OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Italy taking over Australia!


  • LOL It was an unpleasant feeling while experiencing that nightmare

  • 2024 2023

    Thanks for the mention, did a little map painting and don’t mind the way it turned out

    b88e1f6b-5ef2-41db-91a4-d1da6ddd92b2-image.png


  • There were more battleships., like zone 55 or 42 or something

    And I’m glad you’re proud of your nerdiness


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 armour and 2 infantry moved from Finland to Karelia
            1 armour and 2 infantry moved from Finland to Vyborg
            3 artilleries and 2 infantry moved from Ukraine to Rostov
            1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Rostov, round 2 : 4/11 hits, 3.17 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
            Battle in Karelia
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 bomber moved from Eastern Poland to Southern Italy
            3 fighters moved from Western Germany to United Kingdom
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from Scotland to 111 Sea Zone
            1 armour moved from Scotland to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from 113 Sea Zone to Germany
            1 aaGun moved from Norway to Finland
            2 armour, 1 artillery and 3 infantry moved from Scotland to United Kingdom
            1 tactical_bomber moved from Novgorod to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            2 armour moved from Western Germany to Greater Southern Germany
            10 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 carrier and 2 submarines placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 3.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            4 mech_infantrys moved from Volgograd to Turkey
            3 infantry moved from Caucasus to Turkey
            3 artilleries moved from Iraq to Turkey
            4 fighters moved from Russia to Turkey
            1 bomber moved from Russia to Turkey
            1 tactical_bomber moved from Russia to Turkey
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Turkey
                Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians lost in Turkey
                    6 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Turkey
                    2 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 3 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Turkey to Iraq
            1 bomber moved from Turkey to Iraq
            1 fighter moved from Turkey to Iraq
            1 tactical_bomber moved from Turkey to Iraq
            2 mech_infantrys moved from Smolensk to Tambov
            12 mech_infantrys moved from Belarus to Tambov
            3 infantry moved from Russia to Tambov
            6 infantry moved from Russia to Bryansk
            1 aaGun and 7 artilleries moved from Smolensk to Bryansk
            2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Iraq
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Russians collect 4 PUs from War Bonds; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 52 to 53
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 3.33
    Neutral_True regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            4 mech_infantrys moved from Volgograd to Turkey
            3 infantry moved from Caucasus to Turkey
            3 artilleries moved from Iraq to Turkey
            4 fighters moved from Russia to Turkey
            1 bomber moved from Russia to Turkey
            1 tactical_bomber moved from Russia to Turkey
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Turkey
                Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Russians lost in Turkey
                    6 infantry owned by the Neutral_True lost in Turkey
                    Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
                    Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Turkey
                    2 infantry owned by the Neutral_True lost in Turkey
                Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 3 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Turkey to Iraq
            1 bomber moved from Turkey to Iraq
            1 fighter moved from Turkey to Iraq
            1 tactical_bomber moved from Turkey to Iraq
            2 mech_infantrys moved from Smolensk to Tambov
            12 mech_infantrys moved from Belarus to Tambov
            3 infantry moved from Russia to Tambov
            6 infantry moved from Russia to Bryansk
            1 aaGun and 7 artilleries moved from Smolensk to Bryansk
            2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Iraq
            4 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Russians collect 4 PUs from War Bonds; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 52 to 53
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
            EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 3.33
    Neutral_True regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    its over in 1 round. If not it will be several more rounds


  • I’m glad we’re both able to move regularly these days - it’s a fun and crazy game!


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 units repaired.
            1 tactical_bomber moved from Amur to Sakha
            1 armour moved from Buyant-Uhaa to Sakha
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 armour and 1 artillery moved from Kwangtung to Kwangsi
            8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from Malaya to Hunan
            2 fighters moved from 42 Sea Zone to Kwangsi
            1 fighter moved from 6 Sea Zone to Jehol
            1 tactical_bomber moved from Japan to Jehol
            2 bombers moved from Philippines to Kiangsu
            1 fighter moved from 6 Sea Zone to Anhwe
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 bombers and 4 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
            2 bombers moved from Kiangsu to Japan
            1 aaGun moved from Amur to Sakha
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 33 Sea Zone to 19 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 44 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Jehol to 20 Sea Zone
            1 tactical_bomber moved from Jehol to 20 Sea Zone
            1 tactical_bomber moved from Sakha to Korea
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 armour, 5 infantry and 1 mech_infantry placed in Japan
            2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 1.67
    Russians regular : -0.33
    

    Savegame


  • @gamerman01 i have been away for a few days. Will move tomorrow i think


  • No problem, thanks!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain
            1 bomber moved from Western United States to Spain
            1 bomber moved from Western United States to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Spain
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Spain to Gibraltar
            4 fighters moved from Spain to 91 Sea Zone
            2 bombers moved from Spain to Gibraltar
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 61 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 6 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 infantry moved from Chahar to Jehol
            1 fighter moved from Chahar to Hunan
            2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Chahar
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 2.
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 bomber moved from Yunnan to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - British
            Battle in 45 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Tobruk to Turkey
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Burma to India
            1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan
            1 bomber moved from 45 Sea Zone to Northern Territory
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by British to Malaya: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 infantry
            EDIT: Adding units owned by British to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.00
    Italians regular : -0.33
    Japanese regular : -0.33
    Neutral_True regular : -1.00
    British regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Air Battle in Gibraltar
    

    Combat Hit Differential Summary :

    Savegame


  • Things have been tense all game,

    Intercept Italian bombing raid on Gibraltar?

    Would be Fighter, 2 bombers vs. 4 fighters

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Yes, max intercept


  • Can’t play 'til tonight, thanks for the quick answer!

    Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?

    Thank you!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Britishamericanamerican

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Hmmm british american american


  • 👍
    I like how you allow for the possibility of a perfect Italian roll -

    Now there is no way my turn can be delayed!

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