Bit of a bloodbath in 113 😯
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.sounds like a place to be!
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.sounds like a place to be!
I’m interested in your statement - so
What place?
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Italy taking over Australia!
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LOL It was an unpleasant feeling while experiencing that nightmare
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Thanks for the mention, did a little map painting and don’t mind the way it turned out
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There were more battleships., like zone 55 or 42 or something
And I’m glad you’re proud of your nerdiness
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone 1 transport moved from 112 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour and 2 infantry moved from Finland to Karelia 1 armour and 2 infantry moved from Finland to Vyborg 3 artilleries and 2 infantry moved from Ukraine to Rostov 1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov Combat - Germans Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Rostov, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Karelia Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Eastern Poland 1 bomber moved from Eastern Poland to Southern Italy 3 fighters moved from Western Germany to United Kingdom 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Scotland to 111 Sea Zone 1 armour moved from Scotland to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 armour and 1 infantry moved from 113 Sea Zone to Germany 1 aaGun moved from Norway to Finland 2 armour, 1 artillery and 3 infantry moved from Scotland to United Kingdom 1 tactical_bomber moved from Novgorod to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 armour moved from Western Germany to Greater Southern Germany 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 carrier and 2 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 3.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 4 mech_infantrys moved from Volgograd to Turkey 3 infantry moved from Caucasus to Turkey 3 artilleries moved from Iraq to Turkey 4 fighters moved from Russia to Turkey 1 bomber moved from Russia to Turkey 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Turkey Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 2 mech_infantrys moved from Smolensk to Tambov 12 mech_infantrys moved from Belarus to Tambov 3 infantry moved from Russia to Tambov 6 infantry moved from Russia to Bryansk 1 aaGun and 7 artilleries moved from Smolensk to Bryansk 2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Iraq 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 4 PUs from War Bonds; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 53 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.33 Neutral_True regular : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 4 mech_infantrys moved from Volgograd to Turkey 3 infantry moved from Caucasus to Turkey 3 artilleries moved from Iraq to Turkey 4 fighters moved from Russia to Turkey 1 bomber moved from Russia to Turkey 1 tactical_bomber moved from Russia to Turkey 1 infantry moved from Buryatia to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Turkey Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Russians 3 fighters moved from Turkey to Iraq 1 bomber moved from Turkey to Iraq 1 fighter moved from Turkey to Iraq 1 tactical_bomber moved from Turkey to Iraq 2 mech_infantrys moved from Smolensk to Tambov 12 mech_infantrys moved from Belarus to Tambov 3 infantry moved from Russia to Tambov 6 infantry moved from Russia to Bryansk 1 aaGun and 7 artilleries moved from Smolensk to Bryansk 2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Timguska to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Iraq 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 4 PUs from War Bonds; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 52 to 53 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 3.33 Neutral_True regular : -0.33
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its over in 1 round. If not it will be several more rounds
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I’m glad we’re both able to move regularly these days - it’s a fun and crazy game!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from Amur to Sakha 1 armour moved from Buyant-Uhaa to Sakha 1 submarine moved from 6 Sea Zone to 1 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Hunan 2 armour and 1 artillery moved from Kwangtung to Kwangsi 8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Malaya to Hunan 2 fighters moved from 42 Sea Zone to Kwangsi 1 fighter moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from Japan to Jehol 2 bombers moved from Philippines to Kiangsu 1 fighter moved from 6 Sea Zone to Anhwe Combat - Japanese Battle in Dutch New Guinea Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 2 bombers and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsi 2 fighters moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi 2 bombers moved from Kiangsu to Japan 1 aaGun moved from Amur to Sakha 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 33 Sea Zone to 19 Sea Zone 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from 44 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kiangsi 1 fighter moved from Jehol to 20 Sea Zone 1 tactical_bomber moved from Jehol to 20 Sea Zone 1 tactical_bomber moved from Sakha to Korea 1 fighter moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 1 armour, 5 infantry and 1 mech_infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 1.67 Russians regular : -0.33
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@gamerman01 i have been away for a few days. Will move tomorrow i think
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No problem, thanks!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 bomber moved from Western United States to Spain 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Spain to Gibraltar 4 fighters moved from Spain to 91 Sea Zone 2 bombers moved from Spain to Gibraltar 1 submarine moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 61 Sea Zone to 60 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 6 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 infantry moved from Chahar to Jehol 1 fighter moved from Chahar to Hunan 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Chahar 1 artillery and 5 infantry placed in Yunnan Chinese undo move 2. 1 artillery and 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode 1 bomber moved from Yunnan to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Combat - British Battle in 45 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from Tobruk to Turkey 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Burma to India 1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan 1 bomber moved from 45 Sea Zone to Northern Territory Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 mech_infantry EDIT: Adding units owned by British to Malaya: 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 1 infantry EDIT: Adding units owned by British to Caucasus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.00 Italians regular : -0.33 Japanese regular : -0.33 Neutral_True regular : -1.00 British regular : -0.67
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar
Combat Hit Differential Summary :
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Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
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Yes, max intercept
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Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!