@max334 Hi Max. I was traveling the whole week for a work. I will play later today, sorry for the delay.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 artillery and 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Sikang Place Units - Russians 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 artillery and 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Sikang Place Units - Russians 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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no tech develpemnt for russia. They need every single inf they can field.
It is possible to make movement errors on this map with the unusual border drawings…
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VERY possible!!
I remember hating TripleA when I first started it
I’m hoping for the “fog of board” to affect us both
This one’s for fun! But you know I will do everything possible to overcome that start.I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
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Not only some of the tiny borders (our extensive knowledge of the G40 board will help a lot with that) but the different places they put the units and transports look like warships to me.
So misunderstanding what units are where could be absolutely disastrous.
You have to have a first game before you can have a 10th, right?
I love the flesh in the infantry and the torpedos on the tacs -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
TWO hits in Paris. All 6 tanks missed.
Allies roll UP a hit in defense - FIVE
Germans ALMOST average in round 2
Allies roll UP ANOTHER hit in round 2 looool
Germans roll DOWN TWO in round 3 what in the world
Allies roll UP almost ANOTHER HIT in round 3???
Germans roll DOWN more than another hit in round 4 this is unbelievable
Allies almost roll one hit under for once
And then when it doesn’t matter, 5/6 German tanks hit. Mercifully for once, the french miss one time.How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
Two hits in round 1 and took 5 back, woooow -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
I think thats about right, you were supposed to be +28 and ended up +4. so 24 is about 4 mech and 2 art more than the average 7 inf + 1 art. My fighter missed the last 3 rounds of the battle too, so it could have been much worse… I am not expecting that to bring much joy to you though
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hi! How is this coming along? i think you are up now? Just keep me posted if you need extra time. It is a friendly game
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Somehow I never noticed that you moved.
I was waiting on you the whole timeGlady you nudged!
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Yeah, I didn’t even have the game saved in my folder - what in the world. You only had one short post after the move. No idea how that happened…
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Should be posting tomorrow, finally
Thanks for patience -
OK, you strongly encourage a J1 that I’m not used to on a map we’re not used to lol
Tech missed, can’t buy a marine anyway, and
Do you scramble from the Philippines? Do you scramble from HAWAII??!
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my first impression is, I dont encourage J1… but maybe i do. i havent seen a J1 Hawaii move in a decade or so, so I need some time to consider. Are you Magnus Carlsen??? Trying to outplay me from day one 1 by doing odd moves???
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@oysteilo I did refrain from sending a destroyer to NSW
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A major reason not to do J1 is to hit Yunnan with everything. I know about the stack Yunnan strategy but I don’t think I’ve seen THAT for a decade
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MAP
There is an island off Amur that is divided between sz 5 and 6 and is half soviet and half japan.
it is a change but I think it has little to none practical meaning except special play. Any other weird things you see?
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I did attach the map
My Jap airplanes are flying out over the Pacific, with Pearl Harbor in sight. They’re running out of fuel! Do the boys wake up and get in their Hawaii planes, interrupting their vacation, or do they sleep in?Yeah, the half and half island is fine - cut off by the sea zone. No game play meaning
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Pacific zones, Russia and China territory shapes will take time to get used to
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Still waiting in suspense for Philippines fighter and two Hawaii fighters.
Maybe you should send up 1 Hawaii fighter to diversify. -
no scramble anywhere