• @Colt45554 can you edit my aa gun in Bursa to Izmir? I forgot to move it on my turn… thanks!

  • '20

    Game History

    Round: 17
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Izmir: 1 AAGun
            EDIT: Removing units owned by Italians from Bursa: 1 AAGun
            EDIT: Turning off Edit Mode
            7 Infantrys and 3 Tanks moved from New Valley to Lower Egypt
            2 Adv.Fighters and 1 Fighter moved from Cairo to Lower Egypt
    
        Purchase Units - French
            French buy 1 Elite, 1 Fighter, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 2 Adv.Fighters, 1 Fighter, 7 Infantrys and 3 Tanks
                Italians defend with 2 ArmoredCars and 2 Infantrys
                    French roll dice for 2 Adv.Fighters, 1 Fighter, 7 Infantrys and 3 Tanks in Lower Egypt, round 2 : 3/13 hits, 4.00 expected hits
                    Italians roll dice for 2 ArmoredCars and 2 Infantrys in Lower Egypt, round 2 : 3/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians and 3 Infantrys owned by the French lost in Lower Egypt
                    French roll dice for 2 Adv.Fighters, 1 Fighter, 4 Infantrys and 3 Tanks in Lower Egypt, round 3 : 2/10 hits, 3.50 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Fighter, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 3 Infantrys
                Casualties for Italians: 2 ArmoredCars and 2 Infantrys
    
        Non Combat Move - French
            2 Adv.Fighters and 1 Fighter moved from Lower Egypt to Cairo
            3 Infantrys moved from French Equatorial Africa to Darfur
    
        Place Units - French
            1 Elite, 1 Infantry and 1 Tank placed in French Equatorial Africa
            1 Fighter placed in Churchill
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    French regular : -2.50
    

    fren-17.tsvg




  • @dawgoneit Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from Urumqi to C.Sinkiang
            1 Infantry moved from Anhwei to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Infantry moved from Anhwei to Shantung
                  Chinese take Shantung from Hisaichi
            2 Tanks moved from Chahar to Ningsia
            5 Infantrys moved from E.Qinghai to Hsining
            6 Infantrys and 1 Tank moved from Ningsia to E.Qinghai
            1 Tank moved from E.Qinghai to W.Qinghai
            3 Infantrys moved from Shensi to Ningsia
            1 Infantry moved from Suiyuan to Chahar
            1 Artillery moved from Shansi to Shensi
            1 Infantry moved from Shansi to Shensi
            1 Tank moved from Hunan to Szechwan
            3 Infantrys moved from Hunan to Anhwei
            2 Infantrys moved from Suiyuan to Shansi
            3 Tanks moved from Hupeh to Lanchow
            2 Infantrys moved from Hupeh to Shansi
            1 Artillery moved from Anhwei to Shansi
            1 Tank moved from Kwangsi to Hupeh
            1 Infantry moved from Anhwei to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Bunkers, 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 Bunker and 4 Tanks placed in Urumqi
            1 Bunker and 6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

  • 2024 '22 '19 '17 '15

    @Entek can you tell when you will be able to resume with hisaichi?

  • '20 '19 '18 '17 '16

    @Elrood I’ll be able to do it tomorrow as in Thursday

  • 2024 '22 '19 '17 '15

    @Entek Sounds good. It’s already Thursday morning in my longitudes. :-)

  • '20 '19 '18 '17 '16

    @Elrood

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            1 Bomber moved from Tokyo to 110 Sea Zone
            4 Adv.Fighters, 3 Fighters and 1 L.Fighter moved from 84 Sea Zone to 110 Sea Zone
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Infantry moved from Chita to Ayan
                  Hisaichi take Ayan from Russians
            2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 94 Sea Zone
            2 Fighters moved from 84 Sea Zone to Formosa
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Formosa
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Infantry moved from Peking to Chahar
            1 Adv.Fighter moved from 84 Sea Zone to Chahar
            2 Fighters moved from 84 Sea Zone to Chahar
            2 Fighters moved from Changchun to Kiangsi
            2 Adv.Fighters moved from 84 Sea Zone to Kiangsi
            2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shantung
            1 Fighter moved from 84 Sea Zone to Formosa
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 2x Factory, 1x Factory; Remaining resources: 42 PUs; 
            Hisaichi buy 3 Fighters and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 1 Infantry
                Anzac defend with 2 Infantrys
                    Hisaichi roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters and 1 Infantry in Kiangsi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Fighter owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 1 Infantry in Kiangsi, round 3 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Fighter
                Casualties for Anzac: 2 Infantrys
            Battle in 110 Sea Zone
                Hisaichi attack with 4 Adv.Fighters, 1 Bomber, 3 Fighters and 1 L.Fighter
                Anzac defend with 2 Destroyers and 7 Transports; Dutch defend with 2 Transports
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Bomber, 3 Fighters and 1 L.Fighter in 110 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Anzac roll dice for 2 Destroyers and 9 Transports in 110 Sea Zone, round 2 : 3/11 hits, 2.17 expected hits
                    1 Transport owned by the Dutch, 3 Transports owned by the Anzac and 3 Fighters owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    Anzac roll dice for 2 Destroyers and 5 Transports in 110 Sea Zone, round 3 : 3/7 hits, 1.50 expected hits
                    2 Transports owned by the Anzac and 3 Adv.Fighters owned by the Hisaichi lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    Anzac roll dice for 2 Destroyers and 3 Transports in 110 Sea Zone, round 4 : 0/5 hits, 1.17 expected hits
                    1 Transport owned by the Dutch and 1 Transport owned by the Anzac lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
                    Anzac roll dice for 2 Destroyers and 1 Transport in 110 Sea Zone, round 5 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in 110 Sea Zone
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Bomber and 1 L.Fighter in 110 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
                    Anzac roll dice for 1 Destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac and 1 Adv.Fighter owned by the Hisaichi lost in 110 Sea Zone
                Hisaichi win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 4 Adv.Fighters and 3 Fighters
                Casualties for Anzac: 2 Destroyers and 7 Transports
                Casualties for Dutch: 2 Transports
            Battle in 94 Sea Zone
                Hisaichi attack with 2 Adv.Fighters and 2 Fighters
                Americans defend with 1 S.Submarine
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Fighters in 94 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                1 S.Submarine owned by the Americans lost in 94 Sea Zone
                Hisaichi win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Formosa
                Hisaichi attack with 3 Fighters and 1 Infantry
                Anzac defend with 1 Artillery
                    Hisaichi roll dice for 1 Battleship in Formosa, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Fighters and 1 Infantry in Formosa, round 2 : 1/4 hits, 1.17 expected hits
                    Anzac roll dice for 1 Artillery in Formosa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Formosa
                Hisaichi win, taking Formosa from Anzac with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Artillery
    
        Non Combat Move - Hisaichi
            3 Fighters moved from Formosa to 84 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 94 Sea Zone to 84 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from Kiangsi to 84 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from Shanghai to 84 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Chahar to 84 Sea Zone
            1 Bomber moved from 110 Sea Zone to Bangkok
            1 L.Fighter moved from 110 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            3 Fighters placed in 84 Sea Zone
            3 Infantrys placed in Peking
            5 Infantrys placed in Changchun
            1 Infantry placed in Chita
    
        Turn Complete - Hisaichi
            Hisaichi collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Anzac regular : 0.67
    Hisaichi regular : -1.67
    

    His-17.tsvg


  • @Colt45554 UK is up!
    If anybody wants to do a 1v1 game of this let me know. I’m officially unemployed now so I have more time to play…


  • @captainwalker

    ah man, I would but leaving for weekend, maybe when I get back. I am not sure where we are in our series though in terms of who is up on wins


  • @Karl7 If I remember correctly, you won the first game of our second series. So there should be four more games?


  • '20

    Game History

    Round: 17
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 10 Sea Zone: 1 Submarine
            EDIT: Removing units owned by Russians from 11 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            3 Infantrys moved from Scotland to 11 Sea Zone
            3 Battleships, 4 Carriers, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 Infantrys, 11 Submarines, 12 T.Boats and 3 Transports moved from 11 Sea Zone to 10 Sea Zone
            2 Infantrys moved from 10 Sea Zone to Dublin
            1 Infantry moved from 10 Sea Zone to Northern Ireland
            4 Fighters moved from 11 Sea Zone to Northern Ireland
            3 Fighters moved from 11 Sea Zone to Dublin
            1 Bomber moved from Manchester to Dover
            2 Infantrys moved from Manchester to Dover
            1 Infantry moved from Wales to Dover
            2 Infantrys moved from Italian East Africa to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            6 Fighters moved from Cairo to Palestine
    
        Purchase Units - British
            British buy 4 Bunkers and 42 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Dublin
                British attack with 3 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Battleships in Dublin, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Dublin
                British win, taking Dublin from Germans with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Dover
                British attack with 1 Bomber and 3 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber and 3 Infantrys in Dover, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dover
                    British roll dice for 1 Bomber and 2 Infantrys in Dover, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Northern Ireland
                British attack with 4 Fighters and 1 Infantry
                Germans defend with 1 Infantry
                    British roll dice for 1 Battleship in Northern Ireland, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Northern Ireland
                British win, taking Northern Ireland from Germans with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Palestine
                British attack with 6 Fighters and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            6 Fighters moved from Palestine to W.Iran
            39 Infantrys and 8 Tanks moved from New Valley to Lower Egypt
            2 Infantrys moved from South Africa to Rhodesia
            2 Infantrys moved from Cape Town to South Africa
            1 Infantry moved from Italian East Africa to Nubia
            2 Infantrys moved from Equatoria to Darfur
            4 Fighters moved from Northern Ireland to 10 Sea Zone
            3 Fighters moved from Dublin to 10 Sea Zone
            1 Bomber moved from Dover to Manchester
            4 Infantrys moved from London to Wales
            4 Infantrys moved from London to Manchester
            1 Infantry moved from Delhi to Punjab
            8 Infantrys moved from Baluchistan to Rajputana
            12 Infantrys moved from Rajputana to Delhi
            2 Infantrys moved from Bombay to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Burma to Assam
            9 Infantrys moved from N.Thailand to Burma
            1 Infantry moved from Kweichow to Yunnan
            5 Infantrys moved from Mysore to Rajputana
    
        Place Units - British
            1 Bunker and 5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            1 Bunker and 8 Infantrys placed in London
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker and 6 Infantrys placed in Cairo
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            3 Infantrys placed in Italian East Africa
            2 Infantrys placed in Cape Town
    
        Turn Complete - British
            British collect 109 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : -1.17
    

    uk-17.tsvg

  • 2024 '22 '19 '17 '15

    @dawgoneit anzac is up


  • @Colt45554 b4a82984-f8fc-4e18-99fc-159338395651-Anzac 17.tsvg

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Infantry moved from Merauke to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from Northern Territory to 113 Sea Zone
            1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            3 Artillerys, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java
            1 Adv.Fighter moved from Port Moresby to Java
            1 Cruiser moved from 92 Sea Zone to 110 Sea Zone
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from British Borneo to East And South Borneo
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 3 Destroyers, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in East And South Borneo
                Anzac attack with 1 Infantry
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in East And South Borneo, round 3 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in East And South Borneo
                Anzac win, taking East And South Borneo from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Destroyers placed in 67 Sea Zone
            1 Bunker placed in West Papua
            1 Submarine placed in 113 Sea Zone
            1 Infantry placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.67
    

    5539e2dc-f824-4eab-8510-b192148d5496-Dutch 17.tsvg

    Game History

    Round: 17
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Dutch buy 3 Destroyers and 1 Elite; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            3 Destroyers placed in 110 Sea Zone
            1 Elite placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

  • 2024 '22 '19 '17 '15

  • '20

    Allies post their surrender. Good game! I am not in for the next one.

  • 2024 '22 '19 '17 '15

    @Colt45554 Thanks for the game Colt and other Allies!
    I enjoyed it a lot! But as the old klingon proverb goes: “War is much more fun when you’re winning”, I can only speak for myself.

    That I could move so freely was bought by the tremendous Allied resources going to fight Italy and Japan. Especially Japan suffered a lot and did not really achieve anything, but fought to keep what they had.

    Leading an unstoppable German Army surely feels great.

    Good game!


  • @Elrood

    I am up for next one.

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