OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Odd. It looks like it would let me place 4 in Hong Kong as if I had industrial production. Maybe confused that I’m placing an IC, who knows, I’m only placing 3 units

    I forgot to move my sub away from 10 and was reminded by the scramble prompt, I trust it’s OK for me to move it to Hawaii before rolling any combat dice


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 factory_minor, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from 31 Sea Zone to Wake Island
            1 armour moved from Amur to Buryatia
            1 armour and 1 infantry moved from Amur to Buryatia
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Siam to Shan State
            1 armour moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 fighter moved from Kwangtung to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            2 fighters moved from Kiangsi to Kwangsi
            2 fighters moved from Kiangsi to Hunan
    
        Combat - Japanese
            Japanese creates battle in territory 10 Sea Zone
            Battle in Midway
            Battle in Wake Island
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 10 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
            Battle in 10 Sea Zone
                Americans defend with 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese winAmericans win, taking Midway from Americans, taking Wake Island from Americans with 1 destroyer remaining, taking French Indo China from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Buryatia
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Amur to Buryatia
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery moved from New Guinea to Dutch New Guinea
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Shan State to 20 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            2 bombers moved from Marshall Islands to Philippines
            1 battleship moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Hunan to Kwangtung
            1 fighter moved from French Indo China to 35 Sea Zone
            1 fighter moved from Kwangsi to Kiangsu
            1 tactical_bomber moved from Shan State to 20 Sea Zone
            1 fighter moved from Hunan to Kiangsi
            1 fighter moved from Kwangsi to Kiangsu
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Kwangtung
            1 factory_minor placed in Kiangsu
            1 artillery and 7 infantry placed in Japan
            2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 fighter
            EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
            EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
            EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -1.83
    UK_Pacific regular : 0.00
    Russians regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 107 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
            1 armour moved from Spain to Portugal
            1 fighter moved from Spain to Portugal
            2 bombers moved from Spain to 107 Sea Zone
            3 fighters moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            4 fighters moved from Spain to 103 Sea Zone
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                3 fighters owned by the Americans retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in 107 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 107 Sea Zone to Spain
            3 fighters moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from 103 Sea Zone to Spain
            1 fighter moved from Portugal to Spain
            2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Alaska to British Columbia
            1 fighter moved from 89 Sea Zone to Eastern United States
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 submarine moved from 61 Sea Zone to 63 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 destroyers placed in 91 Sea Zone
            1 airfield and 1 harbour placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
            Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 artillery moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Shan State
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to Shan State
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 13 infantry moved from India to Burma
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from Shan State to Yunnan
            1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
            1 infantry moved from Caucasus to Turkey
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : -1.83
    Japanese regular : -0.50
    Germans regular : 0.17
    Neutral_True regular : -0.67
    British regular : 1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 destroyers, 1 fighter and 1 harbour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 submarine moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 107 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 artillery, 1 carrier, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
            1 armour moved from Spain to Portugal
            1 fighter moved from Spain to Portugal
            2 bombers moved from Spain to 107 Sea Zone
            3 fighters moved from Spain to Normandy Bordeaux
            1 infantry moved from Spain to Normandy Bordeaux
            4 fighters moved from Spain to 103 Sea Zone
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Portugal, round 2 : 2/10 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                3 fighters owned by the Americans retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in 107 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 107 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 107 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 89 Sea Zone
                Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 107 Sea Zone to Spain
            3 fighters moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from 103 Sea Zone to 91 Sea Zone
            1 fighter moved from 103 Sea Zone to Spain
            1 fighter moved from Portugal to Spain
            2 carriers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Alaska to British Columbia
            1 fighter moved from 89 Sea Zone to Eastern United States
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 submarine moved from 61 Sea Zone to 63 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 destroyers placed in 91 Sea Zone
            1 airfield and 1 harbour placed in Spain
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2
            Americans collect 52 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 artillery moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Shan State
            1 bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to Shan State
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Shan State
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in French Indo China
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 13 infantry moved from India to Burma
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from Shan State to Yunnan
            1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
            1 infantry moved from Caucasus to Turkey
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
            EDIT: Adding units owned by Americans to Spain: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : -1.83
    Japanese regular : -0.50
    Germans regular : 0.17
    Neutral_True regular : -0.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Southern Italy
            1 aaGun, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern France to France
            2 aaGuns and 4 infantry moved from Southern France to Northern Italy
            1 armour moved from Greece to Yugoslavia
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • G gamerman01 referenced this topic on
  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i have looked at it, will try to move tomorrow


  • No rush, I have a difficult move in my other game too! Thanks

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 transport moved from 63 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Turkey to Greece
                  ANZAC take Greece from Italians
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • G13… oof, this has become playoff level difficult

    But I guess I had to figure out much of G13 to do I12, so maybe I’m halfway there or something


  • Apologize for 3 day wait, I’m alternating between you and Badger and had a big one against him that took me a few nights’ sleep, so many options.

    You’re next, and so you know, I’m trying to keep things moving on my end because I’m only getting 3 OOB done this year and kinda interested in playoff. No pressure on you, just assuring you I’m interested in being done by 12/31 so will try to keep it moving.

    I have been running into several good old computer games from 20-40 years ago, and some of them are new to me and very enjoyable, so I tend to go to those sometimes when a huge Germany turn where I’m facing an unstoppable Russian force financed by nearly as much money as I have, not to mention determined Americans with all the options of Spain. LOL you are so tough
    I don’t remember for sure, but I think grabbing the African money with Russia is a key part to not losing as Allies. And facing that China bid for the first time - ouch. Healthy Russia and China are really hard to deal with. As I said in a review video, my experience has been that whichever side is doing very well in East Russia and China almost always wins. The really tight games are when each side has one

    Have a great Friday, with the weekend I should be able to find the time and energy to muster up another embattled German turn
    We have 4 superpowers, and you’ve been ganging up on one with your 2!! Not sure what will happen, but this is a fascinating game

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Anniversary edition this weekend for me. Live game

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    WOW!! That is a surprise.
    I played a couple games of AA50 last month against the computer, once with just Italy, and once with all Axis. Man was that a different feel. I guess a big part of that was because I never used to play with TripleA, but with ABattlemap
    Computer was a lot better than I expected. It was actually fun.

    Yeah I think I can make my move soon anyway, like I said most is figured out in order to do that Italy turn anyway

    Pretty cool Australia took Greece walking through Turkey, I’ve never experienced that because I don’t remember any neutral crushes


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 bomber moved from Romania to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Romania to Greece
            2 fighters moved from Western Germany to Greece
            1 submarine moved from 101 Sea Zone to 107 Sea Zone
            1 submarine moved from 102 Sea Zone to 107 Sea Zone
            1 submarine moved from 90 Sea Zone to 103 Sea Zone
            1 submarine moved from 88 Sea Zone to 103 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to Greece
    
        Combat - Germans
            Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 2 : 3/5 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Greece
                Germans win, taking Greece from ANZAC with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 fighter and 1 transport; Americans defend with 3 carriers, 3 destroyers, 8 fighters, 2 infantry and 7 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 carriers, 3 destroyers, 9 fighters and 8 transports in 91 Sea Zone, round 2 : 11/15 hits, 8.00 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 3 carriers, 3 destroyers, 9 fighters and 8 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 107 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 107 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 103 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 103 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 103 Sea Zone
                    1 destroyer owned by the Americans lost in 103 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Moving scrambled unit from 91 Sea Zone  back to originating territory: Spain
            Moving scrambled unit from 91 Sea Zone  back to originating territory: Spain
            Moving scrambled unit from 91 Sea Zone  back to originating territory: Spain
                2 fighters owned by the Americans forced to land in Spain
    
        Non Combat Move - Germans
            2 fighters moved from Greece to Southern Italy
            1 bomber moved from Greece to Western Germany
            1 bomber moved from Western Ukraine to Western Germany
            1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 transports moved from 114 Sea Zone to 113 Sea Zone
            2 armour moved from United Kingdom to Eire
            1 artillery and 3 infantry moved from United Kingdom to Scotland
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Slovakia Hungary to Western Germany
            4 infantry moved from Poland to Eastern Poland
            3 infantry moved from Baltic States to Eastern Poland
            1 aaGun and 3 infantry moved from Novgorod to Baltic States
            3 infantry moved from Finland to Vyborg
            1 infantry moved from France to Western Germany
            4 mech_infantrys moved from Western Germany to Southern Italy
            1 armour moved from Baltic States to Eastern Poland
            11 armour and 25 mech_infantrys moved from Baltic States to Romania
    
        Place Units - Germans
            7 artilleries and 3 infantry placed in Germany
            2 fighters placed in Western Germany
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    ANZAC regular : -0.33
    Russians regular : 0.67
    Germans regular : 2.67
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Now that was the biggest blunder that I immediately realized right away, in a long time.

    I’m not asking to take it back. I thought I had a 50/50 chance of sinking a destroyer, but instead I had a 50/50 chance of not only losing my prowling super sub in the Med that could convoy Spain or noncom to 91, I also succeeded in landing 2 of your planes on Spain which is a MUCH better position since the Germans aren’t attacking 91.

    Could have been worse, but that is really bad.

    Enjoy your gargantuan Russia. No extra NO’s yet!! But they’re coming


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Pretty cool Australia took Greece walking through Turkey, I’ve never experienced that because I don’t remember any neutral crushes

    I was thinking the same thing. You dont see that very often :)


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Now that was the biggest blunder that I immediately realized right away, in a long time.

    I’m not asking to take it back. I thought I had a 50/50 chance of sinking a destroyer, but instead I had a 50/50 chance of not only losing my prowling super sub in the Med that could convoy Spain or noncom to 91, I also succeeded in landing 2 of your planes on Spain which is a MUCH better position since the Germans aren’t attacking 91.

    Could have been worse, but that is really bad.

    Enjoy your gargantuan Russia. No extra NO’s yet!! But they’re coming

    Yeah,that was somewhat of a strange attack, but you are much better at avoiding blunders than i am… i think you have pretty much ionly made solid moves here

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will try to move tomorrow or wednesday. Its a big move for the allies this round

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Victory conditions are like this: “you must keep the required number of victory cities at end of turn x and still keep this number at start of round x+1” Right?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    For the power in question


  • Close. It’s harder than that for the Axis.

    They have to hold all those victory cities throughout that round.

    So if after J20 Japan has Tokyo, Phill, Hong Kong, Hawaii, Kiangsu and just took WUS, Japan has victory conditions.

    It is not enough to also hold 6 at the end of J21.
    If USA liberates WUS on US20, the clock is stopped. J would have to take WUS back again on J21, and hold it until J22 without Allies getting any city back.

    Taking one of the required cities that takes the total below 6 stops the victory until Japan can secure 6 again, at which time the clock starts and Japan must hold 6 throughout a round of play until coming to the beginning of the next Japan turn. No need to play that turn since cities have been held a round

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