@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
Scramble to 112?
Scramble 3 fighters, and max defense.
And… the dice cursed my Persia play
I’m surprised you scrambled, what will the dice say this time?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Gibraltar to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Tsinghai to Ukraine
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 5 fighters
Germans defend with 3 carriers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 2 bombers, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Germans lost in 112 Sea Zone
1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Germans win with 3 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Americans: 1 destroyer and 4 fighters
Casualties for Germans: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
3 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 carrier, 7 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 7 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Sicily to 98 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
2 fighters moved from India to Ethiopia
1 bomber moved from Ukraine to Russia
2 fighters moved from Queensland to New Zealand
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries, 3 fighters and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from West India to Persia
4 fighters moved from India to Persia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Persia
British attack with 2 armour, 2 artilleries, 7 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 7 armour and 13 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 7 fighters, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/17 hits, 6.50 expected hits
Germans roll dice for 7 armour and 13 mech_infantrys in Persia, round 2 : 9/20 hits, 7.83 expected hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
5 mech_infantrys owned by the Germans lost in Persia
7 fighters owned by the British retreated
1 armour owned by the British retreated to Eastern Persia
Germans win with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Casualties for Germans: 5 mech_infantrys
Battle in 112 Sea Zone
British attack with 1 destroyer, 4 fighters and 3 submarines
Germans defend with 3 carriers, 3 fighters and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
Germans roll dice for 3 carriers and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 carriers owned by the Germans lost in 112 Sea Zone
British roll dice for 3 submarines in 112 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
Germans roll dice for 1 transport in 112 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
3 fighters owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 85
Casualties for Germans: 3 carriers, 3 fighters and 1 transport
Non Combat Move - British
2 aaGuns, 2 artilleries and 18 infantry moved from India to West India
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Crete to Gibraltar
1 aaGun moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
6 fighters moved from Persia to West India
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to Scotland
1 mech_infantry moved from Kazakhstan to Samara
Place Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 71 Sea Zone
1 fighter placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.17
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -4.17
British regular : -2.17
Oops, slight change on the fighter on Gibraltar please
Never mind, still needed to protect transport 91
Oh, I do have one edit though, UK mech stays in Kazakh
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Gibraltar to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Tsinghai to Ukraine
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 5 fighters
Germans defend with 3 carriers, 1 destroyer, 6 fighters and 1 transport
Americans roll dice for 2 bombers, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Units damaged: 3 carriers owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer, 6 fighters and 1 transport in 112 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 112 Sea Zone
1 destroyer owned by the Germans lost in 112 Sea Zone
1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Germans win with 3 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Americans: 1 destroyer and 4 fighters
Casualties for Germans: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
3 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 aaGun moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 carrier, 7 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 7 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Sicily to 98 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from 112 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
2 fighters moved from India to Ethiopia
1 bomber moved from Ukraine to Russia
2 fighters moved from Queensland to New Zealand
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to Queensland
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
3 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 artilleries, 3 fighters and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 2 mech_infantrys moved from West India to Persia
4 fighters moved from India to Persia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Persia
British attack with 2 armour, 2 artilleries, 7 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 7 armour and 13 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 7 fighters, 2 infantry and 4 mech_infantrys in Persia, round 2 : 5/17 hits, 6.50 expected hits
Germans roll dice for 7 armour and 13 mech_infantrys in Persia, round 2 : 9/20 hits, 7.83 expected hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
5 mech_infantrys owned by the Germans lost in Persia
7 fighters owned by the British retreated
1 armour owned by the British retreated to Eastern Persia
Germans win with 7 armour and 8 mech_infantrys remaining. Battle score for attacker is -16
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Casualties for Germans: 5 mech_infantrys
Battle in 112 Sea Zone
British attack with 1 destroyer, 4 fighters and 3 submarines
Germans defend with 3 carriers, 3 fighters and 1 transport
British roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
Germans roll dice for 3 carriers and 1 transport in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
2 carriers owned by the Germans lost in 112 Sea Zone
British roll dice for 3 submarines in 112 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Germans lost in 112 Sea Zone
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
Germans roll dice for 1 transport in 112 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
3 fighters owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 4 fighters and 3 submarines remaining. Battle score for attacker is 85
Casualties for Germans: 3 carriers, 3 fighters and 1 transport
Non Combat Move - British
2 aaGuns, 2 artilleries and 18 infantry moved from India to West India
1 fighter moved from Persia to 98 Sea Zone
1 fighter moved from Crete to Gibraltar
1 aaGun moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
6 fighters moved from Persia to West India
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 112 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to Scotland
1 mech_infantry moved from Kazakhstan to Samara
Place Units - British
1 destroyer placed in 98 Sea Zone
1 destroyer and 1 submarine placed in 71 Sea Zone
1 fighter placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 1 mech_infantry
EDIT: Adding units owned by British to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.17
Japanese regular : -0.67
Germans AA : -0.17
Germans regular : -4.17
British regular : -2.17
@Adam514 that was some pretty incredible dice in 112
<sigh> let me think about that mech a bit more
@farmboy said in L24 BM4 Playoff Semi-Final Adam514 (Axis) vs Gamerman01 (Allies+22):
@Adam514 that was some pretty incredible dice in 112
I figure .04%
1/3^6 * 2/3^3
And that’s not factoring in my OK dice, which makes the result even more unlikely than .04%
I wouldn’t have minded losing the destroyer, or even a sub or 2! But that is a doozy
Hmph, that 3rd carrier belonged in the Black Sea. Would have been safer there 𓆩😈𓆪
Just leave it in Kaz
Happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 airfield
Italians roll dice for 2 fighters and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the French lost in Greece
Italians roll dice for 2 fighters and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Greece
Italians win, taking Greece from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northwest Persia to Iraq
2 fighters moved from Greece to Iraq
Place Units - Italians
1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,2,4,5,2
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Queensland to West India
1 aaGun, 1 artillery and 6 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from India to West India
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 84 PUs;
Germans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
7 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
16 artilleries and 20 infantry moved from Rostov to Bryansk
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 10 armour and 13 mech_infantrys
British defend with 4 infantry
Germans roll dice for 10 armour and 13 mech_infantrys in Trans-Jordan, round 2 : 7/23 hits, 7.17 expected hits
British roll dice for 4 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
4 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 10 armour and 12 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantry
Battle in Bryansk
Germans attack with 16 artilleries and 20 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 16 artilleries and 20 infantry in Bryansk, round 2 : 13/36 hits, 11.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 16 artilleries and 19 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 aaGun and 5 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Northwest Persia
1 bomber moved from French Indo China to Iraq
2 mech_infantrys moved from Persia to Trans-Jordan
4 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
1 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 fighters moved from Caucasus to Northwest Persia
3 fighters moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Northwest Persia
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 4 infantry moved from Germany to Poland
1 artillery and 3 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
5 bombers placed in Western Germany
1 bomber placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,6,4,6,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,1,4
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Vologda to Belarus
6 infantry moved from Yenisey to Yakut S.S.R.
3 fighters moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
14 artilleries and 30 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 14 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries and 30 infantry in Caucasus, round 2 : 12/44 hits, 12.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 14 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Crete
1 aaGun, 12 infantry and 2 mech_infantrys moved from Samara to Russia
1 artillery and 3 infantry moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -0.33
Germans regular : -1.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Vologda to Belarus
6 infantry moved from Yenisey to Yakut S.S.R.
3 fighters moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
14 artilleries and 30 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 14 artilleries and 30 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries and 30 infantry in Caucasus, round 2 : 12/44 hits, 12.00 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 14 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Rostov to Crete
1 aaGun, 12 infantry and 2 mech_infantrys moved from Samara to Russia
1 artillery and 3 infantry moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.67
Japanese regular : -0.33
Germans regular : -1.67
Russians regular : -1.33
There was an edit:
Cancelled 1 mech to Moscow, stays in Stalingrad
Vacation,
I may not even look at your J for several days