@Private-Panic You’re up as Italy/Arabs.
NML 1914 Team Game 9
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@dawgoneit I will be on vacation starting tomorrow until next weekend. If france/serbia move today I cando Austria, else you will have to wait… or someone else does it.
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@elrood
Game HistoryRound: 5 Research Technology - France France spend 5 on tech rolls France roll 4,5 and gets 0 hits Combat Move - France 2 colonials moved from Franche-Comte to Alsace 1 fighter moved from Champagne to Alsace 1 infantry moved from Congo to Rwanda France take Rwanda from Germany Purchase Units - France France buy 4 colonials, 2 field_guns, 1 gas, 2 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Alsace France attack with 2 colonials and 1 fighter Germany defend with 1 infantry France roll dice for 2 colonials and 1 fighter in Alsace, round 2 : 1/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Alsace France win, taking Alsace from Germany with 2 colonials and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France 1 field_gun moved from Franche-Comte to Champagne 1 fighter moved from Alsace to Franche-Comte 1 infantry moved from Burgundy to Champagne 2 heavy_guns and 9 infantry moved from Paris to Champagne 1 transport moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 field_gun and 1 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 field_gun moved from Belgium to Champagne 1 field_gun and 1 infantry moved from Sea Zone 15 English Channel to Belgium 1 infantry moved from Champagne to Belgium 3 colonials moved from Piedmont to Rhone 1 field_gun moved from Marseilles to Rhone 1 aaGun and 1 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial and 1 infantry moved from Lower Algeria to Algeria 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 2 cavalrys moved from Uganda to Lower Egypt 1 infantry moved from Madagascar to Sea Zone 77 Indian Ocean 1 infantry and 1 transport moved from Sea Zone 77 Indian Ocean to Sea Zone 73 Arabian Sea 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry moved from Sea Zone 73 Arabian Sea to Oman 1 battleship and 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 battlecruiser and 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez Place Units - France 2 trenchs placed in Champagne 2 colonials and 1 trench placed in Tobruk 2 colonials placed in Algiers 1 heavy_gun and 2 infantry placed in Marseilles 1 gas and 2 infantry placed in Brittany 2 field_guns, 1 heavy_gun and 5 infantry placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 France regular : -0.17
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@elrood
Game HistoryRound: 5 Purchase Units - Serbia Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 3 PUs; Non Combat Move - Serbia Place Units - Serbia 1 heavy_gun, 1 infantry and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 11 PUs; end with 14 PUs
Combat Hit Differential Summary :
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@elrood use this file…made a ncm edit 39847_ser5 edit.tsvg
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CP decide if you want to take Elrood’s turn as Austria or wait for him.
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i dont mind waiting
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Me neither. I think Seb has started well and deserves to do his next go.
Still no internet here for us at home in Hereford . -
@witt is somebody going to do Austria?
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@captainwalker Sorry for the delay. stuff came up, but I am at home now again.
Game History
Round: 5 Research Technology - Austria Austria roll 4,6,3 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover War Bonds Combat Move - Austria 1 infantry moved from Baranya to Belgrade 1 field_gun and 4 infantry moved from Transylvania to Belgrade 1 field_gun and 1 infantry moved from Serbia to Belgrade 1 fighter moved from Serbia to Belgrade 1 infantry moved from Serbia to Belgrade Purchase Units - Austria Austria buy 2 field_guns, 4 heavy_guns, 14 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Belgrade Austria attack with 2 field_guns, 1 fighter and 7 infantry Serbia defend with 1 Factory, 1 heavy_gun and 5 trenchs Austria roll dice for 2 field_guns, 1 fighter and 7 infantry in Belgrade, round 2 : 1/10 hits, 2,67 expected hits Units damaged: 1 trench owned by the Serbia Serbia roll dice for 1 heavy_gun and 5 trenchs in Belgrade, round 2 : 0/1 hits, 0,67 expected hits Austria roll dice for 2 field_guns, 1 fighter and 7 infantry in Belgrade, round 3 : 4/10 hits, 2,67 expected hits Units damaged: 4 trenchs owned by the Serbia Serbia roll dice for 1 heavy_gun and 5 trenchs in Belgrade, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Austria lost in Belgrade Austria roll dice for 2 field_guns, 1 fighter and 6 infantry in Belgrade, round 4 : 0/9 hits, 2,50 expected hits Serbia roll dice for 1 heavy_gun and 5 trenchs in Belgrade, round 4 : 0/1 hits, 0,67 expected hits Austria roll dice for 2 field_guns, 1 fighter and 6 infantry in Belgrade, round 5 : 4/9 hits, 2,50 expected hits Serbia roll dice for 1 heavy_gun and 5 trenchs in Belgrade, round 5 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Austria and 4 trenchs owned by the Serbia lost in Belgrade Austria roll dice for 2 field_guns, 1 fighter and 5 infantry in Belgrade, round 6 : 1/8 hits, 2,33 expected hits Serbia roll dice for 1 heavy_gun and 1 trench in Belgrade, round 6 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Austria and 1 trench owned by the Serbia lost in Belgrade Austria roll dice for 2 field_guns, 1 fighter and 4 infantry in Belgrade, round 7 : 1/7 hits, 2,17 expected hits Serbia roll dice for 1 heavy_gun in Belgrade, round 7 : 1/1 hits, 0,67 expected hits 1 heavy_gun owned by the Serbia and 1 infantry owned by the Austria lost in Belgrade Austria win, taking Belgrade from Serbia with 2 field_guns, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Austria: 4 infantry Casualties for Serbia: 1 heavy_gun and 5 trenchs Non Combat Move - Austria 2 field_guns, 2 heavy_guns and 2 infantry moved from Venice to Milan 2 field_guns and 5 infantry moved from Trieste to Venice 3 field_guns, 2 heavy_guns and 7 infantry moved from Albania to Macedonia 1 infantry moved from Montenegro to Albania 3 infantry moved from Hungary to Transylvania 1 infantry moved from Milan to Venice 1 fighter moved from Belgrade to Galicia Place Units - Austria 1 trench placed in Milan 4 heavy_guns placed in Venice 1 trench placed in Venice 1 trench placed in Milan 1 trench placed in Albania 1 trench placed in Bessarabia 2 field_guns and 4 infantry placed in Trieste 6 infantry placed in Galicia 4 infantry placed in Hungary 1 trench placed in Milan Activate Technology - Austria Austria activating War Bonds Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 91 PUs; end with 91 PUs Austria collect 6 PUs from War Bonds; end with 97 PUs
Combat Hit Differential Summary :
Serbia regular : 0,00 Austria regular : -3,83
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@Private-Panic Italy is up
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@Private-Panic Elrood didn’t use Walker’s edited Serb game file, which moved Serb cruiser to join combined Med fleet off Cairo. Please make that edit and also move your Italian fleet there.
It’s a shame Belgrade couldn’t receive reinforcements and continue to hold off the Austrians. But it would just have prolonged the inevitable and hastened the fall of Greece.
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@fmerwinrommel @Private-Panic 39847_aus5_editedSerbs.tsvg
I edited the cruiser myself, and PP can resume with that file. -
What international disaster happened when the waiter dropped the Thanksgiving platter? It was the destruction of China, the downfall of Turkey and the overthrow of Greece. :blush:
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Game History
Round: 5 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 4,4 and gets 0 hits Purchase Units - Italy Italy repair damage of 2x Factory; Remaining resources: 23 PUs; 2 techTokens; Italy buy 2 heavy_guns, 2 infantry and 2 trenchs; Remaining resources: 1 PUs; 2 techTokens; Non Combat Move - Italy Turning on Edit Mode EDIT: Changing ownership of British East Africa from Germany to Britain EDIT: Turning off Edit Mode 1 infantry moved from Latium to Tuscany 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 3 heavy_guns moved from Piedmont to Tuscany 1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean Place Units - Italy 2 trenchs placed in Tuscany 2 heavy_guns and 1 infantry placed in Piedmont 1 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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I did an edit to strafe BEA with my Italian cav, which I had forgotten to do. I hope that is okay. If not then Turkey should feel free to undo it. Cheers!
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Game History
Round: 5 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 3,1,2 and gets 0 hits Combat Move - Turkey Turkey loses 0 PUs for violating Bahrains neutrality. 1 infantry moved from Al-Dammam to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Bahrain Turkey take Bahrain from Neutral Purchase Units - Turkey Turkey buy 3 infantry, 2 submarines and 5 tanks; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Non Combat Move - Turkey 1 infantry moved from Mesopotamia to Al-Dammam 2 infantry moved from Syria to Mesopotamia 1 infantry moved from Hejaz to Yemen 1 infantry moved from Hejaz to Arabia 10 cavalrys, 1 field_gun, 1 heavy_gun and 3 infantry moved from Hejaz to Sinai 3 field_guns and 4 infantry moved from Palestine to Sinai 2 fighters moved from Palestine to Sinai 5 tanks moved from Damascus to Sinai 4 tanks moved from Mecca to Sinai 1 cavalry moved from Yemen to Sinai 1 infantry moved from Dardanelles to Smyrna 1 infantry moved from Smyrna to Syria 1 infantry moved from Bulgaria to Dardanelles 1 heavy_gun moved from Macedonia to Bulgaria 1 battlecruiser, 1 battleship, 3 cruisers, 1 destroyer and 10 submarines moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete Place Units - Turkey 5 tanks placed in Damascus 3 infantry placed in Mecca 2 submarines placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
turk-5.tsvg -
@Witt 39847 Brit 5 Dairy Raid on G.tsvg
Round: 5 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 1,3 and gets 0 hits Combat Move - Britain 1 infantry moved from England to Sea Zone 15 English Channel 2 field_guns and 1 infantry moved from London to Sea Zone 15 English Channel 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 battlecruiser, 2 battleships, 5 cruisers, 2 destroyers, 1 field_gun, 1 infantry, 10 submarines and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 field_gun and 1 infantry moved from Sea Zone 13 Skagerrak to Denmark 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holstein 1 destroyer and 2 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf Purchase Units - Britain Britain buy 2 cavalrys, 1 destroyer, 8 infantry, 3 submarines and 7 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Sea Zone 72 Persian Gulf Britain attack with 1 destroyer and 2 submarines Turkey defend with 1 cruiser and 1 transport; Germany defend with 2 submarines Britain roll dice for 2 submarines in Sea Zone 72 Persian Gulf, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Germany lost in Sea Zone 72 Persian Gulf Britain roll dice for 1 destroyer in Sea Zone 72 Persian Gulf, round 2 : 1/1 hits, 0.33 expected hits Turkey roll dice for 1 submarine in Sea Zone 72 Persian Gulf, round 2 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 72 Persian Gulf, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Britain and 1 submarine owned by the Germany lost in Sea Zone 72 Persian Gulf Britain roll dice for 1 submarine in Sea Zone 72 Persian Gulf, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain roll dice for 1 destroyer in Sea Zone 72 Persian Gulf, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 24 Casualties for Germany: 2 submarines Casualties for Britain: 1 submarine Casualties for Turkey: 1 cruiser and 1 transport Battle in Denmark Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Denmark, round 2 : 2/2 hits, 1.33 expected hits Germany roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Holstein Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Holstein, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 infantry in Holstein, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Holstein Britain win, taking Holstein from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 colonial and 1 field_gun moved from Iceland to Sea Zone 19 North Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea 1 colonial and 1 field_gun moved from Sea Zone 17 Norwegian Sea to Norway 1 colonial moved from New Mexico to Chihuahua 1 cavalry and 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 colonial moved from Gujarat to Sea Zone 73 Arabian Sea 1 cavalry, 1 colonial, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 cavalry, 1 colonial and 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 3 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 1 infantry moved from Congo to Uganda 1 cavalry moved from Northern Rhodesia to Western Sudan 1 cavalry moved from Northern Rhodesia to Uganda 3 cruisers moved from Sea Zone 84 Andaman Sea to Sea Zone 79 Arabian Sea Place Units - Britain 3 infantry and 3 trenchs placed in Belgium 1 submarine placed in Sea Zone 16 North Sea 2 submarines placed in Sea Zone 70 Eastern Mediterranean 3 trenchs placed in Cairo-Suez 2 infantry placed in Bombay 1 destroyer placed in Sea Zone 73 Arabian Sea 1 infantry placed in Goa 2 cavalrys placed in Calcutta 2 infantry placed in Cape Town 1 trench placed in Guadalcanal Turn Complete - Britain Britain collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germany regular : 0.33 Turkey regular : 0.33 Britain regular : 1.83
Finally eliminated the CP fleet in Persian Gulf.
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Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 6,3 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover industry Combat Move - Communists 1 cavalry and 1 field_gun moved from Irkutsk to Buryatia 6 cavalrys and 4 field_guns moved from Irkutsk to Bratsk 3 conscripts and 3 field_guns moved from Aldan to Bratsk Purchase Units - Communists Communists buy 5 conscripts and 4 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Buryatia Communists attack with 1 cavalry and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 cavalry and 1 field_gun in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Buryatia Communists win, taking Buryatia from Russia with 1 field_gun remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Battle in Bratsk Communists attack with 6 cavalrys, 3 conscripts and 7 field_guns Russia defend with 1 conscript Communists roll dice for 6 cavalrys, 3 conscripts and 7 field_guns in Bratsk, round 2 : 5/16 hits, 4.50 expected hits Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 6 cavalrys, 3 conscripts and 7 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 5 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 2 conscripts and 1 field_gun placed in Irkutsk 3 conscripts and 3 field_guns placed in Yakutsk Activate Technology - Communists Communists activating industry Turn Complete - Communists Communists collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Communists regular : 0.83 Russia regular : 0.67
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Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 destroyers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Texas to Chihuahua 2 cavalrys and 2 gass moved from New Mexico to Chihuahua 1 field_gun and 1 infantry moved from Louisiana to Texas 1 field_gun and 1 infantry moved from Florida to Sea Zone 36 Straits of Florida 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Texas 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 cruiser and 1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 52 Mid Atlantic Purchase Units - USA USA buy 4 cavalrys, 1 cruiser, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Non Combat Move - USA 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 147 Gulf of California to Sea Zone 145 Pacific Ocean 1 infantry moved from Great Plains to Texas 1 infantry moved from Missouri to Great Plains 1 field_gun and 1 infantry moved from Atlanta to Arkansas Place Units - USA 1 transport placed in Sea Zone 29 Mid Atlantic 4 cavalrys placed in Charleston 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in Sea Zone 147 Gulf of California 1 destroyer placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA rolls : 0.00
Ugh… apparently I forgot to save before I closed, so I’ll recrate my turn and post. I’m going to not roll the Tech die and edit out the 5 ipc. Is there a way to add the die? if so, can someone do that for me?