It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from 99 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Yunnan to Hunan
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Hunan to Philippines
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 5 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 fighter moved from Syria to Greece
2 fighters moved from Gibraltar to Syria
3 fighters moved from 96 Sea Zone to 99 Sea Zone
5 transports moved from 99 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Eastern Persia to India
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 99 Sea Zone to Greece
Place Units - Americans
1 factory_minor placed in Greece
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 airfield, 4 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
6 mech_infantrys moved from India to Yunnan
4 infantry moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
4 infantry moved from Syria to 99 Sea Zone
1 armour and 8 infantry moved from 99 Sea Zone to Greece
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Syria
1 artillery and 7 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Morocco to Algeria
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Syria to 99 Sea Zone
Place Units - British
1 airfield placed in Syria
2 infantry and 1 marine placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 4 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -2.17
Japanese regular : -3.33
Italians regular : -0.17
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Yugoslavia to Bulgaria
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,5,2,1,3,4,1
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 59 PUs;
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece
3 bombers moved from Eastern Poland to Greece
3 fighters moved from Northern Italy to Greece
3 fighters moved from Sardinia to Greece
2 artilleries and 1 infantry moved from Archangel to Novgorod
4 artilleries and 16 infantry moved from Baltic States to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
4 artilleries and 10 infantry moved from Southern France to Northern Italy
6 infantry moved from Northern Italy to Yugoslavia
Combat - Germans
Battle in Greece
Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits
3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits
2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece
1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits
Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece
2 fighters owned by the Americans lost in Greece
Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - Germans
6 bombers and 1 tactical_bomber moved from Greece to Bulgaria
1 artillery and 7 infantry moved from Yugoslavia to Bulgaria
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 1 infantry moved from Novgorod to Baltic States
4 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
British AA : -0.50
Germans regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 59 PUs;
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 3 bombers, 1 mech_infantry and 6 tactical_bombers moved from Yugoslavia to Greece
3 bombers moved from Eastern Poland to Greece
3 fighters moved from Northern Italy to Greece
3 fighters moved from Sardinia to Greece
2 artilleries and 1 infantry moved from Archangel to Novgorod
4 artilleries and 16 infantry moved from Baltic States to Eastern Poland
1 artillery and 9 infantry moved from Poland to Eastern Poland
4 artilleries and 10 infantry moved from Southern France to Northern Italy
6 infantry moved from Northern Italy to Yugoslavia
Combat - Germans
Battle in Greece
Germans attack with 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine; Americans defend with 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
British roll AA dice in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 6 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Greece, round 2 : 20/25 hits, 14.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 18 infantry, 2 marines and 2 mech_infantrys in Greece, round 2 : 11/28 hits, 10.50 expected hits
3 fighters owned by the Germans, 5 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Greece
1 aaGun owned by the British, 4 infantry owned by the Americans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Germans roll dice for 1 armour, 6 bombers, 3 fighters and 4 tactical_bombers in Greece, round 3 : 7/14 hits, 8.67 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 marines and 1 mech_infantry in Greece, round 3 : 5/9 hits, 4.17 expected hits
2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greece
1 marine owned by the British, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Greece
Germans roll dice for 1 armour, 6 bombers, 1 fighter and 1 tactical_bomber in Greece, round 4 : 6/9 hits, 5.67 expected hits
Americans roll dice for 2 fighters in Greece, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 armour owned by the Germans lost in Greece
2 fighters owned by the Americans lost in Greece
Germans win with 6 bombers and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 6 armour, 6 fighters, 1 mech_infantry and 5 tactical_bombers
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 14 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - Germans
6 bombers and 1 tactical_bomber moved from Greece to Bulgaria
1 artillery and 7 infantry moved from Yugoslavia to Bulgaria
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 1 infantry moved from Novgorod to Baltic States
4 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,2,3,3,4,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (8 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
British AA : -0.50
Germans regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking 93 Sea Zone from Italians, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Vologda to Kazakhstan
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to Novosibirsk
1 armour moved from Russia to Kazakhstan
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Chahar to Manchuria
2 bombers moved from French Indo China to Manchuria
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
5 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
4 carriers moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/11 hits, 5.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 13 infantry
Russians roll AA dice in Manchuria : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 2 bombers, 10 infantry and 3 mech_infantrys in Manchuria, round 2 : 3/17 hits, 4.50 expected hits
Chinese roll dice for 2 aaGuns and 13 infantry in Manchuria, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys in Manchuria, round 3 : 6/14 hits, 4.00 expected hits
Chinese roll dice for 10 infantry in Manchuria, round 3 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Japanese lost in Manchuria
6 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Manchuria, round 4 : 6/9 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Japanese: 10 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Non Combat Move - Japanese
2 bombers moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
5 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 1.67
Russians AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to Korea
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
5 fighters moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@dawgoneit Scramble in Med? Submerge in Japan?
@surfer None
@dawgoneit no scr, submerge.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to Korea
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
5 fighters moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 20 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 fighters, 6 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 3 destroyers and 4 submarines
4 submarines owned by the Japanese submerged
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for Japanese: 3 destroyers
Battle in Korea
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 2 bombers
Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 2 : 2/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 bombers in Korea, round 2 : 0/2 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 3 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Korea, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 4 : 0/5 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Korea, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 5 : 1/5 hits, 1.33 expected hits
Japanese roll dice for 1 bomber in Korea, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 1 aaGun and 2 bombers
Non Combat Move - Americans
1 bomber moved from Korea to Siberia
1 armour moved from India to Yunnan
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from 95 Sea Zone to Gibraltar
2 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to Syria
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Greece
1 fighter moved from Gibraltar to Greece
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 9 infantry and 5 transports moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to Philippines
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Gibraltar
Place Units - Americans
5 transports placed in 101 Sea Zone
2 tactical_bombers placed in Eastern United States
2 aaGuns and 1 infantry placed in Greece
1 artillery and 7 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,1,1,4
Americans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 infantry moved from Shan State to Siam
1 mech_infantry moved from Yunnan to Siam
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Siam
Combat - British
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 armour, 1 fighter and 4 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British lost in Kiangsi
1 mech_infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Anhwe
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Yunnan
1 fighter moved from Siam to Yunnan
4 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from West India to Burma
1 aaGun, 10 infantry and 1 marine moved from India to Burma
1 mech_infantry moved from Belgian Congo to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 12 infantry moved from 99 Sea Zone to Greece
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Syria to Sardinia
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
5 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 5 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.83
Japanese regular : -5.33
Japanese AA : -0.17
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
2 mech_infantrys moved from Northern Italy to Bulgaria
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,2,5,6,1,4,1
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Manchuria
3 fighters moved from Philippines to Manchuria
Combat - ANZAC
Combat Hit Differential Summary :
@dawgoneit Kamikazi? How many?
@surfer none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to Manchuria
3 fighters moved from Philippines to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 5 fighters
Japanese defend with 2 artilleries and 2 mech_infantrys
ANZAC roll dice for 5 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the ANZAC lost in Manchuria
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
ANZAC win with 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in Japan
ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in Japan, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Japan
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
ANZAC captures 36PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Manchuria to Korea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Guam
Place Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,5,5,5,4
ANZAC collect 21 PUs (1 lost to blockades); end with 57 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 60 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 63 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 66 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.33
ANZAC regular : 2.00
@surfer G.G.
Another?
@dawgoneit Yes, GG. I’d like to, but let’s give it time for me to play someone else.
Not sure if you’d appreciate this feedback, but you were doing very well at first and I was really concerned about the Med–and from there the entire European theater. If you had reinforced Gibraltar with the German air on G3/G4, I don’t see that I would have been able to do much for awhile there.
Sure I could try invasion, but with your fleet of transports to bring in troops + ftrs to defend, it would become very expensive to take Gibraltar without a large fleet build up…which means no transport shucks going on. You’d buy significant time to build up against Russia. Yes, Gibraltar is a losing fight. The US is too close and powerful, but all you need is a few extra turns without any Western powers providing significant help to make Russia crumble.
@surfer thank you sir