I got some good luck.
I’ll take a man off Jehol since I’m confident you’ll allow the take-back of the nonamphibious retreat of 1 man that ended up being 1 man and both fighters because I was thinking it was ground retreat only. I should have remembered.
If you don’t allow it, then I have a man in Manchuria that retreated, you retain control of Jehol and have an artillery there. But if we were playing face to face, I would have pulled my one infantry back to Manchuria and would have gone to roll the fighters and if you knew your rules you would stop me from continuing rolling, and probably would have allowed me to undo the partial retreat.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Shantung
1 armour moved from Manchuria to Chahar
2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
2 fighters moved from Japan to Jehol
1 fighter moved from Japan to Shantung
3 infantry moved from Kiangsu to Shantung
1 armour moved from Shan State to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Midway
Battle in Jehol
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Jehol
2 fighters owned by the Japanese retreated
1 infantry owned by the Japanese retreated to Manchuria
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Removing units owned by Chinese from Jehol: 1 artillery
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit Mode
Battle in Shantung
Japanese attack with 2 fighters and 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 infantry moved from Korea to Amur
1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa
2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from 26 Sea Zone to New Zealand
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to Japan
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Kiangsu
1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung
4 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Bolivia to Chile
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery, 2 fighters and 5 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Shantung
1 armour moved from Manchuria to Chahar
2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
2 fighters moved from Japan to Jehol
1 fighter moved from Japan to Shantung
3 infantry moved from Kiangsu to Shantung
1 armour moved from Shan State to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Midway
Battle in Jehol
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Jehol
2 fighters owned by the Japanese retreated
1 infantry owned by the Japanese retreated to Manchuria
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Changing ownership of Shantung from Chinese to Japanese
EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Shantung: 1 infantry
EDIT: Removing units owned by Chinese from Jehol: 1 artillery
EDIT: Changing ownership of Jehol from Chinese to Japanese
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Turning off Edit Mode
Battle in Shantung
Japanese attack with 2 fighters and 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 infantry moved from Korea to Amur
1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa
2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from 26 Sea Zone to New Zealand
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 26 Sea Zone to Japan
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 1 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Kiangsu
1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung
4 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Bolivia to Chile
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery, 2 fighters and 5 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
4 fighters moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 bombers moved from Western United States to 89 Sea Zone
Combat - Americans
Americans creates battle in territory 85 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 89 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 89 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 infantry
EDIT: Changing ownership of Argentina from Japanese to Americans
EDIT: Adding units owned by Americans to Argentina: 1 infantry
EDIT: Turning off Edit Mode
4 fighters moved from 104 Sea Zone to United Kingdom
2 bombers moved from 89 Sea Zone to Western United States
1 bomber moved from Egypt to Belarus
4 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 103 Sea Zone to 105 Sea Zone
Place Units - Americans
1 fighter and 4 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 armour and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3
Americans collect 49 PUs (4 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Jehol
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Anhwe to Chahar
12 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hunan, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Burma
Place Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Anhwe to Szechwan
2 mech_infantrys moved from Anhwe to Szechwan
2 bombers moved from Anhwe to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
Combat - British
Battle in Szechwan
British attack with 1 armour, 2 bombers and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Szechwan, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 bombers moved from Szechwan to India
1 infantry moved from Tobruk to Libya
1 artillery and 5 infantry moved from Alexandria to Tobruk
2 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Egypt to Turkey
1 aaGun moved from Burma to Yunnan
Place Units - British
1 destroyer placed in 106 Sea Zone
1 submarine placed in 71 Sea Zone
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -2.33
Japanese regular : -3.83
Italians regular : -0.17
Germans regular : -0.17
British regular : 0.67
Greece units are a little weird - there is a German artillery out close to Cyprus and the bombers are cut off in Turkey. Well, at least with 125% size like I use.
Hi gamer
I changed the place for Greece. The Wehrmacht thought they were getting R&R in the sun. No more :) place.txt
It seems overflow units want to crop on that part of the map. Bess does the same. Idky that is and doubt anything can be done, although when I swapped in the slightly smaller Bmbrs from EXP mod, it didn’t crop.
Here’s the Bmbrs in case you want to try them out. The Hvys will still be Huge, which only seems apropos :) I renamed slightly for ease of DL except for G. Just delete first letter or two for the others.
I’m sure you know how to do this but I’ll just put it out there anyway :)
triplea folder
downloadedMaps
uhd world war ii global
uhd world war ii global -master ( an extra folder that creeped in on one of the pre’s. Keep forgetting to remove )
map
then you can swap the place.txt
units
swap Bmbrs if you want
The new look
Epic struggle you guys got going. I’ll quit buggin now :)
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 infantry moved from Spain to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Italians
Battle in French West Africa
Battle in 104 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win, taking French West Africa from French with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Spain
1 infantry moved from Southern France to Spain
1 bomber moved from 104 Sea Zone to Western Germany
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
2 fighters placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 armour moved from Romania to Eastern Poland
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 armour in Eastern Poland, round 3 : 2/2 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits
2 armour owned by the Italians lost in Eastern Poland
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British AA : -0,17
Russians regular : 0,67
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 110 Sea Zone to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
2 fighters moved from Bessarabia to Crete
1 tactical_bomber moved from 94 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
2 battleships moved from 94 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 marine moved from Western India to Eastern India
UK_Pacific take Eastern India from Japanese
UK_Pacific take Western India from Americans
UK_Pacific take Gilbert Islands from Americans
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Crete
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Crete
1 infantry owned by the Italians lost in Crete
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
COMMENT: 1 US ftr on 1 UK carrier
2 fighters moved from Crete to 100 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Bessarabia to Egypt
1 fighter and 1 tactical_bomber moved from Bessarabia to Iraq
2 transports moved from 82 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Baluchistan to 82 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 82 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
1 fighter and 1 tactical_bomber moved from Western India to 81 Sea Zone
1 fighter moved from Iraq to 82 Sea Zone
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 marine moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Syria to Southern Persia
1 artillery and 1 infantry moved from Baluchistan to Western India
3 fighters and 2 tactical_bombers moved from Western United States to 27 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to Queensland
2 infantry moved from Gilbert Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 11 submarines and 1 tactical_bomber moved from 32 Sea Zone to 24 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 transport moved from 32 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 marine moved from Midway to 26 Sea Zone
1 battleship and 1 marine moved from 26 Sea Zone to 24 Sea Zone
1 marine moved from 24 Sea Zone to Wake Island
2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Wake Island
1 fighter moved from 27 Sea Zone to Wake Island
1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 infantry and 1 marine moved from 32 Sea Zone to Wake Island
1 tactical_bomber moved from 27 Sea Zone to Wake Island
Place Units - Americans
1 harbour placed in Wake Island
2 carriers and 1 transport placed in 11 Sea Zone
2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Northern Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 battleship, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 100 Sea Zone to Crete
1 bomber moved from Bessarabia to Germany
1 bomber moved from United Kingdom to Germany
1 fighter moved from Bessarabia to Russia
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Crete
Non Combat Move - British
COMMENT: 4 uk infantry on 2 us transports in 83
2 bombers moved from Germany to Leningrad
1 fighter moved from Syria to 100 Sea Zone
1 fighter moved from Egypt to 100 Sea Zone
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
3 infantry moved from Egypt to 83 Sea Zone
2 infantry moved from Syria to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from Baluchistan to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
2 infantry moved from 40 Sea Zone to Eastern India
1 aaGun, 1 armour, 2 artilleries, 5 fighters, 11 infantry and 1 mech_infantry moved from Western India to Eastern India
1 mech_infantry moved from Baluchistan to Eastern India
1 artillery and 6 infantry moved from Baluchistan to Western India
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 submarine moved from 83 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 82 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
Place Units - British
1 battleship and 1 carrier placed in 100 Sea Zone
1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.83
Japanese regular : 0.67
Italians regular : 0.67
Germans AA : -0.33
yeah, it was. Finally I had been that inebriate by releasing Middle East (for a moment) that I was blind to the new area of focus rising … still when @Adam514 was allowing to fix even non-combat movement and I should not have removed RAF from Europe. I mean the mistake had already taken place at US turn when I didn’t consider soberly and e.g. a harbor would have helped. Or am I wrong and German victory has been inevitable for a long time in spite of overall convenient dice?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 19
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Korea to Southern Manchuria
2 fighters and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
Combat Move - French
Turn Complete - French
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
2 aaGuns, 3 artilleries, 1 fighter and 15 infantry moved from New South Wales to Queensland
1 submarine moved from 30 Sea Zone to 65 Sea Zone
2 infantry moved from Iraq to Southern Persia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 infantry moved from Eastern Poland to Northern Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 armour and 1 mech_infantry moved from Southern Belarus to Northern Belarus
9 artilleries and 31 infantry moved from Leningrad to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 1 armour, 12 artilleries, 36 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 12 artilleries, 36 infantry and 1 mech_infantry in Northern Belarus, round 2 : 14/50 hits, 12.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 armour, 12 artilleries, 36 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Malta
1 fighter moved from 97 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Gibraltar
1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 aaGun, 4 armour, 4 artilleries, 19 infantry and 4 mech_infantrys moved from Bessarabia to Eastern Poland
4 armour and 4 mech_infantrys moved from Eastern Poland to Northern Belarus
1 infantry moved from Leningrad to Vyborg
1 infantry moved from Leningrad to Archangel
2 aaGuns moved from Leningrad to Northern Belarus
3 artilleries and 7 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 95 Sea Zone
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs