PTV ArtofWar (Ax+12) v mikawagunichi (Al)


  • @ArtofWar1947 no scramble


  • @mikawagunichi

    40420-mika-It8.tsvg

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 30 PUs; 
            Italians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in Anglo-Egyptian Sudan
                Italians attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys
                British defend with 6 armour and 3 mech_infantrys
                    Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/18 hits, 6.50 expected hits
                    British roll dice for 6 armour and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/9 hits, 4.50 expected hits
                    4 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    3 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan
                    Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 6/14 hits, 5.83 expected hits
                    British roll dice for 5 armour in Anglo-Egyptian Sudan, round 3 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    5 armour owned by the British lost in Anglo-Egyptian Sudan
                Italians win, taking Anglo-Egyptian Sudan from British with 3 armour, 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 33
                Casualties for Italians: 6 infantry
                Casualties for British: 6 armour and 3 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Southern Italy
            4 fighters moved from Anglo-Egyptian Sudan to Egypt
            1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 100 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 100 Sea Zone to Egypt
            1 armour moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 fighters placed in Egypt
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British AA : -0.17
    British regular : -1.00
    
  • 2024

    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
    
        Combat - ANZAC
            Battle in Gilbert Islands
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 cruiser and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 Made one small edit, meant to have the US sub from 43 with the rest of the fleet in 37.


  • @mikawagunichi

    40420-mika-G9-scramble.tsvg

    Scramble to defend H-B and/or N-B?


  • @ArtofWar1947 No scrambles


  • @mikawagunichi

    40420-mika-G9.tsvg

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 19 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 fighter and 1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 fighter and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
            4 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 artilleries and 7 infantry moved from France to Holland Belgium
            2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Northern Belarus
            1 fighter and 1 infantry moved from Leningrad to Northern Belarus
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers
                Americans defend with 4 artilleries and 4 infantry
                    Germans roll dice for 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 6/19 hits, 8.00 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Holland Belgium, round 3 : 6/17 hits, 7.67 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 infantry
                Casualties for Americans: 4 artilleries and 4 infantry
            Battle in 93 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 93 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Northern Belarus
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Leningrad to 118 Sea Zone
            3 infantry moved from 118 Sea Zone to Finland
            3 armour and 3 mech_infantrys moved from Vyborg to Archangel
            1 fighter moved from Northern Belarus to Leningrad
            1 bomber moved from Northern Belarus to Germany
            1 aaGun, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            4 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
            1 artillery and 4 infantry moved from Leningrad to Archangel
            1 aaGun moved from Leningrad to Archangel
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Leningrad to Eastern Poland
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
            2 fighters and 2 tactical_bombers moved from Holland Belgium to France
            3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 submarine moved from 115 Sea Zone to 116 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Leningrad to Baltic States
            3 submarines moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            1 armour and 6 infantry placed in Germany
            1 armour and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Russians regular : 0.33
    Germans regular : -3.50
    British regular : -0.33
    
  • 2024

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 armour, 1 artillery, 16 infantry and 8 mech_infantrys moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 armour and 3 mech_infantrys moved from Stalingrad to Ukraine
            1 infantry moved from Kursk to Ukraine
            1 infantry moved from Northern Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Vologda to Novgorod
            7 artilleries and 48 infantry moved from Smolensk to Novgorod
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Smolensk to Novgorod
            1 infantry moved from Nenetsia to Vologda
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Urals
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,3,3
            Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mikawagunichi

    40420-mika-J9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Johnston Island to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
            1 infantry moved from Line Islands to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands
            1 fighter moved from 27 Sea Zone to 49 Sea Zone
            1 submarine moved from 66 Sea Zone to 11 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Northern Manchuria to Guam
            1 fighter and 1 tactical_bomber moved from Northern Manchuria to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Northern Manchuria to Anhwe
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangtung
            4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Guam, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kiangsi
                Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/10 hits, 4.17 expected hits
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Kiangsi, round 3 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                    3 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Gilbert Islands
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Gilbert Islands
                    2 infantry owned by the ANZAC lost in Gilbert Islands
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 7 Sea Zone to 33 Sea Zone
            1 fighter moved from Gilbert Islands to 33 Sea Zone
            1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 27 Sea Zone
            1 submarine moved from 7 Sea Zone to 27 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 4 submarines and 3 transports moved from 7 Sea Zone to 21 Sea Zone
            2 artilleries and 4 infantry moved from 21 Sea Zone to Fukien
            2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from Anhwe to 21 Sea Zone
            1 fighter moved from Kiangsi to Fukien
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Fukien
            1 fighter moved from Kwangtung to 21 Sea Zone
            1 tactical_bomber moved from Kwangtung to Fukien
            1 bomber moved from Anhwe to Fukien
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Amur to Yakut S.S.R.
            1 aaGun moved from Northern Manchuria to Southern Manchuria
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Japan
            1 bomber moved from Guam to Marianas
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
            1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,1
            Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.67
    Japanese regular : -2.00
    ANZAC regular : 0.67
    UK_Pacific regular : 0.00
    
  • 2024

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 21 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 marine moved from French Indo China to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
            1 destroyer moved from 107 Sea Zone to 105 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            10 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            3 destroyers and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
                Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
            Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • @ArtofWar1947 Just posting to note that I meant to move the sub from 21 during combat, not attack you’re entire fleet with it lol.


  • @mikawagunichi

    Clearly, it would not make sense for the US sub to attack.

  • 2024

    TripleA Manual Gamesave Post: UK_Pacific round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 21 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 marine moved from French Indo China to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
            1 destroyer moved from 107 Sea Zone to 105 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            10 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            3 destroyers and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
                Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
            Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Chahar
            2 infantry moved from Honan to Anhwe
            1 fighter moved from Tsinghai to Anhwe
            1 artillery and 6 infantry moved from Honan to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 3 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Anhwe to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 artilleries and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 32 PUs; 
            British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 28 PUs; 
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Kwangtung
            2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            2 fighters and 1 tactical_bomber moved from 126 Sea Zone to 127 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 harbour and 1 mech_infantry
                    British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 127 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 12 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 marines moved from French Indo China to 37 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 37 Sea Zone to 45 Sea Zone
            2 marines moved from 45 Sea Zone to Celebes
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 43 Sea Zone
            1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            3 fighters moved from 83 Sea Zone to Iraq
            1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from 83 Sea Zone to Trans-Jordan
            2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
            2 tactical_bombers moved from Eastern India to Trans-Jordan
            3 fighters moved from Trans-Jordan to Iraq
            1 submarine moved from 113 Sea Zone to 108 Sea Zone
            1 transport moved from 113 Sea Zone to 126 Sea Zone
            2 fighters and 1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Iraq
            1 artillery and 2 infantry placed in Southern Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,5,5
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,3,3,2,2,2,3,1,3,4,2,6,4,4,5,4,3,4,6,6,5,6,6,5,2
            UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in Eastern India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.17
    British regular : 1.83
    

    Savegame


  • @ArtofWar1947 Assumed no scramble to Kwangtung.


  • @mikawagunichi

    40420-mika-It9-intercept.tsvg

    Correct assumption regarding Kwangtung.

    Intercept SBR on Iraq mIC?


  • @ArtofWar1947 no intercept


  • @mikawagunichi

    40420-mika-It9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo-Egyptian Sudan to French Central Africa
                  Italians take French Equatorial Africa from French
                  Italians take French Central Africa from British
            1 armour moved from Anglo-Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Ethiopia to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Rhodesia
                  Italians take Belgian Congo from British
                  Italians take Rhodesia from British
            1 bomber moved from Southern Italy to Iraq
            7 fighters moved from Egypt to Iraq
    
        Combat - Italians
            Air Battle in Iraq
                Italians attacks with 8 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            2 artilleries and 2 mech_infantrys moved from Anglo-Egyptian Sudan to Egypt
            1 transport moved from 100 Sea Zone to 95 Sea Zone
            3 transports moved from 100 Sea Zone to 97 Sea Zone
            1 armour moved from Germany to Eastern Poland
            1 bomber moved from Iraq to Egypt
            7 fighters moved from Iraq to Egypt
    
        Place Units - Italians
            1 armour and 2 artilleries placed in Egypt
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

  • @ArtofWar1947 Looks like that gamesave file is still for the combat move


  • @mikawagunichi

    Also Post After Combat Move was not turned on, but autosave ‘before the battle’ should capture a combat move.


  • @ArtofWar1947 I am saying that game save is the same as the one you previously posted for the intercept decision. It’s not at the end of Italy’s turn. Do you have it saved locally that you are able to post or else we’ll need to edit the rest of Italy’s turn.

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