dawgoneit Axis -VS- entek Allies TRS I'll get you this time.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 EarlyFighter moved from Bengal to N.French I.
            1 Infantry and 1 Tank moved from Burma to N.French I.
            3 EarlyFighters moved from Malaya to N.French I.
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 EarlyFighter moved from Bhopa to Punjab
            1 Artillery and 1 Infantry moved from Bhopa to W.Tibet
            2 Transports moved from sz64 to sz63
            1 Artillery moved from C.India to sz63
            1 Artillery moved from E.India to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Artillerys and 4 Infantrys moved from sz64 to Burma
            1 Artillery moved from Bengal to Burma
            1 Tank moved from E.India to Burma
            1 Infantry moved from Nepal to Bengal
            1 Tank moved from Nepal to Burma
            2 Infantrys moved from Nagpur to E.India
            1 Infantry moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Tank moved from C.India to Bengal
            5 Infantrys moved from C.India to E.India
            1 Infantry moved from Calcutta to C.India
            1 Destroyer moved from sz63 to sz64
            1 Destroyer and 2 Transports moved from sz57 to sz55
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Carrier, 2 EarlyFighters, 1 Factory, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French I.
                British attack with 4 EarlyFighters, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry; Yamamoto defend with 2 Tanks
                    British roll dice for 4 EarlyFighters, 1 Infantry and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in N.French I., round 2 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                    1 Infantry owned by the Hisaichi lost in N.French I.
                    British roll dice for 4 EarlyFighters and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Tanks in N.French I., round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the British lost in N.French I.
                    1 Tank owned by the Yamamoto lost in N.French I.
                    British roll dice for 3 EarlyFighters and 1 Tank in N.French I., round 4 : 3/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.French I.
                British win, taking N.French I. from Yamamoto with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 EarlyFighter and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
                Casualties for Yamamoto: 2 Tanks
            Battle in W.Tibet
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Punjab
                British attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Punjab, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Punjab to Bikaner
            3 EarlyFighters moved from N.French I. to Malaya
            1 AAGun moved from Bhopa to Nepal
    
        Place Units - British
            1 Factory placed in Bengal
            1 Carrier placed in sz63
            2 EarlyFighters placed in sz63
            3 Mech.Infs placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Neutral regular : -1.33
    British regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 EarlyFighter moved from Soem to sz59
            2 EarlyFighters moved from sz50 to sz59
            1 Submarine moved from sz49 to sz59
            1 Artillery and 1 Infantry moved from sz50 to Soem
            1 Infantry moved from Soem to Lambok
            1 Artillery moved from Soem to Lambok
            2 Infantrys moved from Derby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            1 Artillery and 1 Infantry moved from Sydney to sz37
            2 Infantrys moved from Sydney to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Flores
            1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to New Britain
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters and 1 Submarine
                Thai defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 EarlyFighters in sz59, round 3 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in sz59
                Anzac win with 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz59 to Malaya
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Thai regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Infantry moved from Mindanao to Davao
            2 EarlyFighters moved from Wake to sz45
            1 Destroyer and 1 Submarine moved from sz40 to sz45
            1 EarlyFighter moved from Davao to sz45
            1 Bomber moved from Midway to sz45
            1 EarlyFighter moved from Johnston to sz45
            1 Tank moved from Palana to Yakutsk
            1 Infantry moved from Palana to Magadan
            1 Destroyer moved from sz4 to sz3
            1 Submarine moved from sz11 to sz19
            2 Artillerys moved from Hilo to sz25
            2 Infantrys moved from Hilo to sz25
            2 Artillerys, 3 Battleships, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz25 to sz20
            2 Artillerys and 2 Infantrys moved from sz20 to Wake
            1 Fighter moved from Pearl Harbor to Wake
            2 Tanks moved from Portland to British Columbia
    
        Purchase Units - Americans
            Americans buy 3 B.Transports, 1 Carrier, 1 Cruiser, 1 Factory, 1 Fighter, 8 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz45
                Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 1 Submarine
                Yamamoto defend with 2 Carriers, 2 Destroyers, 1 EarlyFighter and 1 Submarine
                    Americans roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz45, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Carriers, 2 Destroyers and 1 EarlyFighter in sz45, round 2 : 0/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans lost in sz45
                    1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz45
                    Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz45, round 3 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier and 1 Destroyer in sz45, round 3 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Americans lost in sz45
                    1 Carrier owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in sz45
                Americans win with 1 Bomber, 1 Destroyer and 3 EarlyFighters remaining. Battle score for attacker is 44
                Casualties for Americans: 1 EarlyFighter and 1 Submarine
                Casualties for Yamamoto: 2 Carriers, 2 Destroyers, 1 EarlyFighter and 1 Submarine
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz45 to Davao
            1 Bomber moved from sz45 to Pula
            2 EarlyFighters moved from sz45 to Pula
            1 Tank moved from Canada to Anchorage
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            3 Infantrys moved from British Columbia to N.Canada
            1 Tank moved from Seattle to N.Canada
            1 Infantry moved from Seattle to British Columbia
            4 Infantrys moved from Portland to Seattle
            2 Infantrys moved from High Desert to Rocky Mt
            3 Infantrys moved from Nor Cal to Portland
            2 Artillerys moved from Nor Cal to Portland
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from sz4 to Palana
    
        Place Units - Americans
            1 Factory placed in Alaska
            2 B.Transports placed in sz23
            8 Infantrys placed in San Francisco
            1 Cruiser and 1 Submarine placed in sz25
            1 B.Transport and 1 Carrier placed in sz25
            1 Fighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Americans regular : 1.00
    

    Savegame


  • @Entek been busy all week with Thanksgiving stuff. baking breads pies and cleaning. shopping. crazy time for a cook. everybody wants you to cook this or that for them. sorry man. I’ll get to our game as soon as i can.

  • '20 '19 '18 '17 '16

    @dawgoneit not a problem. Sounds like a good time.


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
            1 Infantry moved from Ulaan Ude to Irkutsk
            1 Infantry moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Quingdao to Jinan
            1 Artillery, 2 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
            5 Infantrys moved from Kaask to Kyzal
            1 AAGun moved from Kyzyl to Kaask
            2 Tanks moved from Kaask to Ulaan Ude
            1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Chinese
            2 Mech.Infs moved from Xining to N.Shangsi
            2 Artillerys, 6 Infantrys and 1 Tank moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from W.Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 5 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank
                Hisaichi defend with 1 Artillery, 7 Infantrys and 2 Tanks
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 2 : 4/13 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in N.Shangsi, round 2 : 1/10 hits, 3.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    4 Infantrys owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 3 : 3/12 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in N.Shangsi, round 3 : 1/6 hits, 2.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    3 Infantrys owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Mech.Infs and 1 Tank in N.Shangsi, round 4 : 3/11 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Tanks in N.Shangsi, round 4 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    2 Tanks owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 22
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 2 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from N.Shangsi to Gansu
            1 Tank moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            4 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            1 Artillery moved from Gobi to Tsingnan
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
            2 Tanks moved from Szechwan to Gansu
            1 Infantry moved from N.Chunking to W.Sian
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            4 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : -4.33
    

    Savegame


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