Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst yea you do it in the xml to change to land after you make your new tty.

    So I added up our number of spaces needed and we’d have plenty of room to put G in the impassable part of Greenland and then above siberia for the soviets.

    We could throw Germany’s Desert Army South too. We give the Boxes to Changer and make his Country White so the Arctic still looks cool.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst actually USA and Canada plenty big to stick there boxes. Just throw russia in the northern central TTys that got plenty of space. G to Greenland and S pacific i’d say and were there.

  • 2023 '22 '21 '20 '19 '18

    well i thought I had it. The centers worked I checked centers.txt and 1st Waffen was in there. then I ran polygrabber
    Screenshot from 2023-04-18 20-17-52.png

    but I didn’t notice till the second time that the prompt asking me “1st Waffen” never came up. I checked polygons and it wasn’t in there.

    when I ran it the first try I got this
    Screenshot from 2023-04-18 20-20-41.png

    lol

    @Black_Elk any ideas ? :) I’ll try it again and be more meticulous with every step. Centers worked easy so I just blazed ahead lol

    Heres hoping 3rd times a charm :)


  • @Black_Elk @barnee

    Discovered another one! Here, sz 34 and sz 44 shouldn’t be adjacent. This one looks a bit tougher to fix though.

    a7513211-6ec5-429e-a8bb-d2e61a451fdd-image.png


  • Found one more in China. Tsinghai and Suiyuyan have an invisible impassable mountain range :)
    4b105729-b924-4acb-8652-185d44a11d0f-image.png

    They should not be connected.


  • Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 Japan_destroyers, 2 armour, 1 artillery, 1 elite and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 artillery and 3 infantry moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Malaya to Shan State
            2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 43 Sea Zone
            1 Japan_destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Java
    
        Combat - Japanese
            Battle in Philippines
            Battle in Celebes
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Philippines from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 Fortification and 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0,50 expected hits
                    1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 Fortification and 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 aaGun; Chinese defend with 3 infantry
                    British roll AA dice in Yunnan : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,17 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated
                Chinese win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
                Casualties for British: 1 aaGun
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 Japan_destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 Japan_destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 Fortification, 1 aaGun and 1 infantry
                    ANZAC roll AA dice in Java : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,33 expected hits
                    ANZAC roll dice for 1 Fortification, 1 aaGun and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 Fortification owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 Fortification, 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in French Indo China
            2 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 tactical_bomber moved from Borneo to 44 Sea Zone
            1 fighter moved from Java to 44 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 bomber moved from 41 Sea Zone to Siam
            1 bomber moved from Yunnan to Siam
            1 fighter and 1 tactical_bomber moved from Shan State to Siam
            2 infantry moved from Kwangtung to Kwangsi
            2 Rails moved from Kiangsu to Korea
            2 Rails and 2 infantry moved from Korea to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Shan State to French Indo China
            2 transports moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 Japan_destroyers placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 infantry placed in Shantung
            1 artillery, 1 elite and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Korea: 1 Japanese_LCV
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 55 PUs
            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Americans regular : -0,17
    Japanese regular : 2,67
    British AA : 0,50
    ANZAC AA : -0,50
    ANZAC regular : -1,00
    British regular : -1,17
    

    Exp Game 2 J3.tsvg

    Those Chinese are tougher than tough… now it’s their turn to get drunk in Yunnan!

    Hope you can’t destroy my transports in sz 19… checked if the US bomber was around but couldn’t find it lol.


  • @barnee Thanks for letting me know about the threads by @Black_Elk. I didn’t know these existed! I’ve always wanted to dive into map-making, but I never got to understand how it works. I will certainly take a look at them, and I hope I can be of any assistance to you in this project. It would be so great if the separate Army Areas would work out, cool you are busy with it already :)

    I think I will read through the thread “how to make units” first, and I’ll try to make a nice-looking token for the Panzer/Tank armies.


  • @victoryfirst Nice work! OK, another pair of corrections to make ASAP haha. I’ll get a fix for those going tonight. Should be a little faster this time to adjust in GIMP since I saved it out in layers the other day. Far as I know, this is the first actual game to be played using the new map design, so I guess it makes sense that I’d have missed the forest from the trees more than once here lol. Part of the charm of trying to make a couple maps from the same basic projection simultaneously hehe. I think I got a ready solution for the sz 34/44 and Tsinghai connect. Making the base adjustments now. Should have something for ya in a few hours.

    Thanks again for the finer toothed comb! We’ll get it dialed :)


  • OK back in business. Readiest solution was basically just to enlarge Kansu, since the center of the board has a fair of distortion anyway, few more places for units in that TT now, which probably works out well enough. For the sea added a lip where the connections were off. Hopefully does the trick.

    d968db5e-6829-4eb0-9634-69f5c581b385-image.png

    For adding inset boxes for the expansion map, probably easiest would be to expand the canvas and but a grid of rectangles along the top/bottom. I can give that a crack sometime this weekend. To get the those spots to do what you want might need a bit of xml work. Like depending on if you want the squares to be mobilization boxes, or overflow boxes like false tiles. The difference would be in how you set up the connections, whether it takes an actual movement go between the box and the associated tile, or if the box is meant to be the same tile if that makes sense.

    I’ll shoot ya the updated materials in a sec


  • Here’s a baseline with some rectangles added at the top/bottom. There are 11 of each. Not sure if something like that is what you had in mind, it just expands the height to 6000px. You could arrange/assign them however, just wanted to get you something simple to riff on.

    https://www.dropbox.com/s/aox5xnthi8ctu1g/baseline_uhd_global_1940_new_4-19 - Exp.png?dl=0

    Hopefully the map is good to go, but keep an eye. Have fun!

  • 2023 '22 '21 '20 '19 '18


  • @black_elk @barnee

    This map looks great! Isn’t this exactly what we want, @barnee ?
    If we count up everything:

    Armies:
    Germany:
    (3 Panzer Armies)
    4 Waffen-SS Armies
    1 Desert Army

    Soviet Union:
    (2 Tank Armies)
    3 Soviet Army Corps

    United States:
    (2 Tank Armies)
    1 Desert Army

    United Kingdom:
    (1 Tank Army)
    1 Desert Army
    1 D-Day Army

    Army Groups:
    Germany:
    3 Army Groups

    Soviet Union:
    2 Army Groups

    United States:
    1 Army Group

    Alright, long story short, the minimum amount of boxes we need is 17. The Tank Army boxes aren’t really necessary, since it is always clear what’s in them. If we do include them, we come out with 25 boxes.

    In any case, 11 will not be enough, so I propose we should add boxes to the sides of the map too. It does look much better than placing the boxes in the North and South Pole IMO, which is I think harder, but it also looks messier. What do you think, barnee?


  • @victoryfirst I forgot to put the updated place in. I’ll send it in a bit

    Those boxes will be more than enough. there 1000 pixels wide I’m not sure how tall for sure but he said you can fit the entire roster into one :)

    Will fine tune it


  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst I’m not sure if I can get a turn off tonight. Starting to fry. Be tomorrow latest


  • @victoryfirst if you need more boxes I can subdivide them more or change the dimensions. It’s possible to add boxes along the sides, but to do that you’d have to turn the map wrap off in the map.properties. Otherwise you would have a column of rectangles interrupting the wrap, cause they’d appear where the two sides of the board meet in North America. Reason it works at the top/bottom is cause the map wrap is horizontal, so the effect is less pronounced. Basically the boxes just repeat if a row, but if you do columns then have the map edge to deal with. It’s possible to turn the wrap off for any map in the properties if you want to lock it. In that case for the current map West Coast USA would be on the right, and East would be on the left, and to move a unit across that divide you’d have to click to the other side of the board to each, if that makes sense. I think most would probably be used to the map wrap for a global type map, whereas for the Europe or Pacific theater maps they’d be more used to the no wrap. Just depends what you’re after. Let me know and I’ll try to knock something together for you. Thanks again for finding those errors! It definitely helps to have a fresh pair of eyes. I swear I’ve been staring at the thing for weeks and weeks thinking it was dialed, but then bingo missed a connect hahah. Well hopefully closer now! :)

    Catch you next time


  • So what I did was to give you 24 boxes on the baseline, 12 at the top 12 at the bottom. I just assigned them greek letters for names so alpha is top left, omega bottom right, like the Iliad hehe. They’re about 160px tall by 925px wide so hopefully enough room to get something going. 160 was about as tall as I could manage without cutting off some of those sea zones, but should be enough to house a several units or icon graphics I’d think. I just cropped into the map rather than extending the canvas so we wouldn’t didn’t have to redo all the centers, the map is the same dimensions. I fixed all the polygons and added the centers, but the labels you’d want to move out of the way for some of the sea zones that gotten eaten at the bottom/top (I’d just raise em all like 200 px and you should be fine.) Here’s an example near the top. When you know how you want them assigned, like who owns the TT how it gets colored up and connected then we can just make a relief for that part. Currently shows the base through. Looks like this just so you can see the space relative to the units. You could put any image or graphic into the relief if there some kind of decorative organization/motif you’re after, but just figured I’d get you started with the big blocks

    :)

    902bb278-1ab2-47bc-b570-707e5189e157-image.png


  • oh also just for comparison this image is 160px tall so you can kinda figure however many per box, or doing a more horizontal orientation. Most of the units are 54 px tall so basically 2 or 3 rows.

    d98a4fde-94bb-4a48-9ee6-71aed7a6c98b-image.png
    9f0fd52d-c0b8-4582-83aa-c669e06ed640-image.png

    93c4d671-ea18-4302-a643-6300358eb3d7-image.png


  • @black_elk

    Thanks for the info. Wow, this looks really good, to be honest. A normal army contains max 4 different types of units, so that’ll fit easily in a box. For the Army Groups, we can simply add tokens to represent the armies, and then the 10 combat units could be added as well. Also, the D-Day box could contain a lot of different units too. Will all of them fit in the box?

    @barnee , do you want to have boxes for the Tank armies as well?

    I was thinking, and in my opinion, it is better to include boxes for the Tank armies. This way you can quickly see if the army is empty or not. Otherwise, you have to be looking at the map to find a little token :)

    We do need one more box too (25). I guess we can put the German and Soviet Armies on top, that’ll total 13. The US and UK armies and the Army groups can fit on the bottom, which will take up 12 boxes.
    On the top, the first 8 boxes can be colored in Germany Color. The other 7 Soviet. Then, at the bottom, the first three boxes US, the next three UK, and lastly three more boxes in Gray, Red, and Green for the AGs.

    Barnee, what are your thoughts? Do you agree with this?

    I’ll try to make some nice-looking tokens that represent the Armies. Do you want them to be small or big?

    So cool that this idea is possible! It would be great if we can get this to work :muscle:

    Also, thanks for the fixes Black Elk. You solved it very nicely. Now I realize how distorted the original G40 map actually is. On a realistic map, the same area connections look a bit weird!


  • @black_elk

    Yeah, adding boxes to the sides will mess up the wrap, I did not realize that. Thanks for pointing that out. Boxes at the top and bottom will work out much better indeed!

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