Scramble to defend SZ 7?
L24 OOB AndrewAAGamer (X) vs crockett36 (L+59)
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Libya to Greece 1 artillery and 4 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Greece Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/8 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 4/6 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 aaGun, 2 artilleries and 6 infantry moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 bomber moved from Caucasus to Ukraine 1 armour moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Novgorod Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 2.33 Neutral_Allies regular : 0.33 Russians regular : -0.33
-
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14716, time: 6:43:12 AM
Savegame -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 49 Sea Zone to 30 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
BTW, it is still your Turn. France has to go. :)
-
@AndrewAAGamer tomorrow morning
-
-
@crockett36 couldn’t get the full forum to work without putting in the credentials.
-
@AndrewAAGamer i used 206.14716. I have to reinstall that. delay
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 48 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in 112 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win, taking 106 Sea Zone from British with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 112 Sea Zone to Western Germany 2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Novgorod 1 infantry moved from Smolensk to Bryansk 3 artilleries and 3 infantry moved from Belarus to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries and 2 infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Baltic States to Belarus 2 mech_infantrys moved from Novgorod to Belarus 2 armour moved from Baltic States to Belarus 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 5 mech_infantrys moved from Rostov to Ukraine 1 armour moved from Bryansk to Belarus 4 armour moved from Rostov to Bryansk 2 mech_infantrys moved from Bryansk to Ukraine Place Units - Germans 3 armour placed in Ukraine 1 fighter placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : -0.33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 68 infantry moved from Russia to Samara 2 armour and 3 mech_infantrys moved from Russia to Kazakhstan 3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 artillery moved from Russia to Samara 1 aaGun moved from Amur to Siberia 1 infantry moved from Amur to Siberia 1 aaGun moved from Amur to Siberia 16 infantry moved from Amur to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 16 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Kansu 1 bomber moved from Shensi to Kansu 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 3 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC Japanese take 42 Sea Zone from ANZAC 1 artillery, 2 fighters and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 11 infantry moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 2 fighters in Java, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/14 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kansu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kansu to French Indo China 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 bomber moved from French Indo China to Japan 1 aaGun moved from Manchuria to Amur 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Japan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 artillery placed in Malaya 1 harbour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4 Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 UK_Pacific regular : -0.33 ANZAC regular : 0.00
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Soviet Far East to Manchuria Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Manchuria to Sakha 1 fighter moved from Soviet Far East to Sakha 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha 2 bombers moved from Soviet Far East to Sakha 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Alaska to Western United States 2 bombers moved from Western United States to 8 Sea Zone 2 bombers moved from 8 Sea Zone to Sakha 1 fighter moved from Western United States to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 submarine moved from 31 Sea Zone to 18 Sea Zone 1 submarine moved from 31 Sea Zone to 21 Sea Zone 2 carriers moved from 31 Sea Zone to 16 Sea Zone 2 fighters moved from 31 Sea Zone to 16 Sea Zone 2 destroyers moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 carrier moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 2 armour, 2 bombers, 3 infantry and 1 mech_infantry placed in Western United States 2 transports placed in 10 Sea Zone Americans undo move 1. 2 armour, 2 bombers and 3 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : -0.17
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 bombers, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Soviet Far East to Manchuria Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Manchuria to Sakha 1 fighter moved from Soviet Far East to Sakha 1 armour and 1 mech_infantry moved from Soviet Far East to Sakha 2 bombers moved from Soviet Far East to Sakha 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East 2 infantry moved from 4 Sea Zone to Soviet Far East 1 mech_infantry moved from Alaska to Western United States 2 bombers moved from Western United States to 8 Sea Zone 2 bombers moved from 8 Sea Zone to Sakha 1 fighter moved from Western United States to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 24 Sea Zone to 6 Sea Zone 1 submarine moved from 31 Sea Zone to 18 Sea Zone 1 submarine moved from 31 Sea Zone to 21 Sea Zone 2 carriers moved from 31 Sea Zone to 16 Sea Zone 2 fighters moved from 31 Sea Zone to 16 Sea Zone 2 destroyers moved from 31 Sea Zone to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 carrier moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 2 armour, 2 bombers, 3 infantry and 1 mech_infantry placed in Western United States 2 transports placed in 10 Sea Zone Americans undo move 1. 2 armour, 2 bombers and 3 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Tsinghai to Volgograd 1 armour moved from Northwest Persia to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 fighter moved from Tsinghai to Volgograd 1 fighter moved from Tsinghai to Volgograd 2 fighters moved from Tsinghai to Caucasus 2 fighters moved from Northwest Persia to Caucasus Combat - British Battle in Volgograd British attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry British roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd 1 infantry owned by the Germans lost in Volgograd British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 armour, 1 artillery and 4 fighters Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 artillery and 4 fighters in Caucasus, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Caucasus 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 artillery Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 87 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 3 fighters moved from Volgograd to Tsinghai 4 fighters moved from Caucasus to Tsinghai 4 infantry moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Egypt to Eastern Persia 1 battleship moved from 31 Sea Zone to 16 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Quebec to Eastern United States 2 infantry moved from Quebec to Eastern United States 1 artillery moved from Quebec to Eastern United States Place Units - British 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : 0.17 Japanese AA : -0.17 Germans regular : 0.67 British regular : 0.50
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 13 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Italians take Nenetsia from Russians 1 artillery, 4 infantry and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from British Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 93 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from Ukraine to Southern Italy 1 armour moved from Ukraine to Bryansk 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to France Place Units - Italians 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 17 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
-
OOL for SZ42 if ANZAC attacks it. First 2 hits on AC and BB. Please ask for 3rd hit on.
-
@AndrewAAGamer back after a family tragedy.
-
order of loss sir?
-
Take the hit on the carrier.
-
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14716, time: 6:47:05 AM
Savegame