L24 Dawgoneit (X) vs Surfer (L+3) BM4


  • @surfer None


  • @dawgoneit no scr, submerge.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 3 artilleries, 8 infantry, 2 tactical_bombers and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 bomber moved from Philippines to Korea
            3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Sicily
            5 fighters moved from 99 Sea Zone to 95 Sea Zone
            2 bombers moved from Gibraltar to 95 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in 20 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 5 fighters, 6 submarines, 2 tactical_bombers and 2 transports
                Japanese defend with 3 destroyers and 4 submarines
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    3 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 18
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 3 destroyers
            Battle in Korea
                Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 2 bombers
                    Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 2 : 2/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 bombers in Korea, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 3 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 4 : 0/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Korea, round 5 : 1/5 hits, 1.33 expected hits
                    Japanese roll dice for 1 bomber in Korea, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 33
                Casualties for Japanese: 1 aaGun and 2 bombers
    
        Non Combat Move - Americans
            1 bomber moved from Korea to Siberia
            1 armour moved from India to Yunnan
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 carriers moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 cruiser moved from 99 Sea Zone to 95 Sea Zone
            2 bombers moved from 95 Sea Zone to Gibraltar
            2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Egypt to 98 Sea Zone
            2 mech_infantrys and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from 99 Sea Zone to Greece
            1 destroyer moved from 99 Sea Zone to 95 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to Syria
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from Gibraltar to Greece
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery, 9 infantry and 5 transports moved from 81 Sea Zone to 99 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from 21 Sea Zone to Philippines
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Western United States to Gibraltar
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            2 tactical_bombers placed in Eastern United States
            2 aaGuns and 1 infantry placed in Greece
            1 artillery and 7 infantry placed in Eastern United States
            2 artilleries placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,6,6,1,1,4
            Americans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 3 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 4 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 4 infantry in Kwangsi, round 5 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            2 infantry moved from Shan State to Siam
            1 mech_infantry moved from Yunnan to Siam
            1 fighter moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Siam
    
        Combat - British
            Battle in Siam
                British attack with 1 fighter, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                British attack with 1 armour, 1 fighter and 4 mech_infantrys
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Kiangsi, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Kiangsi, round 4 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Anhwe
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Kiangsi to Yunnan
            1 fighter moved from Siam to Yunnan
            4 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from West India to Burma
            1 aaGun, 10 infantry and 1 marine moved from India to Burma
            1 mech_infantry moved from Belgian Congo to Egypt
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            2 artilleries and 12 infantry moved from 99 Sea Zone to Greece
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry moved from Algeria to Tunisia
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Syria to Sardinia
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            5 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 5 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.83
    Japanese regular : -5.33
    Japanese AA : -0.17
    British regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Combat Move - Italians
            1 infantry moved from Bulgaria to Albania
            2 mech_infantrys moved from Northern Italy to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,6,2,5,6,1,4,1
            Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: ANZAC round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to Manchuria
            3 fighters moved from Philippines to Manchuria
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    @dawgoneit Kamikazi? How many?


  • @surfer none

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            2 fighters moved from 6 Sea Zone to Japan
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from 35 Sea Zone to Manchuria
            3 fighters moved from Philippines to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
                ANZAC attack with 5 fighters
                Japanese defend with 2 artilleries and 2 mech_infantrys
                    ANZAC roll dice for 5 fighters in Manchuria, round 2 : 4/5 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Manchuria, round 2 : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC lost in Manchuria
                    2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Manchuria
                ANZAC win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 artilleries and 2 mech_infantrys
            Battle in Japan
                ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 cruiser in Japan, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Japan
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
                ANZAC captures 36PUs while taking Japanese capital
                ANZAC converts factory_major into different units
                ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            2 fighters moved from Japan to 6 Sea Zone
            4 fighters moved from Manchuria to Korea
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from India to Burma
            2 infantry moved from Malaya to Shan State
            1 fighter moved from Queensland to Guam
    
        Place Units - ANZAC
            2 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,6,5,5,5,4
            ANZAC collect 21 PUs (1 lost to blockades); end with 57 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 60 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 63 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 66 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Japanese AA : -0.33
    ANZAC regular : 2.00
    

    Savegame

  • D dawgoneit referenced this topic on

  • @surfer G.G.
    Another?


  • @dawgoneit Yes, GG. I’d like to, but let’s give it time for me to play someone else.

    Not sure if you’d appreciate this feedback, but you were doing very well at first and I was really concerned about the Med–and from there the entire European theater. If you had reinforced Gibraltar with the German air on G3/G4, I don’t see that I would have been able to do much for awhile there.

    Sure I could try invasion, but with your fleet of transports to bring in troops + ftrs to defend, it would become very expensive to take Gibraltar without a large fleet build up…which means no transport shucks going on. You’d buy significant time to build up against Russia. Yes, Gibraltar is a losing fight. The US is too close and powerful, but all you need is a few extra turns without any Western powers providing significant help to make Russia crumble.


  • @surfer thank you sir

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