TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 9 Movement Reset - AlliedFighters AlliedFighters collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 EarlyFighter moved from Bengal to N.French I.
1 Infantry and 1 Tank moved from Burma to N.French I.
3 EarlyFighters moved from Malaya to N.French I.
1 Artillery and 2 Infantrys moved from Bikaner to Punjab
1 EarlyFighter moved from Bhopa to Punjab
1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
2 Transports moved from sz64 to sz63
1 Artillery moved from C.India to sz63
1 Artillery moved from E.India to sz63
2 Infantrys moved from Calcutta to sz63
2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to sz64
2 Artillerys and 4 Infantrys moved from sz64 to Burma
1 Artillery moved from Bengal to Burma
1 Tank moved from E.India to Burma
1 Infantry moved from Nepal to Bengal
1 Tank moved from Nepal to Burma
2 Infantrys moved from Nagpur to E.India
1 Infantry moved from Bhopa to Nepal
2 Tankettes moved from Dheli to Nepal
1 Tank moved from Dheli to Nepal
1 Tank moved from C.India to Bengal
5 Infantrys moved from C.India to E.India
1 Infantry moved from Calcutta to C.India
1 Destroyer moved from sz63 to sz64
1 Destroyer and 2 Transports moved from sz57 to sz55
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz5
1 Infantry moved from N.Canada to sz5
1 Infantry moved from Anchorage to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
Purchase Units - British
British buy 1 Carrier, 2 EarlyFighters, 1 Factory, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.French I.
British attack with 4 EarlyFighters, 1 Infantry and 1 Tank
Hisaichi defend with 1 Infantry; Yamamoto defend with 2 Tanks
British roll dice for 4 EarlyFighters, 1 Infantry and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the British lost in N.French I.
1 Infantry owned by the Hisaichi lost in N.French I.
British roll dice for 4 EarlyFighters and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the British lost in N.French I.
1 Tank owned by the Yamamoto lost in N.French I.
British roll dice for 3 EarlyFighters and 1 Tank in N.French I., round 4 : 3/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in N.French I.
British win, taking N.French I. from Yamamoto with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 EarlyFighter and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Casualties for Yamamoto: 2 Tanks
Battle in W.Tibet
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in Punjab
British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Punjab, round 2 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Punjab to Bikaner
3 EarlyFighters moved from N.French I. to Malaya
1 AAGun moved from Bhopa to Nepal
Place Units - British
1 Factory placed in Bengal
1 Carrier placed in sz63
2 EarlyFighters placed in sz63
3 Mech.Infs placed in Dheli
1 Infantry placed in Moresby
Turn Complete - British
British collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Neutral regular : -1.33
British regular : -0.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Derby to sz50
1 EarlyFighter moved from Soem to sz59
2 EarlyFighters moved from sz50 to sz59
1 Submarine moved from sz49 to sz59
1 Artillery and 1 Infantry moved from sz50 to Soem
1 Infantry moved from Soem to Lambok
1 Artillery moved from Soem to Lambok
2 Infantrys moved from Derby to sz49
2 Infantrys and 1 Transport moved from sz49 to sz50
2 Infantrys moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Sydney to sz37
2 Infantrys moved from Sydney to sz37
1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
1 Artillery and 3 Infantrys moved from sz50 to Flores
1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
2 Infantrys moved from Townsville to sz41
2 Infantrys and 2 T.Boats moved from sz41 to sz46
2 Infantrys moved from sz46 to New Britain
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 3 EarlyFighters and 1 Submarine
Thai defend with 1 Destroyer
Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 EarlyFighters in sz59, round 3 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai lost in sz59
Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Thai: 1 Destroyer
Non Combat Move - Anzac
2 EarlyFighters moved from sz59 to sz50
1 EarlyFighter moved from sz59 to Malaya
Place Units - Anzac
1 Factory placed in W.Australia
2 Artillerys and 1 Infantry placed in Darwin
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67
Thai regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Americans
1 Infantry moved from Mindanao to Davao
2 EarlyFighters moved from Wake to sz45
1 Destroyer and 1 Submarine moved from sz40 to sz45
1 EarlyFighter moved from Davao to sz45
1 Bomber moved from Midway to sz45
1 EarlyFighter moved from Johnston to sz45
1 Tank moved from Palana to Yakutsk
1 Infantry moved from Palana to Magadan
1 Destroyer moved from sz4 to sz3
1 Submarine moved from sz11 to sz19
2 Artillerys moved from Hilo to sz25
2 Infantrys moved from Hilo to sz25
2 Artillerys, 3 Battleships, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz25 to sz20
2 Artillerys and 2 Infantrys moved from sz20 to Wake
1 Fighter moved from Pearl Harbor to Wake
2 Tanks moved from Portland to British Columbia
Purchase Units - Americans
Americans buy 3 B.Transports, 1 Carrier, 1 Cruiser, 1 Factory, 1 Fighter, 8 Infantrys and 1 Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in sz45
Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine
Yamamoto defend with 2 Carriers, 2 Destroyers, 1 EarlyFighter and 1 Submarine
Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz45, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 2 Carriers, 2 Destroyers and 1 EarlyFighter in sz45, round 2 : 0/5 hits, 2.50 expected hits
1 Submarine owned by the Americans lost in sz45
1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz45
Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz45, round 3 : 2/6 hits, 2.33 expected hits
Yamamoto roll dice for 1 Carrier and 1 Destroyer in sz45, round 3 : 1/2 hits, 1.00 expected hits
1 EarlyFighter owned by the Americans lost in sz45
1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz45
Americans win with 1 Bomber, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 EarlyFighter and 1 Submarine
Casualties for Yamamoto: 2 Carriers, 2 Destroyers, 1 EarlyFighter and 1 Submarine
Non Combat Move - Americans
1 EarlyFighter moved from sz45 to Davao
1 Bomber moved from sz45 to Pula
2 EarlyFighters moved from sz45 to Pula
1 Tank moved from Canada to Anchorage
2 Artillerys and 2 Infantrys moved from Canada to N.Canada
3 Infantrys moved from British Columbia to N.Canada
1 Tank moved from Seattle to N.Canada
1 Infantry moved from Seattle to British Columbia
4 Infantrys moved from Portland to Seattle
2 Infantrys moved from High Desert to Rocky Mt
3 Infantrys moved from Nor Cal to Portland
2 Artillerys moved from Nor Cal to Portland
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
Place Units - Americans
1 Factory placed in Alaska
2 B.Transports placed in sz23
8 Infantrys placed in San Francisco
1 Cruiser and 1 Submarine placed in sz25
1 B.Transport and 1 Carrier placed in sz25
1 Fighter placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67
Americans regular : 1.00
@Entek been busy all week with Thanksgiving stuff. baking breads pies and cleaning. shopping. crazy time for a cook. everybody wants you to cook this or that for them. sorry man. I’ll get to our game as soon as i can.
@dawgoneit not a problem. Sounds like a good time.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
1 Infantry moved from Ulaan Ude to Irkutsk
1 Infantry moved from Ulaan Ude to Quingdao
1 Infantry moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Artillery
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Artillery
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Jinan
1 Artillery, 2 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
5 Infantrys moved from Kaask to Kyzal
1 AAGun moved from Kyzyl to Kaask
2 Tanks moved from Kaask to Ulaan Ude
1 Artillery and 1 Infantry moved from Kyzyl to Kaask
1 Infantry moved from Haixi to Jinquan
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Chinese
2 Mech.Infs moved from Xining to N.Shangsi
2 Artillerys, 6 Infantrys and 1 Tank moved from Gansu to N.Shangsi
1 EarlyFighter moved from Szechwan to N.Shangsi
1 EarlyFighter moved from W.Sian to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank
Hisaichi defend with 1 Artillery, 7 Infantrys and 2 Tanks
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits
Hisaichi roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 1/10 hits, 3.67 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
4 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 3 : 3/12 hits, 4.00 expected hits
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.Shangsi, round 3 : 1/6 hits, 2.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
3 Infantrys owned by the Hisaichi lost in N.Shangsi
Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 4 : 3/11 hits, 3.83 expected hits
Hisaichi roll dice for 1 Artillery and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 2 Tanks
Non Combat Move - Chinese
2 EarlyFighters moved from N.Shangsi to Gansu
1 Tank moved from Tsingnan to Gansu
1 Artillery moved from Tsingnan to Gansu
4 Infantrys moved from Tsingnan to Gansu
2 Infantrys moved from Gobi to Tsingnan
1 Artillery moved from Gobi to Tsingnan
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
4 Mech.Infs moved from Urumal to Tsingnan
2 Tanks moved from Szechwan to Gansu
1 Infantry moved from N.Chunking to W.Sian
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Tanks placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Hisaichi regular : -4.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Non Combat Move - Dutch
1 Infantry moved from Java to Sumatra
1 Infantry moved from Bali to Java
1 Infantry moved from Lambok to Bali
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - British
1 Infantry and 1 Tank moved from Bengal to Burma
1 Destroyer and 2 Transports moved from sz55 to sz63
1 Tank moved from Nepal to Bengal
2 Tankettes moved from Nepal to Bengal
1 Infantry moved from Nepal to Bengal
7 Infantrys moved from E.India to Bengal
1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
1 Artillery and 2 Infantrys moved from Punjab to Agra
1 EarlyFighter moved from Bikaner to S.Tibet
3 Mech.Infs moved from Dheli to Bengal
1 Infantry moved from C.India to E.India
1 Transport moved from sz4 to sz6
2 Infantrys moved from Palana to Magadan
Purchase Units - British
British buy 4 Artillerys, 2 B.Transports, 1 Destroyer, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in S.Tibet
British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 2 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 3 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in S.Tibet
1 EarlyFighter owned by the British retreated
1 Artillery owned by the British retreated to W.Tibet
Neutral win with 1 Bunker remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in Agra
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Agra
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Burma
British attack with 1 Infantry and 1 Tank
Thai defend with 1 Tank
British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Burma
1 Tank owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Tank remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Thai: 1 Tank
Non Combat Move - British
1 AAGun moved from Nepal to Bengal
1 EarlyFighter moved from S.Tibet to Bengal
Place Units - British
2 B.Transports and 1 Destroyer placed in sz63
4 Artillerys and 1 Infantry placed in Calcutta
2 Infantrys placed in Bengal
3 Mech.Infs placed in Dheli
1 Infantry and 1 Marine placed in Vancouver
Turn Complete - British
British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Thai regular : 0.00
Neutral regular : 0.67
British regular : -1.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
3 Tanks moved from W.Australia to sz50
1 Artillery moved from W.Australia to sz50
4 Infantrys moved from W.Australia to sz50
1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from sz50 to sz57
1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks moved from sz57 to Java
2 Infantrys moved from New Britain to sz46
2 Infantrys and 2 T.Boats moved from sz46 to sz49
2 Infantrys moved from sz49 to Derby
1 Infantry moved from Darwin to Derby
2 Artillerys moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks
Thai defend with 3 Infantrys
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Java, round 2 : 2/10 hits, 3.33 expected hits
Thai roll dice for 3 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in Java
2 Infantrys owned by the Thai lost in Java
Anzac roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks in Java, round 3 : 2/9 hits, 3.17 expected hits
Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Java
Anzac win, taking Java from Thai with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Infantry
Casualties for Thai: 3 Infantrys
Non Combat Move - Anzac
1 Artillery and 1 Infantry moved from Lambok to Bali
3 Infantrys moved from Soem to Lambok
1 Artillery moved from Soem to Lambok
2 EarlyFighters moved from Java to sz57
Place Units - Anzac
1 Destroyer and 2 Transports placed in sz50
3 Infantrys placed in Darwin
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -3.17
Thai regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Americans
1 Tank moved from Wake to sz20
1 Artillery moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 Infantry moved from Wake to sz20
1 Artillery, 3 Battleships, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Infantrys, 1 Tank and 2 Transports moved from sz20 to sz18
1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz18 to Marcus
1 Bomber moved from Pula to sz59
2 EarlyFighters moved from Pula to sz58
1 Fighter moved from Wake to Lasap
2 Infantrys moved from Pearl Harbor to sz25
1 Artillery moved from Kauai to sz25
1 Artillery, 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Submarine moved from sz25 to sz20
1 Artillery and 2 Infantrys moved from sz20 to Wake
8 Infantrys moved from San Francisco to sz23
2 B.Transports and 8 Infantrys moved from sz23 to sz6
1 Transport moved from sz4 to sz5
1 Artillery and 1 Infantry moved from N.Canada to sz5
1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
1 Artillery and 1 Infantry moved from sz4 to Palana
1 Infantry moved from Palana to Magadan
1 Tank moved from Anchorage to Alaska
1 Tank moved from N.Canada to Alaska
1 Artillery and 4 Infantrys moved from N.Canada to Anchorage
8 Infantrys moved from sz6 to N.Canada
2 Tanks moved from British Columbia to Anchorage
1 Infantry moved from British Columbia to N.Canada
4 Infantrys moved from Seattle to British Columbia
2 Infantrys moved from Rocky Mt to Canada
2 Artillerys and 3 Infantrys moved from Portland to Seattle
1 Fighter moved from San Francisco to Kauai
1 Infantry moved from Punay to Mindor
Americans take Mindor from Yamamoto
1 Infantry moved from Samar to Manila
Americans take Manila from Yamamoto
1 Infantry moved from S to Samar
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Cruiser, 2 Destroyers, 1 Factory, 2 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Marcus
Americans attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 3 Battleships in Marcus, round 2 : 1/3 hits, 2.00 expected hits
1 Infantry owned by the Yamamoto lost in Marcus
Americans roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Marcus, round 2 : 2/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Tank in Marcus, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Marcus
1 Tank owned by the Yamamoto lost in Marcus
Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Infantry and 1 Tank
Casualties for Americans: 1 Infantry
Battle in sz58
Americans attack with 2 EarlyFighters
Hisaichi defend with 1 Submarine
Americans roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi submerged
Battle in sz59
Americans attack with 1 Bomber
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Bomber in sz59, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Americans winAmericans win with 2 EarlyFighters remaining with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Americans
2 EarlyFighters moved from sz58 to Celebs
1 Bomber moved from sz59 to Derby
2 EarlyFighters moved from Marcus to sz18
Place Units - Americans
1 Factory placed in Wake
2 Destroyers placed in sz4
2 B.Transports placed in sz23
8 Infantrys placed in San Francisco
1 Cruiser placed in sz25
1 Marine placed in Pearl Harbor
2 Fighters placed in Hilo
Turn Complete - Americans
Americans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50
Americans regular : -0.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
1 EarlyFighter moved from Jinan to Irkutsk
1 Artillery and 2 Infantrys moved from Jinan to Quingdao
Purchase Units - Russians
Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Masaharu defend with 1 Artillery
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Artillery
Battle in Quingdao
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Quingdao
1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 1 Artillery and 1 Infantry
Non Combat Move - Russians
1 Infantry moved from Ulaan Ude to Ustkut
2 Tanks moved from Jinan to Ulaan Ude
5 Infantrys moved from Kyzal to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
1 Elite moved from Kaask to Kyzal
1 Artillery moved from Kaask to Tulun
6 Infantrys moved from Kaask to Tulun
4 Mech.Infs moved from Achinsk to Tulun
1 EarlyFighter moved from Irkutsk to Ulaan Ude
Place Units - Russians
6 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.67
Russians regular : 0.17