dawgoneit Axis -VS- entek Allies TRS I'll get you this time.
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@dawgoneit Welcome back, glad to hear it!
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - British 3 Mech.Infs moved from Dheli to Bengal British take Nepal from Hisaichi 2 Fighters moved from sz66 to Bengal 2 B.Transports moved from sz66 to sz63 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys and 2 Infantrys moved from sz63 to E.India British take E.India from Hisaichi 2 Artillerys moved from Nagpur to E.India 3 Infantrys moved from Bhopa to Nepal 1 Transport moved from sz57 to sz49 1 Destroyer moved from sz57 to sz58 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 5 Infantrys and 1 Marine moved from Magadan to Yakutsk 1 Fighter moved from Moresby to sz58 Purchase Units - British British buy 4 Artillerys, 1 Fighter, 3 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 1 PUs; Combat - British Battle in Bengal British attack with 2 Fighters and 3 Mech.Infs Hisaichi defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 2 Tanks Hisaichi roll AA dice in Bengal : 0/2 hits, 0.33 expected hits British roll dice for 2 Fighters and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bengal, round 2 : 1/4 hits, 1.67 expected hits 1 Mech.Inf owned by the British lost in Bengal 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal British roll dice for 2 Fighters and 2 Mech.Infs in Bengal, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 2 Tanks in Bengal, round 3 : 1/2 hits, 1.00 expected hits 1 Mech.Inf owned by the British lost in Bengal 2 Tanks owned by the Hisaichi lost in Bengal British win, taking Bengal from Hisaichi with 2 Fighters and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for British: 2 Mech.Infs Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Tanks Battle in sz58 British attack with 1 Destroyer and 1 Fighter Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Fighter in sz58, round 2 : 1/2 hits, 0.83 expected hits 1 Destroyer owned by the British lost in sz58 1 Submarine owned by the Hisaichi lost in sz58 British win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Destroyer Casualties for Hisaichi: 1 Submarine Non Combat Move - British 1 Fighter moved from sz58 to Halma 2 Fighters moved from Bengal to sz66 1 Destroyer moved from sz64 to sz66 1 Destroyer moved from sz66 to sz56 2 Infantrys moved from Calcutta to C.India Place Units - British 3 Mech.Infs placed in Dheli 4 Artillerys and 2 Infantrys placed in Calcutta 1 Fighter and 1 Infantry placed in Moresby 1 S.Sub placed in sz49 Turn Complete - British British collect 55 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : 0.50 Hisaichi regular : 0.17 Hisaichi AA : -0.33
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Anzac 1 Infantry moved from Soem to sz57 1 Infantry and 1 S.Sub moved from sz57 to sz66 1 Infantry moved from sz66 to Malaya British take Malaya from Hisaichi 1 Infantry moved from Soem to sz57 1 Artillery moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61 1 Artillery and 1 Infantry moved from sz61 to N.S Anzac take N.S from Yamamoto 1 EarlyFighter moved from sz66 to Bengal 1 Infantry moved from Flores to sz50 1 Marine moved from Soem to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57 1 Infantry, 1 Marine and 2 T.Boats moved from sz50 to sz57 2 Artillerys, 3 Infantrys and 1 Marine moved from sz57 to Java 1 Transport moved from sz57 to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 1 Infantry moved from Darwin to Derby 2 Artillerys moved from Darwin to Derby 1 Submarine moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 2 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 3 Artillerys, 4 Infantrys and 1 Marine Hisaichi defend with 2 Artillerys Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi lost in Java Anzac roll dice for 3 Artillerys, 4 Infantrys and 1 Marine in Java, round 2 : 2/8 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 3 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Artillerys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 4 Transports moved from sz61 to sz66 Place Units - Anzac 2 Artillerys and 1 Infantry placed in W.Australia 1 S.Sub placed in sz37 1 Marine placed in Melbourne 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Anzac regular : -0.17 Hisaichi regular : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Americans 2 B.Transports moved from sz7 to sz3 1 Marine moved from Palana to sz3 7 Infantrys moved from Palana to sz3 2 B.Transports, 7 Infantrys and 1 Marine moved from sz3 to sz7 7 Infantrys and 1 Marine moved from sz7 to N.Japan 2 Artillerys, 3 Infantrys and 4 Tanks moved from Yakutsk to Vostok 4 Infantrys moved from Magadan to Yakutsk 1 Carrier and 4 Destroyers moved from sz20 to sz19 2 Marines moved from Pearl Harbor to sz25 2 Marines and 2 S.Subs moved from sz25 to sz19 2 Marines moved from sz19 to Wake 1 S.Sub moved from sz23 to sz11 1 Submarine moved from sz22 to sz9 1 B29 moved from San Francisco to Marcus 8 Infantrys moved from Alaska to sz4 2 B.Transports and 8 Infantrys moved from sz4 to sz7 2 Destroyers moved from sz4 to sz7 8 Infantrys moved from sz7 to N.Japan Purchase Units - Americans Americans buy 4 B.Transports, 1 Bunker, 1 Factory and 3 L.Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 2 Artillerys, 3 Infantrys and 4 Tanks Masaharu defend with 1 Infantry Americans roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Vostok, round 2 : 4/9 hits, 3.50 expected hits Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 2 Artillerys, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 2 B.Transports moved from sz14 to sz23 8 Infantrys moved from San Francisco to sz23 2 B.Transports and 8 Infantrys moved from sz23 to sz14 8 Infantrys moved from sz14 to Seattle 1 B.Transport moved from sz5 to sz6 1 B.Transport moved from sz5 to sz6 1 Infantry moved from Seattle to sz6 7 Infantrys moved from Seattle to sz6 2 B.Transports and 8 Infantrys moved from sz6 to sz5 8 Infantrys moved from sz5 to Alaska Place Units - Americans 2 B.Transports placed in sz4 2 L.Fighters placed in Pearl Harbor 2 B.Transports placed in sz25 1 L.Fighter placed in San Francisco Americans undo move 3. Americans undo move 3. 1 B.Transport placed in sz19 1 L.Fighter placed in Hilo 1 B.Transport placed in sz23 1 Factory placed in Marcus 1 Bunker placed in N.Japan Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Masaharu regular : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 8 Combat Move - Russians 1 Infantry moved from Irkutsk to Quingdao 1 Elite and 2 Infantrys moved from Ulaan Ude to Jinan 6 Infantrys and 2 Mech.Infs moved from Ulaan Ude to Quingdao 2 Mech.Infs moved from Tulun to Quingdao 1 Fighter moved from Achinsk to Ulaan Ude Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 7 Infantrys and 4 Mech.Infs Masaharu defend with 1 Infantry Russians roll dice for 7 Infantrys and 4 Mech.Infs in Quingdao, round 2 : 5/11 hits, 3.17 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 7 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 1 Elite and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 Elite and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 6 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 8 Infantrys moved from Kaask to Tulun 2 Infantrys moved from Kyzyl to Kaask 1 Infantry moved from Achinsk to Kyzyl 2 Mech.Infs moved from Achinsk to Tulun 1 Elite and 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Yakutsk to Vostok Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 2.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Xining to Ming Jong 1 Infantry moved from Xining to Nancheng 1 Marine moved from Tsingnan to Sikang 1 Infantry moved from Tsingnan to Sikang 1 Infantry moved from Quyan to Cheng 1 Infantry moved from Gansu to Szechwan 1 Elite moved from Gansu to Szechwan 1 EarlyFighter moved from Gansu to Szechwan 2 Mech.Infs moved from Tsingnan to Gansu 7 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Gobi to Tsingnan 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Tank moved from Urumal to Gobi 1 Infantry moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 EarlyFighter, 1 Elite and 1 Infantry Yamamoto defend with 1 Tank Chinese roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Szechwan 1 Tank owned by the Yamamoto lost in Szechwan Chinese win, taking Szechwan from Yamamoto with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Sikang Chinese attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Tankette Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Infantry and 1 Marine in Sikang, round 3 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Yamamoto lost in Sikang Chinese win, taking Sikang from Yamamoto with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Tankette Non Combat Move - Chinese 1 EarlyFighter moved from Szechwan to Gansu Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Chinese regular : 0.00
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