OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            COMMENT: 2 ANZ fighters on 1 US carrier
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Scotland to Eire
            2 armour moved from Scotland to Eire
            2 infantry and 1 tactical_bomber moved from Poland to Baltic States
            2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Western Germany to Bryansk
            1 bomber, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
            1 armour moved from United Kingdom to Eire
    
        Combat - Germans
            Battle in Eire
                Germans attack with 3 armour and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 3 armour and 1 infantry in Eire, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 3 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Baltic States
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bryansk to Eastern Poland
            1 bomber moved from Ukraine to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Finland to Western Germany
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour and 2 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 3 infantry moved from Finland to Norway
            2 armour and 2 infantry moved from United Kingdom to Scotland
            1 aaGun and 1 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 aaGun moved from Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Western Germany to Germany
            10 armour moved from Germany to Eastern Poland
            5 artilleries, 32 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 112 Sea Zone
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.33
    British regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Belarus to Baltic States
            1 bomber moved from Russia to Baltic States
            1 fighter moved from Russia to Baltic States
            3 fighters and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 mech_infantrys moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            2 fighters moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 bomber and 1 fighter moved from Baltic States to Belarus
            1 bomber moved from Belarus to Russia
            1 aaGun, 3 artilleries and 1 infantry moved from Smolensk to Belarus
            3 artilleries and 4 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 aaGun moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Bryansk
            3 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 infantry placed in Novgorod
            3 mech_infantrys placed in Volgograd
            7 artilleries and 3 infantry placed in Russia
            1 factory_minor placed in Iraq
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Russians collect 1 PU from War Bonds; end with 35 PUs
            Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 60 to 61
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.00
    

    Savegame


  • I noticed this time that the engine is granting Russia an additional +2 for lend lease from the BM rules.

    I looked back, and you correctly took off the +2 at least once.

    However, for round 7 you forgot to edit +1 for war bonds and -2 for lend lease

    Round 8 you saved 1 IPC so that error didn’t affect the purchase.
    But at end of round 8, you forgot to take off 2 for doubled lend lease

    So we need to +1 for Round 7, -2 for Round 7, and -2 for Round 8.

    I edited 3 IPC’s off Russia’s bank account, I think that’s correct

    I’ve gotta spit in the wind against Russia’s war bonds! I think you got 3 6’s in a row before that 1


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 tactical_bomber moved from Ulaanbaatar to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Suiyuyan
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Alaska
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • Fleet battle,
    Triple A requires casualty choices prematurely and rolls defending air at the wrong time, unfortunately.

    For these reason I will roll the fleet battle on the forum
    I will edit the results each round and re-post it so that we can see the situation clearly.

    In Zone 54, the Japanese have
    5 SS
    2 DD
    3 CV
    2 BB
    6 FTR, 4 TAC
    2 BMB


  • Japan attack round 1, groups of naval vs groups of air rolled separately
    [dice 5d6<=2]
    [dice 2d6<=2]
    [dice 6d6<=3]
    [dice 6d6<=4]
    [dice 2d6<=4]


  • 5d6<=2: 4, 3, 6, 5, 1; Hits: 1
    2d6<=2: 5, 6; Hits: 0
    6d6<=3: 5, 3, 2, 3, 4, 5; Hits: 3
    6d6<=4: 1, 6, 3, 2, 3, 2; Hits: 5
    2d6<=4: 3, 5; Hits: 1


  • That is 10 hits, with average being 10 2/3

    I will assume maximum defense for this casualty choice

    You damage battleship and 4 carriers, lose 3 subs and 2 destroyers (10 total)


  • The Allied defense, with
    3 SS, 4 DD, 4 CV, 2 CA, BB, 1 TAC, 6 FTR

    [dice 3d6<=1]
    [dice 8d6<=2]
    [dice 3d6<=3]
    {dice 7d6<=4]


  • 3d6<=1: 4, 3, 2; Hits: 0
    8d6<=2: 6, 3, 4, 6, 5, 4, 2, 3; Hits: 1
    3d6<=3: 6, 3, 4; Hits: 1


  • Syntax error on the 4’s

    [dice 7d6<=4]


  • 7d6<=4: 6, 4, 3, 5, 5, 4, 3; Hits: 4


  • Another miserable allied defense against the Japs in a bigger battle

    6 hits, 9 1/3 hits expected

    I have to think about what units I will try to save.
    The Japanese empire is still in trouble even if this battle goes very well


  • I damage 2 battleships, and sink 2 carriers (6)


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 tactical_bomber moved from Ulaanbaatar to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Suiyuyan
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Alaska
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • Map posting is at the end of 1 round of battle

    Round 2
    Japan has
    5 SS, 2 DD, 1 whole CV, 2 dmgd BB, 6 FTR, 4 TAC, 2 BMB

    [dice 5d6<=2]
    [dice 2d6<=2]
    [dice 6d6<=3]
    [dice 6d6<=4]
    [dice 2d6<=4]


  • 5d6<=2: 2, 1, 2, 5, 6; Hits: 3
    2d6<=2: 1, 2; Hits: 2
    6d6<=3: 5, 3, 2, 2, 6, 6; Hits: 3
    6d6<=4: 1, 3, 6, 3, 1, 1; Hits: 5
    2d6<=4: 6, 4; Hits: 1


  • The damn Japs have done it again
    I’ve had so much bad luck lately, unfortunately for you it all balances out now

    A scorching 14 hits instead of 10.7 average,

    The Allies have 16 hit points left so can only save 2 units

    I should ask you which 2 units you save, you’ll want to keep fighters or battleships or 1 each

    Perhaps your round 2 defense will be even more scorching. It is possible.


  • The game save file below is edited to show the battle after round 1.
    I rolled round 2 attack and am waiting for a casualty choice.

    I hope it’s not too hard to follow, I tried my best.
    Like I said, TripleA doesn’t do fleet battles correctly so I go to the forum, and edit units and post after each round.

    Your luck is miserable so far, but it’s not quite over. And the Japs are still going to be pretty weak.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I dont know how things look. I am away for a few days, will look then

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