OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Also, I fouled that up, thinking you would only have 1 ship remaining instead of 2, I apologize for that, but you did cut right through the misinformation!


  • Hm, this is a little like the battle of Midway,

    Japan decides that you sunk both carriers therefore all 4 planes have 0% chance of survival. But I am Japan, so I can do that. They already had their funerals.

    Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk


  • Aaaaaand I also messed up the order of combat, thinking this was the last one. So I was supposed to conduct amphibious assaults first. And now I see ANOTHER reason the combat order matters.
    I was supposed to decide whether the battleship off Shantung was going to bombard (and hence stay there) before rolling 26.

    It’s likely nothing will even survive 26, but I will ask you to trust me that when I did the whole combat movement I decided that battleship will NOT bombard so that it can move. I doubt you care because I could need that supporting shot. I still don’t know how 26 will end up but I’m not doing this (I have to make a bombard decision after knowing 26) to take advantage.
    At least I caught it after 1 round of combat and not after the whole thing :p :p


  • So for round 2 we have

    Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk

    Another mistake. I guess I’m not awake yet.

    Hit to battleship, lose both carriers, lose 2 subs


  • So for round 2 we have

    Japan
    2 SS
    2 DD
    1 damaged BB
    3 FTR
    1 TAC
    2 BMB

    vs
    USA
    1 DD
    1 damaged CV
    5 FTR


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    So for round 2 we have

    Japan
    2 SS
    2 DD
    1 damaged BB
    3 FTR
    1 TAC
    2 BMB

    vs
    USA
    1 DD
    1 damaged CV
    5 FTR

    Go for it!


  • It probably works to roll from Triple A from here, but I’ll keep it on the forum for consistency

    Subs first but it doesn’t matter,
    [dice 4d6<=2]
    [dice 3d6<=3]
    [dice 4d6<=4]


  • 4d6<=2: 2, 4, 6, 4; Hits: 1
    3d6<=3: 3, 5, 1; Hits: 2
    4d6<=4: 6, 2, 4, 3; Hits: 3


  • Japan overachieves again,
    We have a hot battle,

    I will wait for your choice since you are available
    Highly unlikely, but in case USA survives I need you to commit that you are losing the carrier


  • @gamerman01 i save a usa fighter


  • I just realized you are only left with one unit, so I was silly,
    but thank you!
    You are a very patient and understanding person.

    USA tries for a perfect roll:

    We have a DD and damaged CV and 5 FTR
    [dice 2d6<=2]
    [dice 5d6<=4]


  • 2d6<=2: 2, 3; Hits: 1
    5d6<=4: 2, 2, 3, 2, 4; Hits: 5


  • I called it, that was as close to perfect as you could possibly be. Let’s see…


  • Well, that’s easy actually, I lose 2 SS, 3 FTR, 1 TAC

    Can Japan close the deal?

    2 DD, 1 damaged BB, 2 BMB

    [dice 2d6<=2]
    [3d6<=4]

    USA
    [dice 1d6<=4]


  • 2d6<=2: 4, 4; Hits: 0
    1d6<=4: 6; Hits: 0


  • Fortunately for me, a syntax error

    [dice 3d6<=4]


  • 3d6<=4: 5, 2, 5; Hits: 1


  • Now those were some fun dice.
    In a way we both got lucky

    Japan limps away with
    2 DD
    1 damaged BB
    2 BMB


  • I really appreciate your sportsmanship and kindness. You got back to me with your decisions quickly, considering the time zone differences.

    It is a shame I don’t know you in person, we would be good friends.


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour moved from Kwangsi to Shan State
                  Japanese take French Indo China from UK_Pacific
                  Japanese take Shan State from UK_Pacific
            1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 tactical_bomber moved from Korea to 26 Sea Zone
            2 bombers moved from Japan to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            3 fighters moved from Caroline Islands to 26 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter moved from 20 Sea Zone to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from 35 Sea Zone to Malaya
            1 tactical_bomber moved from 20 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Siam
            1 tactical_bomber moved from Kiangsi to Jehol
            3 fighters moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to Hunan
            1 armour moved from Sakha to Amur
    
        Combat - Japanese
            Battle in Siam
            Battle in Aleutian Islands
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers and 2 submarines
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 5 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
                EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 3 fighters, 2 submarines and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 transport
                EDIT: Turning off Edit Mode
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Siam from UK_Pacific, taking Aleutian Islands from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Amur
                Japanese attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 bombers and 2 destroyers
            Battle in Hunan
                Japanese attack with 3 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 3 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese winJapanese win, taking 26 Sea Zone from Americans with 1 battleship, 2 bombers and 2 destroyers remaining, taking Hunan from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Sakha to Amur
            2 bombers moved from 26 Sea Zone to Marshall Islands
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 infantry moved from Kwangsi to Kiangsi
            1 artillery moved from Kwangsi to Kiangsi
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            2 armour moved from Kwangtung to Kiangsu
            1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Anhwe to Kiangsi
            1 tactical_bomber moved from Jehol to Kiangsi
            1 fighter moved from Jehol to Kiangsi
            2 fighters moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 fighter moved from Kiangsi to Kwangtung
            1 armour moved from Kiangsi to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 transports placed in 6 Sea Zone
            1 aaGun, 1 armour, 5 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.50
    Japanese rolls : 0.00
    UK_Pacific regular : 0.67
    Russians regular : -0.33
    

    Savegame

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