dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

  • '20 '19 '18 '17 '16

    @dawgoneit not a problem. Sounds like a good time.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Infantry moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Jinan
            1 Artillery, 2 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
            5 Infantrys moved from Kaask to Kyzal
            1 AAGun moved from Kyzyl to Kaask
            2 Tanks moved from Kaask to Ulaan Ude
            1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Mech.Infs moved from Xining to N.Shangsi
            2 Artillerys, 6 Infantrys and 1 Tank moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from W.Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank
                Hisaichi defend with 1 Artillery, 7 Infantrys and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 1/10 hits, 3.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    4 Infantrys owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 3 : 3/12 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.Shangsi, round 3 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    3 Infantrys owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 4 : 3/11 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 2 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from N.Shangsi to Gansu
            1 Tank moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            4 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            1 Artillery moved from Gobi to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
            2 Tanks moved from Szechwan to Gansu
            1 Infantry moved from N.Chunking to W.Sian
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : -4.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Non Combat Move - Dutch
            1 Infantry moved from Java to Sumatra
            1 Infantry moved from Bali to Java
            1 Infantry moved from Lambok to Bali
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry and 1 Tank moved from Bengal to Burma
            1 Destroyer and 2 Transports moved from sz55 to sz63
            1 Tank moved from Nepal to Bengal
            2 Tankettes moved from Nepal to Bengal
            1 Infantry moved from Nepal to Bengal
            7 Infantrys moved from E.India to Bengal
            1 Artillery and 1 Infantry moved from W.Tibet to S.Tibet
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            1 EarlyFighter moved from Bikaner to S.Tibet
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry moved from C.India to E.India
            1 Transport moved from sz4 to sz6
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 4 Artillerys, 2 B.Transports, 1 Destroyer, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Tibet
                British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in S.Tibet, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in S.Tibet
                1 EarlyFighter owned by the British retreated
                1 Artillery owned by the British retreated to W.Tibet
                Neutral win with 1 Bunker remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Agra
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Infantry and 1 Tank
                Thai defend with 1 Tank
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Tank owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Tank remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - British
            1 AAGun moved from Nepal to Bengal
            1 EarlyFighter moved from S.Tibet to Bengal
    
        Place Units - British
            2 B.Transports and 1 Destroyer placed in sz63
            4 Artillerys and 1 Infantry placed in Calcutta
            2 Infantrys placed in Bengal
            3 Mech.Infs placed in Dheli
            1 Infantry and 1 Marine placed in Vancouver
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    Neutral regular : 0.67
    British regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Anzac
            3 Tanks moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            4 Infantrys moved from W.Australia to sz50
            1 Artillery, 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 1 Submarine, 3 Tanks and 4 Transports moved from sz50 to sz57
            1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks moved from sz57 to Java
            2 Infantrys moved from New Britain to sz46
            2 Infantrys and 2 T.Boats moved from sz46 to sz49
            2 Infantrys moved from sz49 to Derby
            1 Infantry moved from Darwin to Derby
            2 Artillerys moved from Darwin to Derby
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks
                Thai defend with 3 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Java, round 2 : 2/10 hits, 3.33 expected hits
                    Thai roll dice for 3 Infantrys in Java, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    2 Infantrys owned by the Thai lost in Java
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks in Java, round 3 : 2/9 hits, 3.17 expected hits
                    Thai roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 Artillery, 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Lambok to Bali
            3 Infantrys moved from Soem to Lambok
            1 Artillery moved from Soem to Lambok
            2 EarlyFighters moved from Java to sz57
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            3 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -3.17
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Tank moved from Wake to sz20
            1 Artillery moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Infantry moved from Wake to sz20
            1 Artillery, 3 Battleships, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Infantrys, 1 Tank and 2 Transports moved from sz20 to sz18
            1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz18 to Marcus
            1 Bomber moved from Pula to sz59
            2 EarlyFighters moved from Pula to sz58
            1 Fighter moved from Wake to Lasap
            2 Infantrys moved from Pearl Harbor to sz25
            1 Artillery moved from Kauai to sz25
            1 Artillery, 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Infantrys and 1 Submarine moved from sz25 to sz20
            1 Artillery and 2 Infantrys moved from sz20 to Wake
            8 Infantrys moved from San Francisco to sz23
            2 B.Transports and 8 Infantrys moved from sz23 to sz6
            1 Transport moved from sz4 to sz5
            1 Artillery and 1 Infantry moved from N.Canada to sz5
            1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            1 Infantry moved from Palana to Magadan
            1 Tank moved from Anchorage to Alaska
            1 Tank moved from N.Canada to Alaska
            1 Artillery and 4 Infantrys moved from N.Canada to Anchorage
            8 Infantrys moved from sz6 to N.Canada
            2 Tanks moved from British Columbia to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            4 Infantrys moved from Seattle to British Columbia
            2 Infantrys moved from Rocky Mt to Canada
            2 Artillerys and 3 Infantrys moved from Portland to Seattle
            1 Fighter moved from San Francisco to Kauai
            1 Infantry moved from Punay to Mindor
                  Americans take Mindor from Yamamoto
            1 Infantry moved from Samar to Manila
                  Americans take Manila from Yamamoto
            1 Infantry moved from S to Samar
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 1 Cruiser, 2 Destroyers, 1 Factory, 2 Fighters, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 3 Battleships in Marcus, round 2 : 1/3 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Marcus
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Marcus, round 2 : 2/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Marcus
                    1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Infantry and 1 Tank
                Casualties for Americans: 1 Infantry
            Battle in sz58
                Americans attack with 2 EarlyFighters
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
                1 Submarine owned by the Hisaichi submerged
            Battle in sz59
                Americans attack with 1 Bomber
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz59, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Americans winAmericans win with 2 EarlyFighters remaining with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            2 EarlyFighters moved from sz58 to Celebs
            1 Bomber moved from sz59 to Derby
            2 EarlyFighters moved from Marcus to sz18
    
        Place Units - Americans
            1 Factory placed in Wake
            2 Destroyers placed in sz4
            2 B.Transports placed in sz23
            8 Infantrys placed in San Francisco
            1 Cruiser placed in sz25
            1 Marine placed in Pearl Harbor
            2 Fighters placed in Hilo
    
        Turn Complete - Americans
            Americans collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : -0.83
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk
            1 EarlyFighter moved from Jinan to Irkutsk
            1 Artillery and 2 Infantrys moved from Jinan to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Irkutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
            Battle in Quingdao
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Ustkut
            2 Tanks moved from Jinan to Ulaan Ude
            5 Infantrys moved from Kyzal to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Elite moved from Kaask to Kyzal
            1 Artillery moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            4 Mech.Infs moved from Achinsk to Tulun
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.17
    

    Savegame



  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            1 Mech.Inf moved from Tsingnan to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
            1 Infantry moved from Szechwan to Sian
            1 Mech.Inf moved from Tsingnan to Sian
            1 EarlyFighter moved from Gansu to Sian
            1 EarlyFighter moved from Gansu to W.Sian
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 Bunker, 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in Sian, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                1 EarlyFighter owned by the Chinese retreated
                1 Mech.Inf owned by the Chinese retreated to Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 Artillery owned by the Chinese retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter and 2 Mech.Infs
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                    1 Infantry owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to Gansu
            1 EarlyFighter moved from W.Sian to Gansu
            1 Artillery, 1 Elite, 5 Infantrys and 1 Mech.Inf moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            4 Tanks moved from Urumal to Gobi
    
        Place Units - Chinese
            1 Bunker placed in Gansu
            6 Infantrys placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit skip the dutch


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from E.India to sz63
            4 Artillerys, 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz64
            4 Artillerys, 2 EarlyFighters and 2 Infantrys moved from sz64 to Thailand
            1 Mech.Inf moved from Bengal to Kwangsi
                  Chinese take Chunking from Hisaichi
                  British take Kwangsi from Yamamoto
            2 Infantrys moved from Bengal to Burma
            1 EarlyFighter moved from Bengal to Burma
            3 Mech.Infs moved from Dheli to Bengal
            2 Mech.Infs moved from Bengal to Chunking
            1 Mech.Inf moved from Chunking to Hanan
            1 Mech.Inf moved from Chunking to N.Chunking
            1 Marine moved from Vancouver to sz6
            1 Infantry moved from Vancouver to sz6
            1 Infantry, 1 Marine and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Marine moved from sz4 to Palana
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hanan
                British attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Hanan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Hanan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Mech.Inf
            Battle in Burma
                British attack with 1 EarlyFighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 EarlyFighter and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 4 Artillerys, 2 EarlyFighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 4 Artillerys, 2 EarlyFighters and 2 Infantrys in Thailand, round 2 : 2/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in N.Chunking
                British attack with 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to sz64
            1 EarlyFighter moved from Thailand to sz64
            1 EarlyFighter moved from Thailand to Bengal
    
        Place Units - British
            1 Bunker placed in Bengal
            1 Bunker placed in Calcutta
            5 Infantrys and 1 Marine placed in Calcutta
            3 Mech.Infs placed in Dheli
            2 Destroyers placed in sz64
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.33
    British regular : 0.00
    Hisaichi regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            4 Transports moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery moved from Flores to sz50
            1 Artillery, 1 Destroyer, 7 Infantrys and 4 Transports moved from sz50 to sz57
            1 Artillery, 2 EarlyFighters and 7 Infantrys moved from sz57 to Java
            1 Artillery and 1 Infantry moved from Bali to Java
            2 Infantrys moved from Lambok to Bali
            1 Artillery moved from Lambok to Bali
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to W.Australia
            2 T.Boats moved from sz49 to sz50
            1 Destroyer moved from sz57 to sz56
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 4 Artillerys, 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys
                Hisaichi defend with 4 Artillerys, 4 Infantrys and 4 Tanks; Thai defend with 3 Infantrys
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Java, round 2 : 6/12 hits, 3.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 Infantrys and 4 Tanks in Java, round 2 : 6/14 hits, 5.33 expected hits
                    6 Infantrys owned by the Anzac lost in Java
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in Java, round 3 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 4 Artillerys and 4 Tanks in Java, round 3 : 4/8 hits, 3.33 expected hits
                    2 Artillerys owned by the Anzac and 2 Infantrys owned by the Anzac lost in Java
                    1 Artillery owned by the Hisaichi lost in Java
                2 EarlyFighters owned by the Anzac retreated
                Hisaichi win with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 2 Artillerys and 8 Infantrys
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
            Battle in Sumatra
                Anzac attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Infantrys and 1 Marine
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    2 Infantrys owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Marine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Java to sz57
            2 Infantrys moved from Flores to sz50
            2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            2 Artillerys placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Anzac regular : 3.00
    Hisaichi regular : 1.33
    

    Savegame

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