For the ratings of this year to make sense I think we should stick to the ruleset of the ongoing Classic tournament.
pacifiersboard (X) -vs- Axis-Dominion (L +20) BM
-
@axis-dominion over :)
-
I mean soccer - though game has been closing, too, again
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser and 4 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from Iraq to Northern Italy 1 fighter moved from 81 Sea Zone to Northern Italy 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 3 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Urals to Yenisey Germans take Yenisey from Russians 1 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Germany to Northern Italy 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy Germans take Yugoslavia from Americans 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 bomber moved from Novgorod to Northern Italy 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Northern Italy Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits
Combat Hit Differential Summary :
Americans AA : 0,00 Germans regular : 0,33
-
keep bomber or mech?
-
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
keep bomber or mech?
go max defense. thanks.
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Urals to Yenisey Germans take Yenisey from Russians 1 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 armour, 2 artilleries, 2 bombers, 7 infantry and 2 tactical_bombers moved from Western Germany to Northern Italy 1 armour and 2 mech_infantrys moved from Germany to Northern Italy 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Northern Italy Germans take Yugoslavia from Americans 1 tactical_bomber moved from 112 Sea Zone to Northern Italy 1 bomber moved from Novgorod to Northern Italy 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Northern Italy Germans attack with 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun and 2 fighters; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 fighters Americans roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Germans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 10 infantry, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 2 : 10/27 hits, 9,67 expected hits Americans roll dice for 3 aaGuns, 2 armour, 2 bombers, 11 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 2 : 10/23 hits, 11,67 expected hits 10 infantry owned by the Germans lost in Northern Italy 1 aaGun owned by the British, 2 aaGuns owned by the Americans, 5 infantry owned by the Americans and 2 bombers owned by the Americans lost in Northern Italy Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Northern Italy, round 3 : 9/17 hits, 8,00 expected hits Americans roll dice for 2 armour, 11 fighters, 1 mech_infantry and 2 tactical_bombers in Northern Italy, round 3 : 7/16 hits, 9,67 expected hits 3 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Northern Italy 2 tactical_bombers owned by the Americans, 2 armour owned by the Americans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 mech_infantry owned by the Americans lost in Northern Italy Germans roll dice for 5 armour, 3 bombers and 2 tactical_bombers in Northern Italy, round 4 : 7/10 hits, 5,83 expected hits Americans roll dice for 7 fighters in Northern Italy, round 4 : 6/7 hits, 4,67 expected hits 4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Northern Italy 2 fighters owned by the ANZAC, 3 fighters owned by the Americans and 2 fighters owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 91 Casualties for Germans: 4 armour, 3 artilleries, 10 infantry, 4 mech_infantrys and 3 tactical_bombers Casualties for Americans: 2 aaGuns, 2 armour, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 1 aaGun and 2 fighters Casualties for French: 1 fighter Casualties for ANZAC: 2 fighters Non Combat Move - Germans 3 bombers moved from Northern Italy to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Greater Southern Germany to Western Germany 1 aaGun moved from Romania to Slovakia Hungary 1 mech_infantry moved from Bryansk to Vologda 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Tambov 1 aaGun, 10 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Bryansk to Belarus 6 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Rostov Place Units - Germans 1 infantry placed in Southern France 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2 Germans collect 57 PUs (10 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -3,00 Americans AA : 0,00 Germans regular : 2,50
-
wow, nowhere near the average LOL
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 16 PUs; Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 5 infantry moved from Amur to Sakha 1 infantry moved from Samara to Vologda 2 fighters and 3 tactical_bombers moved from Sikang to Vologda Combat - Russians Battle in Sakha Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Sakha, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 2 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Vologda to Russia 1 aaGun and 1 artillery moved from Samara to Russia 1 aaGun and 11 infantry moved from Amur to Korea Place Units - Russians 1 fighter and 2 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.33 Russians regular : -1.67
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Kweichow to Manchuria 1 artillery and 3 infantry moved from French Indo China to Yunnan 4 artilleries and 1 infantry moved from Kweichow to Yunnan 1 submarine moved from 20 Sea Zone to 17 Sea Zone 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 marine moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 9 submarines moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 4 tactical_bombers moved from Japan to 25 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone Combat - Japanese Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 19 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in Manchuria 1 mech_infantry owned by the Americans lost in Manchuria Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 1 mech_infantry Battle in 31 Sea Zone Japanese attack with 1 carrier and 1 cruiser Americans defend with 1 destroyer Japanese roll dice for 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Wake Island Battle in 96 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer Japanese roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 96 Sea Zone Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 1 carrier and 1 destroyer ANZAC defend with 2 submarines Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Yunnan Japanese attack with 5 artilleries and 4 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 9 submarines and 4 tactical_bombers Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 submarines Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits 8 submarines owned by the Japanese lost in 25 Sea Zone 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 3 transports in 25 Sea Zone, round 3 : 6/8 hits, 5,00 expected hits 3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 25 Sea Zone 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone 1 tactical_bomber owned by the Japanese retreated Americans win with 1 battleship, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 9 Casualties for Japanese: 3 fighters, 9 submarines and 3 tactical_bombers Casualties for ANZAC: 1 cruiser and 4 submarines Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 3 fighters Moving scrambled unit from 25 Sea Zone back to originating territory: Midway Moving scrambled unit from 25 Sea Zone back to originating territory: Midway Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 carriers and 2 transports moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 3 carriers moved from 37 Sea Zone to 19 Sea Zone 2 battleships, 1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 bomber moved from 96 Sea Zone to Volgograd 1 aaGun moved from Kweichow to Yunnan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 fighters and 1 infantry placed in Japan 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 2,67 Japanese regular : 3,67 ANZAC regular : -0,50
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Korea to 19 Sea Zone 1 bomber moved from India to 19 Sea Zone 2 fighters moved from Midway to 19 Sea Zone 1 battleship moved from 25 Sea Zone to 26 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 3 submarines moved from 25 Sea Zone to 31 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 2 fighters moved from Gibraltar to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 fighters and 1 infantry Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 2 fighters and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 2 fighters in Northern Italy, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 31 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 1 cruiser Americans roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 31 Sea Zone Japanese roll dice for 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Americans roll dice for 2 submarines in 31 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 cruiser in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 submarines in 31 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 31 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 22 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for Americans: 1 submarine Battle in 26 Sea Zone Americans attack with 1 battleship, 3 destroyers and 1 submarine Japanese defend with 1 carrier and 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship and 3 destroyers in 26 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 3 destroyers remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier and 1 destroyer Battle in 19 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 3 carriers, 1 cruiser and 1 transport Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Japanese roll dice for 3 carriers, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 3 carriers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 67 Casualties for Japanese: 3 carriers, 1 cruiser and 1 transport Non Combat Move - Americans 3 transports moved from 25 Sea Zone to 12 Sea Zone 1 bomber moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Korea 4 fighters moved from 19 Sea Zone to Korea 2 fighters moved from 19 Sea Zone to Manchuria 1 artillery and 1 mech_infantry moved from Korea to Manchuria 2 fighters moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Morocco to Algeria 7 transports moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone Place Units - Americans 1 airfield, 1 infantry and 2 mech_infantrys placed in Korea 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1,5,1,1 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Burma to Shensi 2 infantry moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 5 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Algeria: 1 aaGun EDIT: Adding units owned by Americans to Morocco: 1 aaGun EDIT: Turning off Edit Mode British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Southern Italy to Northern Italy British take Northern Italy from Germans 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from Egypt to Crete 1 fighter moved from Southern Italy to Cyprus 1 bomber moved from Trans-Jordan to Cyprus 1 battleship moved from 98 Sea Zone to 99 Sea Zone 1 battleship moved from 98 Sea Zone to 99 Sea Zone 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - British Battle in Greece Battle in Crete British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Crete 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete British win, taking Greece from Germans, taking Crete from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Cyprus British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Cyprus, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 carrier moved from 81 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Crete to 99 Sea Zone 1 fighter moved from Crete to 99 Sea Zone 1 fighter moved from Cyprus to Syria 1 tactical_bomber moved from Egypt to Persia 1 mech_infantry moved from Northwest Persia to Persia 7 infantry moved from India to Burma 1 marine moved from India to Burma 1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone 2 destroyers moved from 95 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Siam to Shan State 1 bomber moved from Cyprus to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 cruiser moved from 98 Sea Zone to 80 Sea Zone Place Units - British 3 infantry placed in Southern Italy 3 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 2.83 Italians regular : -0.33 Japanese regular : -3.00 Germans regular : 0.00 British regular : -1.00
-
you sacrificed A LOT of japanese ships, and i’m not even sure why lol
-
@axis-dominion
ay, simple meta-reason: I moved in a hurry -
@pacifiersboard said in pacifiersboard (X) -vs- Axis-Dominion (L +20) BM:
@axis-dominion
ay, simple meta-reason: I moved in a hurrythat would do it!
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Combat Move - Italians 1 infantry moved from France to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 infantry British defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 2 infantry moved from Slovakia Hungary to Greater Southern Germany 1 armour moved from Eastern Poland to Greater Southern Germany 1 armour moved from Belarus to Slovakia Hungary 1 submarine moved from 123 Sea Zone to 116 Sea Zone Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,67
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Korea to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 marine moved from Korea to Manchuria 1 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Tambov to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Yenisey to Timguska 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Germany to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to 95 Sea Zone 1 destroyer and 3 submarines moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 3 bombers moved from Western Germany to United Kingdom 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 10 artilleries and 19 infantry moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 20 mech_infantrys moved from Tambov to Bryansk 4 mech_infantrys moved from Tambov to Bryansk 3 armour moved from Novgorod to Bryansk 3 armour moved from Tambov to Bryansk 1 mech_infantry moved from Tambov to Caucasus 1 armour moved from Tambov to Caucasus 1 armour and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 armour moved from Tambov to Caucasus 2 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 3,8,5 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Scotland Battle in 104 Sea Zone Germans attack with 1 destroyer and 3 submarines British defend with 1 destroyer Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win, taking Scotland from British with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kazakhstan Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northern Italy Germans attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Italy 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from Northern Italy to 111 Sea Zone 2 aaGuns and 2 infantry moved from Western Germany to 112 Sea Zone 2 aaGuns, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 111 Sea Zone 2 aaGuns moved from 111 Sea Zone to Scotland 2 infantry moved from 111 Sea Zone to Scotland 3 bombers moved from United Kingdom to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Western Germany 1 aaGun moved from Slovakia Hungary to Greater Southern Germany 1 aaGun moved from Tambov to Volgograd Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Volgograd 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,2,4 Germans collect 63 PUs (5 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -1,33 Germans regular : 1,83 British regular : 0,33
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 8 infantry moved from Korea to Manchuria Place Units - Russians 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67
-
saw that you posted the result. gg!
-
Accepting my concession in Post League Game Results Here? You’ve got me once more. Let me know when you are feeling like next practice with me!