TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Kweichow to Manchuria
1 artillery and 3 infantry moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from Kweichow to Yunnan
1 submarine moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 marine moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
9 submarines moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 bomber in Manchuria, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in Manchuria, round 4 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Manchuria
1 mech_infantry owned by the Americans lost in Manchuria
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in 96 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Japanese win, taking Wake Island from Americans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
ANZAC defend with 2 submarines
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 carrier and 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Yunnan
Japanese attack with 5 artilleries and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 2 : 3/9 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 9 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 submarines
Americans roll dice for 8 submarines in 25 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 9 submarines in 25 Sea Zone, round 2 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 5 fighters and 3 transports in 25 Sea Zone, round 2 : 8/12 hits, 6,67 expected hits
8 submarines owned by the Japanese lost in 25 Sea Zone
1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 submarines owned by the ANZAC lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 25 Sea Zone, round 3 : 2/4 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 3 fighters and 4 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 3 transports in 25 Sea Zone, round 3 : 6/8 hits, 5,00 expected hits
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 25 Sea Zone
2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 25 Sea Zone
1 tactical_bomber owned by the Japanese retreated
Americans win with 1 battleship, 2 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 9
Casualties for Japanese: 3 fighters, 9 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 4 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 1 destroyer and 3 fighters
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 carriers and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
3 carriers moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 1 carrier, 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 96 Sea Zone to Volgograd
1 aaGun moved from Kweichow to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 fighters and 1 infantry placed in Japan
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 2,67
Japanese regular : 3,67
ANZAC regular : -0,50
Savegame