PanzerStahl vs barnee EXP
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I ran out your Combats in local and the Arty boosted a Inf to 3 and the Oberst then boosted it to two 3’s which would be correct.
I’ll make a note of it in Notes. I would still go with Oberst 3 though in that situation as the boosted units are picked somewhat arbitrarily.
In this instance with the Arty it works but if no Arty and you had a Pnzrgrndr and 2 Inf and placed a 2, it wouldn’t.
2 for all Inf, 3 for anything that has something other than Inf but no Pnzr and 4 if at least 1 Pnzr.
Generally you want to try and have all your Armies with 1 Pnzr per Army by mid to late Game. Makes them the most effective obviously, but easier said than done in my experience :)
For instance
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@Panzerstahl-Helm I tried an Air Battle in Edit and it sadly doesn’t work. It asks for Attackers casualties first.
Too bad. Will have to be done with dicebot. Do you have any java coding skills ? Mine are basically non existent.
It might be something simple to fix is why I ask. Then again, maybe not.
Maybe I’ll try and compile the code again so i at least have a starting point. Idk, even if I found a fix it would be ignored by the triplea dictator.
Whatever, we’ll just have to work with what we have, although asvitkine on git been doing some fixes lately. He’s pretty cool.
You’d have todo a feature request at the triplea or git site if you were interested though and that will most likely be ignored too lol
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@Panzerstahl-Helm so in a hypothetical Air Battle using your Attack as an example:
Germany Attacks UK Fctry with 2 Bmbrs and 2 Ftr Ecrt
2 Escort @ A3 [dice 2d6<=3]
2 Bmbr @ 1 A1 [dice 2d6<=1]UK Defends with 2 Ftrs against the Fctry Attack
2 Intercpt @ 4 D4 [dice 2d6<=4]Germany Attacks AB with 2 Tacs
No Intercept
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2d6<=3: 6, 5; Hits: 0
2d6<=1: 5, 1; Hits: 1
2d6<=4: 4, 1; Hits: 2 -
@Panzerstahl-Helm so the 2 Escorts didn’t hit anything but the BadAss Commander of the Bmbr wing was able to allow his wingman to knock down a bloke inteceptor, although not before he got a kill on one of the Escorts and his wingman downed the other or did he ?
Jerry can take a Bmbr(s) or a Ftr(s)as casualties. If he takes the Ftrs, that leaves 2 Bmbrs A@1 against 1 Ftr D@4 or 1 Ftr A@3 1 Bmbr A@1 against 1 UK Ftr D@4 if he takes a Bmbr and a Ftr as a hit. Or he can have 2 Ftrs A@3 if he takes his Bmbrs as a hit or he can retreat.
UK can also retreat with his remaining Interceptor or continue to Defend his Sovereign’s Air Space.
The Attacker must declare his decision first. In this example Germany takes 1 Escort and 1 Bmbr as a loss and press the Attack.
Air Battle Rd 2
Germany
1 Ecrt @ A3 [dice 1d6<=3]
1 Bmbr @ A1 [dice 1d6<=1]UK
1 Intrcpt @ D4 [dice 1d6<=4] -
1d6<=3: 4; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=4: 5; Hits: 0 -
No hits as the experienced pilots from both sides mix it up.
Neither will retreat and the Air Battle continues.
Air Battle Rd 3
Germany
1 Ecrt @ A3 [dice 1d6<=3]
1 Bmbr @ A1 [dice 1d6<=1]UK
1 Intrcpt @ D4 [dice 1d6<=4] -
1d6<=3: 5; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=4: 4; Hits: 1 -
The RAF score another hit and the Luftwaffe none. Jerry takes a Ftr as a loss and retreats his Bmbr.
This would all be done at the End of CM and then edit the correct results before Combat. The Tacs will bomb the AB in normal Combat unopposed other than AA Fire.
That is how i see it playing out but it’s still new to me as well :) Too bad Edit doesn’t work. Whatever, you can go back and redo at any stage of the Battle with Dicebot a lot easier than Edit. :)
I know @The-Captain is busy with the Tournament, but I will ping him anyway. :)
When you get a chance Captain, will you verify the above is correct. End of CM is so the results can be edited before Combat in triplea.
Thanks
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@Panzerstahl-Helm yea so your Waffen Army needs to be Formed at the Start of CM in order to be Active.
It looks like you moved 1st Waffen from his Box to POL it needs to deploy with AG Center since it’s a part of it.
Your purchases would create Waffen 2 in G after 1st Place. Inf, Arty, Pnzrgrndr and Oberst. Before CM you would want to update Waffen 2 Obert in Germany to Oerst3 and use them to Attack POL.
No need to move to the Box as they are attacking that phase.
I will redo turn so you see the correct moves.
No worries :) Your first Game. We’re learning together :)
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@barnee ok, ubderstood reagrding the Waffen-Oberst and how to use them.
Regarding the SBR - I will go and change the target to factory only (so 2 bombers + 2 tacticals bombing factory only) I will also add the fighter who is attacking in SZ104 to make it 3 fighter as escort to London. This will make your descicion easier not to intercept. Only if that is ok for you. Otherwise I will keep it as it is.
Regarding the underground factory and taking damage - nit sure if that would overcomplicate the game. Underground factories are meant to be protected. In the area where I come from was a factory for torpedos drilled in the mountain. Pretty sure that even today no bomb will cause any harm to that factory.I am on the way to an event from the kibdergarten today, so i will complete my G5 only later on. Bit you will have my move when you get up. (what time is it no where you live anyways? )
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@Panzerstahl-Helm yea you can keep bombing raid on london as is.
I just finished recreating your CM. A ton of Edit as I was trying to be exact but should be close enough. :)
The big takeaway is the Formation of 2nd SS. You could use Edit during place and remove and Place to the box, but since CM coming up, I just left them in Germany and then moved 2nd Waffen Token in Edit .
So 2nd Waffen consists of Oberst3 ( will boost either Arty or Pnzrgrndr ) Inf, Pnzrgrndr and Arty. All Waffen of course :)
EXP Game 1 Stahl G 5 Redo Move Test.tsvg
I’m starting to fry heavily . 2:50 am here. Have a Fun day with your Family :)
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@Panzerstahl-Helm yea so the Tacs can’t Bomb the Fctry and they can’t Escort so, you can leave as is or i think you said another Ftr/Escrt ?
Either way, it’s still a pretty strong move as is but an extra Escort would help unless he’s going to africa :)
Sorry I’m gonna go regenerate. i hope 7of 9 will be too lol
P Out
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@Panzerstahl-Helm last one :)
Yea just leave SBR as is no scramble.
I was just trying to figure out how it would work with the example earlier, as in the past i defaulted to triplea mode but that isn’t rule compliant :)
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Hi barnee - what is the question that I must confirm ?
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Too many options, too little IPCs…
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 GermanUBoat, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 air_transport, 1 artillery, 1 bomber, 1 elite, 9 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Waffen_Oberst EDIT: Adding units owned by Germans to Germany: 1 Waffen_Oberst_3 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Army Group Centre: 1 aaGun EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Army Group Centre: 1 infantry EDIT: Turning off Edit Mode 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 1 waffen_infantry moved from Germany to Poland 1 artillery, 1 elite and 3 infantry moved from Germany to Poland EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Poland EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 German_Engineer, 2 armour, 3 artilleries and 4 infantry moved from Army Group Centre to Bessarabia EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Bessarabia EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Bessarabia 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Bulgaria 1 armour moved from Slovakia Hungary to Bulgaria 1 ArmyGroupCentre moved from Romania to Bessarabia 1 artillery, 9 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 artillery and 2 infantry moved from Holland Belgium to 110 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to United Kingdom 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom 1 tactical_bomber owned by the Germans killed by AA in United Kingdom Bombing raid in United Kingdom rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 13, airfield = 1 Battle in 104 Sea Zone Germans attack with 1 GermanUBoat and 1 tactical_bomber Americans defend with 1 destroyer Germans win with 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for Americans: 1 destroyer Battle in Bessarabia Germans attack with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 German_Engineer, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 7 armour, 4 artilleries, 13 infantry, 1 mech_infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ArmyGroupActive, 1 ArmyGroupCentre, 1 German_Engineer, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 7 armour, 4 artilleries, 13 infantry, 1 mech_infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Battle in Norway EDIT: Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber EDIT: British defend with 1 uk_para EDIT: 1 uk_para owned by the British lost in Norway EDIT: Germans takes Norway from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Battle in Bulgaria EDIT: Germans attack with 1 armour and 3 infantry EDIT: Russians defend with 1 russian_para EDIT: 1 infantry owned by the Germans lost in Bulgaria EDIT: 1 russian_para owned by the Russians lost in Bulgaria EDIT: Germans takes Bulgaria from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Battle in Poland EDIT: Germans attack with 1 2ndWaffenArmy, 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 1 elite, 3 infantry and 1 waffen_infantry EDIT: Russians defend with 3 russian_paras EDIT: 1 infantry owned by the Germans lost in Poland EDIT: 3 russian_paras owned by the Russians lost in Poland EDIT: Germans takes Poland from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9 EDIT: Recording Battle Statistics EDIT: Cleaning up after air battles Non Combat Move - Germans EDIT: Trigger Germans RemoveWolfpackSZ110: has removed 1 Wolfpack owned by Germans in 110 Sea Zone EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 2 bombers moved from United Kingdom to Western Germany EDIT: 1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan EDIT: 2 fighters moved from Western Germany to Southern Italy EDIT: 3 fighters moved from United Kingdom to 112 Sea Zone EDIT: 1 fighter moved from 112 Sea Zone to Western Germany EDIT: 1 tactical_bomber moved from United Kingdom to 112 Sea Zone EDIT: 1 tactical_bomber moved from Norway to 112 Sea Zone EDIT: 2 German_LCVs, 3 aaGuns and 1 waffen_infantry moved from Romania to Bessarabia EDIT: 1 air_transport and 1 infantry moved from Western Germany to Egypt EDIT: 1 Panzer_Grndrs moved from Southern France to Normandy Bordeaux 1 Rail moved from Germany to Denmark 1 Rail and 1 infantry moved from Denmark to Normandy Bordeaux 1 Rail moved from Germany to Denmark 1 Rail and 1 artillery moved from Denmark to Slovakia Hungary 2 GermanUBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Bessarabia to 1st Waffen EDIT: 1 Panzer_General3 and 5 armour moved from Bessarabia to 1st Panzer EDIT: 1 ArmyGroupActive moved from Bessarabia to Army Group Centre EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Bessarabia to Army Group Centre EDIT: 2 armour, 3 artilleries and 5 infantry moved from Bessarabia to Army Group Centre EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Arty and 1 waffen_infantry moved from Poland to 2nd Waffen EDIT: 1 Waffen_Oberst_3 moved from Poland to 2nd Waffen 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone Place Units - Germans 1 air_transport, 1 bomber and 1 infantry placed in Western Germany 2 infantry and 1 mine_unarmed placed in France 1 Panzer_Grndrs, 1 artillery, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany Germans undo move 3. 1 Panzer_Grndrs, 1 artillery, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany Germans undo move 2. 2 infantry placed in France 1 mine_unarmed placed in Germany Germans undo move 2. 1 artillery placed in France 1 Panzer_Grndrs, 1 elite, 6 infantry and 1 mine_unarmed placed in Germany 1 GermanUBoat placed in 112 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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Hi @The-Captain I have two.
Waffen Arty can’t support an Oberst inside a waffen Army but it can support Inf, Pnzrgrndr and Para Correct ?
So this would be the only times the Arty would need to deactivate ?
So unless you just had Panzers and Arty in the Army, probably rare occurrence, you wouldn’t need to deactivate the Arty.
However, if you had an Arty outside the Army with nothing to support, you’d need to deactivate.So a Waffen Artillery outside of a Waffen Army Cannot support Any Units inside the Army ?
The other is my example of an Air battle using dicebot a little earlier in this thread. Should start around here
https://www.axisandallies.org/forums/topic/40192/panzerstahl-vs-barnee-exp/143?page=6
Thanks
Hope the tournament going well :)
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@Panzerstahl-Helm Nice ! Everything looking Good ! :+1: Well except for you Bombing the hell out of the London Fctry :)
But that Badass in E POL is getting promoted by stalin. lol
I’ll try and have russia out in a bit
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@Panzerstahl-Helm Now that’s what I call some overflow lol
Just checking the odds. Needless to say, not in ivan’s favor lol
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Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Russians buy 5 1_PUs, 26 Army_Conscripts, 3 Russian_Rocketss and 1 elite; Remaining resources: 0 PUs; Place Units - Russians 2 1_PUs placed in Karelia 3 1_PUs placed in Soviet Far East Politics - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours and 3 usa_armour_lendleases EDIT: Adding units owned by Russians to Soviet Far East: 3 armour EDIT: Removing units owned by British from Karelia: 2 uk_fighters and 2 uk_fighter_lendleases EDIT: Adding units owned by Russians to Karelia: 2 fighters EDIT: Turning off Edit Mode Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 1_PUs owned by Russians in Soviet Far East Trigger Russians RemoveLendLeaseFee: has removed 2 1_PUs owned by Russians in Karelia Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 fighters and 3 infantry moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 2 fighters and 3 infantry Germans defend with 4 infantry Russians roll dice for 2 fighters and 3 infantry in Finland, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 fighters and 3 infantry in Finland, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 fighters and 2 infantry in Finland, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 tactical_bomber moved from Novgorod to Caucasus 1 armour moved from Caucasus to Iraq 2 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Karelia 2 fighters moved from Finland to Novgorod 1 fighter moved from Novgorod to Caucasus 3 mine_unarmeds moved from Bryansk to Western Ukraine 3 mine_unarmeds moved from Bryansk to Ukraine 1 elite moved from Rostov to Caucasus 1 elite moved from Bryansk to Rostov 1 infantry moved from Ukraine to Bryansk 1 elite moved from Western Ukraine to Ukraine 3 artilleries and 14 infantry moved from Western Ukraine to Bryansk 2 Russian_Rocketss moved from Russia to Bryansk 1 elite moved from Russia to Bryansk EDIT: 2 guard_infantrys moved from Russia to 2nd Corps EDIT: 1 infantry and 1 mech_infantry moved from 2nd Corps to Bryansk EDIT: 1 guard_infantry moved from Russia to 3rd Corps EDIT: 1 mech_infantry moved from 3rd Corps to Bryansk EDIT: 1 guard_infantry moved from Russia to 1st Corps EDIT: 1 mech_infantry moved from 1st Corps to Bryansk 2 guard_infantrys moved from Russia to Bryansk 1 armour moved from Urals to Russia 6 infantry moved from Novosibirsk to Vologda 1 Europe_Rail and 2 Rails moved from Russia to Soviet Far East 1 Europe_Rail, 2 Rails and 3 armour moved from Soviet Far East to Caucasus 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 aaGun moved from Karelia to Finland Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 3 russian_mine_Oranges EDIT: Removing units owned by Russians from Ukraine: 3 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 3 russian_mines EDIT: Turning off Edit Mode COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia 6 Army_Conscripts placed in Novgorod 3 Army_Conscripts placed in Volgograd 17 Army_Conscripts, 3 Russian_Rocketss and 1 elite placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 0.67
A few things going on.
COMMENT: 3 Orange LMs Armed in W UKR @ Bessarabia 3 LMs in UKR Armed @ Bessarabia
COMMENT: 5 PUs Edited to russia because the Changer LMs are negating 125 SZ ObjectiveI changed the composition of the Corps by adding Guard Inf.
Gave russia the SZ 125 Objective again.Think that’s got it all :)