4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
Odd. It looks like it would let me place 4 in Hong Kong as if I had industrial production. Maybe confused that I’m placing an IC, who knows, I’m only placing 3 units
I forgot to move my sub away from 10 and was reminded by the scramble prompt, I trust it’s OK for me to move it to Hawaii before rolling any combat dice
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Amur to Buryatia
1 armour and 1 infantry moved from Amur to Buryatia
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Siam to French Indo China
1 infantry moved from Siam to Shan State
1 armour moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
2 fighters moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Hunan
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in Midway
Battle in Wake Island
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 10 Sea Zone
Americans defend with 1 destroyer
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese winAmericans win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer remaining, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Buryatia
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from New Guinea to Dutch New Guinea
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to 20 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Marshall Islands to Philippines
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Hunan to Kwangtung
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Shan State to 20 Sea Zone
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kwangsi to Kiangsu
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in Kwangtung
1 factory_minor placed in Kiangsu
1 artillery and 7 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.83
UK_Pacific regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
1 armour moved from Spain to Portugal
1 fighter moved from Spain to Portugal
2 bombers moved from Spain to 107 Sea Zone
3 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
4 fighters moved from Spain to 103 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
3 fighters owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 107 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 107 Sea Zone to Spain
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to Spain
1 fighter moved from Portugal to Spain
2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 91 Sea Zone
1 airfield and 1 harbour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to Shan State
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Shan State
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 13 infantry moved from India to Burma
1 bomber moved from French Indo China to Yunnan
1 bomber moved from Shan State to Yunnan
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
1 infantry moved from Caucasus to Turkey
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -1.83
Japanese regular : -0.50
Germans regular : 0.17
Neutral_True regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
1 armour moved from Spain to Portugal
1 fighter moved from Spain to Portugal
2 bombers moved from Spain to 107 Sea Zone
3 fighters moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
4 fighters moved from Spain to 103 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
3 fighters owned by the Americans retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 107 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 107 Sea Zone to Spain
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to Spain
1 fighter moved from Portugal to Spain
2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 91 Sea Zone
1 airfield and 1 harbour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to Shan State
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Shan State
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 13 infantry moved from India to Burma
1 bomber moved from French Indo China to Yunnan
1 bomber moved from Shan State to Yunnan
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
1 infantry moved from Caucasus to Turkey
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
EDIT: Adding units owned by Americans to Spain: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : -1.83
Japanese regular : -0.50
Germans regular : 0.17
Neutral_True regular : -0.67
British regular : 1.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Romania to Southern Italy
1 aaGun, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to France
2 aaGuns and 4 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Yugoslavia
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
i have looked at it, will try to move tomorrow
No rush, I have a difficult move in my other game too! Thanks
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Turkey to Greece
ANZAC take Greece from Italians
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
G13… oof, this has become playoff level difficult
But I guess I had to figure out much of G13 to do I12, so maybe I’m halfway there or something
Apologize for 3 day wait, I’m alternating between you and Badger and had a big one against him that took me a few nights’ sleep, so many options.
You’re next, and so you know, I’m trying to keep things moving on my end because I’m only getting 3 OOB done this year and kinda interested in playoff. No pressure on you, just assuring you I’m interested in being done by 12/31 so will try to keep it moving.
I have been running into several good old computer games from 20-40 years ago, and some of them are new to me and very enjoyable, so I tend to go to those sometimes when a huge Germany turn where I’m facing an unstoppable Russian force financed by nearly as much money as I have, not to mention determined Americans with all the options of Spain. LOL you are so tough
I don’t remember for sure, but I think grabbing the African money with Russia is a key part to not losing as Allies. And facing that China bid for the first time - ouch. Healthy Russia and China are really hard to deal with. As I said in a review video, my experience has been that whichever side is doing very well in East Russia and China almost always wins. The really tight games are when each side has one
Have a great Friday, with the weekend I should be able to find the time and energy to muster up another embattled German turn
We have 4 superpowers, and you’ve been ganging up on one with your 2!! Not sure what will happen, but this is a fascinating game
Anniversary edition this weekend for me. Live game
WOW!! That is a surprise.
I played a couple games of AA50 last month against the computer, once with just Italy, and once with all Axis. Man was that a different feel. I guess a big part of that was because I never used to play with TripleA, but with ABattlemap
Computer was a lot better than I expected. It was actually fun.
Yeah I think I can make my move soon anyway, like I said most is figured out in order to do that Italy turn anyway
Pretty cool Australia took Greece walking through Turkey, I’ve never experienced that because I don’t remember any neutral crushes
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Greece
2 fighters moved from Western Germany to Greece
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 102 Sea Zone to 107 Sea Zone
1 submarine moved from 90 Sea Zone to 103 Sea Zone
1 submarine moved from 88 Sea Zone to 103 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Greece
Combat - Germans
Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 2 : 3/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Greece
Germans win, taking Greece from ANZAC with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 fighter and 1 transport; Americans defend with 3 carriers, 3 destroyers, 8 fighters, 2 infantry and 7 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 8 transports in 91 Sea Zone, round 2 : 11/15 hits, 8.00 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 carriers, 3 destroyers, 9 fighters and 8 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 107 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
2 fighters owned by the Americans forced to land in Spain
Non Combat Move - Germans
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 bomber moved from Western Ukraine to Western Germany
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 armour moved from United Kingdom to Eire
1 artillery and 3 infantry moved from United Kingdom to Scotland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Western Germany
4 infantry moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 aaGun and 3 infantry moved from Novgorod to Baltic States
3 infantry moved from Finland to Vyborg
1 infantry moved from France to Western Germany
4 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Baltic States to Eastern Poland
11 armour and 25 mech_infantrys moved from Baltic States to Romania
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
2 fighters placed in Western Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
ANZAC regular : -0.33
Russians regular : 0.67
Germans regular : 2.67
Now that was the biggest blunder that I immediately realized right away, in a long time.
I’m not asking to take it back. I thought I had a 50/50 chance of sinking a destroyer, but instead I had a 50/50 chance of not only losing my prowling super sub in the Med that could convoy Spain or noncom to 91, I also succeeded in landing 2 of your planes on Spain which is a MUCH better position since the Germans aren’t attacking 91.
Could have been worse, but that is really bad.
Enjoy your gargantuan Russia. No extra NO’s yet!! But they’re coming
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Pretty cool Australia took Greece walking through Turkey, I’ve never experienced that because I don’t remember any neutral crushes
I was thinking the same thing. You dont see that very often :)
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Now that was the biggest blunder that I immediately realized right away, in a long time.
I’m not asking to take it back. I thought I had a 50/50 chance of sinking a destroyer, but instead I had a 50/50 chance of not only losing my prowling super sub in the Med that could convoy Spain or noncom to 91, I also succeeded in landing 2 of your planes on Spain which is a MUCH better position since the Germans aren’t attacking 91.
Could have been worse, but that is really bad.
Enjoy your gargantuan Russia. No extra NO’s yet!! But they’re coming
Yeah,that was somewhat of a strange attack, but you are much better at avoiding blunders than i am… i think you have pretty much ionly made solid moves here
I will try to move tomorrow or wednesday. Its a big move for the allies this round
Victory conditions are like this: “you must keep the required number of victory cities at end of turn x and still keep this number at start of round x+1” Right?
For the power in question
Close. It’s harder than that for the Axis.
They have to hold all those victory cities throughout that round.
So if after J20 Japan has Tokyo, Phill, Hong Kong, Hawaii, Kiangsu and just took WUS, Japan has victory conditions.
It is not enough to also hold 6 at the end of J21.
If USA liberates WUS on US20, the clock is stopped. J would have to take WUS back again on J21, and hold it until J22 without Allies getting any city back.
Taking one of the required cities that takes the total below 6 stops the victory until Japan can secure 6 again, at which time the clock starts and Japan must hold 6 throughout a round of play until coming to the beginning of the next Japan turn. No need to play that turn since cities have been held a round