech that would have seriously increased the risk to Paris.
    Feel bad for CP, as Entente has 3 propaganda already. The dice gods are on our side. There should be some consolation prize for rolling 4 dice in numerical order.


  • @FMErwinRommel Game History

    Round: 4
    
        Research Technology - France
                France roll 6,3,1 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover railwayGuns
    
        Combat Move - France
            2 infantry moved from Brittany to Burgundy
            1 battleship moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 battleship moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
            1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
            1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from Normandy to Sea Zone 15 English Channel
            2 infantry moved from Sea Zone 15 English Channel to Picardy
            1 fighter moved from Paris to Burgundy
            1 infantry moved from Franche-Comte to Burgundy
            1 field_gun moved from Paris to Picardy
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea
            1 colonial and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands
                  France take Bismarck Islands from Germany
            1 cavalry moved from Uganda to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry moved from British East Africa to Italian Somaliland
                  Italy take Italian Somaliland from Germany
            1 infantry moved from Congo to Rwanda
                  France take Rwanda from Germany
            1 colonial and 1 field_gun moved from Tuscany to Milan
            1 infantry moved from Tuscany to Milan
    
        Purchase Units - France
            France buy 4 colonials, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Picardy
                France attack with 1 field_gun and 2 infantry
                Germany defend with 2 infantry
                    France roll dice for 1 battlecruiser and 1 battleship in Picardy, round 2 : 2/2 hits, 1,33 expected hits
                    Germany roll dice for 2 infantry in Picardy, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
                France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
                Casualties for Germany: 2 infantry
            Battle in Milan
                France attack with 1 colonial, 1 field_gun and 1 infantry
                Austria defend with 1 infantry
                    France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 2 : 0/3 hits, 1,00 expected hits
                    Austria roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0,33 expected hits
                    France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 3 : 0/3 hits, 1,00 expected hits
                    Austria roll dice for 1 infantry in Milan, round 3 : 0/1 hits, 0,33 expected hits
                    France roll dice for 1 colonial, 1 field_gun and 1 infantry in Milan, round 4 : 2/3 hits, 1,00 expected hits
                    Austria roll dice for 1 infantry in Milan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Austria lost in Milan
                France win, taking Milan from Austria with 1 colonial, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Austria: 1 infantry
            Battle in Burgundy
                France attack with 1 fighter and 3 infantry
                Germany defend with 2 infantry
                    France roll dice for 1 fighter and 3 infantry in Burgundy, round 2 : 2/4 hits, 1,00 expected hits
                    Germany roll dice for 2 infantry in Burgundy, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germany and 2 infantry owned by the France lost in Burgundy
                France win, taking Burgundy from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for France: 2 infantry
                Casualties for Germany: 2 infantry
    
        Non Combat Move - France
            1 fighter moved from Burgundy to Paris
            1 infantry moved from Marseilles to Rhone
            2 infantry moved from Marseilles to Piedmont
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            1 colonial and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            1 colonial and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
            1 colonial and 5 infantry moved from Tuscany to Piedmont
            2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            3 cavalrys moved from Uganda to Lower Egypt
            1 cruiser and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
            1 cruiser and 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from Normandy to Paris
            1 colonial and 1 infantry moved from Upper Volta to Niger
    
        Place Units - France
            4 heavy_guns, 4 infantry and 3 trenchs placed in Paris
            3 infantry placed in Marseilles
            2 infantry placed in Brittany
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Activate Technology - France
            France activating railwayGuns
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1,67
    France regular : 0,67
    Austria regular : -1,00
    

    Fra4.tsvg

  • 2024 '22 '19 '17 '15

    @Entek Game History

    Round: 4
    
        Combat Move - Serbia
            1 field_gun and 1 infantry moved from Belgrade to Transylvania
            1 fighter moved from Belgrade to Serbia
            3 field_guns, 2 heavy_guns and 16 infantry moved from Belgrade to Serbia
            1 fighter moved from Serbia to Macedonia
            1 infantry moved from Albania to Macedonia
            4 infantry moved from Greece to Macedonia
            1 infantry moved from Greece to Macedonia
    
        Purchase Units - Serbia
            Serbia buy 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 
    
        Combat - Serbia
            Battle in Macedonia
                Serbia attack with 1 fighter and 6 infantry
                Austria defend with 3 infantry
                    Serbia roll dice for 1 fighter and 6 infantry in Macedonia, round 2 : 2/7 hits, 1,50 expected hits
                    Austria roll dice for 3 infantry in Macedonia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Austria lost in Macedonia
                    Serbia roll dice for 1 fighter and 6 infantry in Macedonia, round 3 : 2/7 hits, 1,50 expected hits
                    Austria roll dice for 1 infantry in Macedonia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Macedonia
                Serbia win, taking Macedonia from Austria with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Austria: 3 infantry
                Casualties for Serbia: 1 infantry
            Battle in Serbia
                Serbia attack with 3 field_guns, 2 heavy_guns and 16 infantry
                Austria defend with 1 infantry
                    Serbia roll dice for 3 field_guns, 2 heavy_guns and 16 infantry in Serbia, round 2 : 4/21 hits, 5,17 expected hits
                    Austria roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia
                Serbia win, taking Serbia from Austria with 3 field_guns, 2 heavy_guns and 15 infantry remaining. Battle score for attacker is 0
                Casualties for Serbia: 1 infantry
                Casualties for Austria: 1 infantry
            Battle in Transylvania
                Serbia attack with 1 field_gun and 1 infantry
                Austria defend with 1 infantry
                    Serbia roll dice for 1 field_gun and 1 infantry in Transylvania, round 2 : 0/2 hits, 0,67 expected hits
                    Austria roll dice for 1 infantry in Transylvania, round 2 : 0/1 hits, 0,33 expected hits
                    Serbia roll dice for 1 field_gun and 1 infantry in Transylvania, round 3 : 1/2 hits, 0,67 expected hits
                    Austria roll dice for 1 infantry in Transylvania, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Transylvania
                Serbia win, taking Transylvania from Austria with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Serbia: 1 infantry
                Casualties for Austria: 1 infantry
    
        Non Combat Move - Serbia
            1 fighter moved from Macedonia to Greece
    
        Place Units - Serbia
            1 infantry placed in Belgrade
            5 infantry and 2 trenchs placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -0,50
    Austria regular : 0,67
    

    Ser4.tsvg


  • @Entek Please wait on Austria until we discuss F/S


  • @Entek ser4_edit.tsvg

    edited a trench from Paris to Tobruk. Hope that is ok


  • @Elrood if it means , I can capture Paris more easily , definitely: thanks .

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