OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 units repaired.
            1 tactical_bomber moved from Amur to Sakha
            1 armour moved from Buyant-Uhaa to Sakha
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Shantung to Jehol
            1 artillery moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 armour and 1 artillery moved from Kwangtung to Kwangsi
            8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from Malaya to Hunan
            2 fighters moved from 42 Sea Zone to Kwangsi
            1 fighter moved from 6 Sea Zone to Jehol
            1 tactical_bomber moved from Japan to Jehol
            2 bombers moved from Philippines to Kiangsu
            1 fighter moved from 6 Sea Zone to Anhwe
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 bombers and 4 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsi
            2 fighters moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
            2 bombers moved from Kiangsu to Japan
            1 aaGun moved from Amur to Sakha
            1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 armour moved from Celebes to 44 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 33 Sea Zone to 19 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 44 Sea Zone to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 44 Sea Zone to 35 Sea Zone
            1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Jehol to 20 Sea Zone
            1 tactical_bomber moved from Jehol to 20 Sea Zone
            1 tactical_bomber moved from Sakha to Korea
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 armour, 5 infantry and 1 mech_infantry placed in Japan
            2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 1.67
    Russians regular : -0.33
    

    Savegame


  • @gamerman01 i have been away for a few days. Will move tomorrow i think


  • No problem, thanks!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    
        Combat Move - Americans
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain
            1 bomber moved from Western United States to Spain
            1 bomber moved from Western United States to Spain
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans lost in Spain
                    6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Spain to Gibraltar
            4 fighters moved from Spain to 91 Sea Zone
            2 bombers moved from Spain to Gibraltar
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 submarine moved from 61 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 6 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
            Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Chahar to Jehol
            1 infantry moved from Chahar to Jehol
            1 fighter moved from Chahar to Hunan
            2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Chahar
            1 artillery and 5 infantry placed in Yunnan
            Chinese undo move 2.
            1 artillery and 5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 bomber moved from Yunnan to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - British
            Battle in 45 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 92 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Tobruk to Turkey
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from Burma to India
            1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan
            1 bomber moved from 45 Sea Zone to Northern Territory
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by British to Malaya: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 infantry
            EDIT: Adding units owned by British to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 1.00
    Italians regular : -0.33
    Japanese regular : -0.33
    Neutral_True regular : -1.00
    British regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Air Battle in Gibraltar
    

    Combat Hit Differential Summary :

    Savegame


  • Things have been tense all game,

    Intercept Italian bombing raid on Gibraltar?

    Would be Fighter, 2 bombers vs. 4 fighters

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Yes, max intercept


  • Can’t play 'til tonight, thanks for the quick answer!

    Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?

    Thank you!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Britishamericanamerican

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Hmmm british american american


  • 👍
    I like how you allow for the possibility of a perfect Italian roll -

    Now there is no way my turn can be delayed!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Air Battle in Gibraltar
                Italians attacks with 3 units heading to Gibraltar
                British launches 4 interceptors out of Gibraltar
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/4 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
                Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield
                Bombing raid in Gibraltar causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
            2 bombers moved from Gibraltar to France
            1 fighter moved from Southern France to Southern Italy
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            3 aaGuns moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            1 aaGun moved from Southern France to France
            2 infantry moved from Southern France to Northern Italy
            1 artillery and 3 infantry moved from Greece to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Defenders Fire,  : -0.67
    Attackers Fire,  : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!


  • Americans swarming abb4b020-f2df-4964-979e-f7539e34d73f-image.png


  • Well that is the last tricky block the French destroyer will accomplish… 8e052a27-0a6a-474c-a5fd-64d992bc76fe-image.png


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Well that is the last tricky block the French destroyer will accomplish… 8e052a27-0a6a-474c-a5fd-64d992bc76fe-image.png

    yes, I would think so to… But its not enough for the allies I am afraid


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!

    The destroyer saved the day for now, but next round :(


  • Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA


  • LOL that’s about the 6th time you’ve encouraged me to win, with your words

    Thanks!! You are so good at this game, but some big mistakes and some big luck for me

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