OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • I give up trying to save the transports,
    You finally get revenge for my terrific luck!

    Lose carrier and tacs, I’m down to 4 fighters then

    Any survivors will land on London


  • 15/15 hits with heavy bombers, I figure a 27.1% chance of that

    Heavies have 91.7% chance of hitting instead of 66.7%, wow. Your daring investments in tech paid off there

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Gibraltar to 110 Sea Zone
            6 bombers moved from Eastern United States to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 33 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 9 bombers, 1 cruiser and 1 destroyer
                Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports
                    Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 carriers, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 6 bombers in 110 Sea Zone, round 3 : 6/12 hits, 5.00 expected hits
                    Germans roll dice for 1 carrier, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
                    6 bombers owned by the Americans lost in 110 Sea Zone
                    2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
                Germans win with 4 fighters and 9 transports remaining. Battle score for attacker is -4
                Casualties for Americans: 9 bombers, 1 cruiser and 1 destroyer
                Casualties for Germans: 4 carriers, 2 fighters, 3 submarines and 2 tactical_bombers
                4 fighters owned by the Germans forced to land in United Kingdom
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 2.33
    Japanese regular : -0.33
    Germans regular : -1.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I will continue with nc later (probably tomorrow) I dont like my situation at all even though this was a good result

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 6
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Siam to French Indo China
            6 infantry moved from Burma to India
            1 artillery moved from Burma to India
            2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    scramble?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    also i will move my chinese plane one step back before combat


  • No, the Sealion flotilla is dead without a fight
    The RAF is exuberant

    Well played!

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Gibraltar to 110 Sea Zone
            6 bombers moved from Eastern United States to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 47 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 33 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Celebes from Japanese with 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 9 bombers, 1 cruiser and 1 destroyer
                Germans defend with 4 carriers, 6 fighters, 3 submarines, 2 tactical_bombers and 9 transports
                    Americans roll dice for 9 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 9/20 hits, 8.33 expected hits
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 4 carriers, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 2 : 5/12 hits, 6.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
                    3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 6 bombers in 110 Sea Zone, round 3 : 6/12 hits, 5.00 expected hits
                    Germans roll dice for 1 carrier, 6 fighters, 2 tactical_bombers and 9 transports in 110 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
                    6 bombers owned by the Americans lost in 110 Sea Zone
                    2 fighters owned by the Germans, 1 carrier owned by the Germans and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
                Germans win with 4 fighters and 9 transports remaining. Battle score for attacker is -4
                Casualties for Americans: 9 bombers, 1 cruiser and 1 destroyer
                Casualties for Germans: 4 carriers, 2 fighters, 3 submarines and 2 tactical_bombers
                4 fighters owned by the Germans forced to land in United Kingdom
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 30 Sea Zone to Hawaiian Islands
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 carrier moved from 50 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            4 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 5 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 3 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Chahar to Anhwe
            4 artilleries and 3 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    1 aaGun owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Anhwe
                Chinese attack with 4 artilleries, 1 fighter and 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/9 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            6 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Siam to French Indo China
            6 infantry moved from Burma to India
            1 artillery moved from Burma to India
            2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 2 bombers, 2 fighters and 1 tactical_bomber
                Germans defend with 9 transports
                    9 transports owned by the Germans lost in 110 Sea Zone
                British win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
                Casualties for Germans: 9 transports
            Battle in India
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 6 infantry in India, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in French Indo China, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to India
            1 aaGun moved from Yunnan to Szechwan
            1 infantry moved from Burma to Shan State
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Eire
            1 armour and 2 mech_infantrys moved from Egypt to Tobruk
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 3 infantry moved from Burma to India
            1 infantry moved from Burma to India
            1 infantry moved from Burma to India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.33
    Japanese regular : 0.33
    Germans regular : -1.17
    British regular : -0.50
    

    Savegame


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I dont like my situation at all even though this was a good result

    I don’t think I can remember a game where both players felt this way! Maybe it’s the map! 🤣

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i am away for two weeks now, so plenty of time for you to figure out crappy stuff

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Brown crap

    Been 19 days, I better move

    Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.

    I just found out it’s tomorrow night.

    If you could join us that would be A - mazing!


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Brown crap

    Been 19 days, I better move

    Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.

    I just found out it’s tomorrow night.

    If you could join us that would be A - mazing!

    that would be cool. it al depends on the time, I am on european standard time.

    By the way, you are schooling me here, not the other way around


  • @oysteilo

    By the way, you are schooling me here, not the other way around

    lol you are such a kind man
    I forgot about time zones

    Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    @oysteilo

    By the way, you are schooling me here, not the other way around

    lol you are such a kind man
    I forgot about time zones

    Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?

    all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out

    I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think


  • TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • That was a tough Italy move

    Scramble to 92??


  • And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!

    Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    NO SCRAMBLE

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36

    First 2 rounds reviewed by Crockett36 and me,
    It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.

    Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us


    And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!

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