Oh UK is missing its aircraft carrier. Normally I would use the sz109 DD to escort it in sz92 but I wanted to kill a sub which I could have blocked with the sz106 DD. Silly me!
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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1 less tank to Hong Kong
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To expedite game play,
If you attack 95, I will scramble, that’s what they’re there for -
And sub fights i assume
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Yes, and then you may need casualty choice after some rolling…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Yes, and then you may need casualty choice after some rolling…
Yup, i plan on this. Coming up tomorrow. Just need to consider how many bombers to buy
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You’re going to need at least 2, to replace the 2 that have been given orders to go to 95!
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
Combat Hit Differential Summary :
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I will attack 95 as discussed, but will do forum dice
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this is a practice run to check if I have the logics right. 5 d6 dice hit at 5 or less
[dice 5d6<=5]
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5d6<=5: 4, 1, 1, 3, 2; Hits: 5
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defending sub
[dice 1d6<=1] -
1d6<=1: 6; Hits: 0
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3 attacking subs:
[dice 3d6<=2]
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3d6<=2: 3, 1, 2; Hits: 2
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bomber 1
[dice 2d6<=4] -
2d6<=4: 5, 3; Hits: 1
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bomber 2
[dice 2d6<=4] -
2d6<=4: 5, 2; Hits: 1
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so I have 4 hits in 95. since I have 2 sub hits you are left with one fighter
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now, lets roll defending destroyer
[dice 1d6<=2]