Combat moves posted - scramble in Hawaii?
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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well i thought I had it. The centers worked I checked centers.txt and 1st Waffen was in there. then I ran polygrabber
but I didn’t notice till the second time that the prompt asking me “1st Waffen” never came up. I checked polygons and it wasn’t in there.
when I ran it the first try I got this
lol
@Black_Elk any ideas ? :) I’ll try it again and be more meticulous with every step. Centers worked easy so I just blazed ahead lol
Heres hoping 3rd times a charm :)
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Discovered another one! Here, sz 34 and sz 44 shouldn’t be adjacent. This one looks a bit tougher to fix though.
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Found one more in China. Tsinghai and Suiyuyan have an invisible impassable mountain range :)
They should not be connected.
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 2 armour, 1 artillery, 1 elite and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 artillery and 3 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to 41 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 44 Sea Zone 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Java Combat - Japanese Battle in Philippines Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Philippines from Americans, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Borneo, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0,50 expected hits 1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 aaGun; Chinese defend with 3 infantry British roll AA dice in Yunnan : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,17 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry Casualties for British: 1 aaGun Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,33 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 Japan_destroyer, 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 Japan_destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 Fortification, 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 1 Fortification, 1 aaGun and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 Fortification owned by the ANZAC, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 Fortification, 1 aaGun and 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in French Indo China 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 44 Sea Zone 1 fighter moved from Java to 44 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 bomber moved from 41 Sea Zone to Siam 1 bomber moved from Yunnan to Siam 1 fighter and 1 tactical_bomber moved from Shan State to Siam 2 infantry moved from Kwangtung to Kwangsi 2 Rails moved from Kiangsu to Korea 2 Rails and 2 infantry moved from Korea to French Indo China 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Shan State to French Indo China 2 transports moved from 35 Sea Zone to 19 Sea Zone Place Units - Japanese 2 Japan_destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 artillery, 1 elite and 3 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 Japanese_LCV EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 56 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50 Americans regular : -0,17 Japanese regular : 2,67 British AA : 0,50 ANZAC AA : -0,50 ANZAC regular : -1,00 British regular : -1,17
Those Chinese are tougher than tough… now it’s their turn to get drunk in Yunnan!
Hope you can’t destroy my transports in sz 19… checked if the US bomber was around but couldn’t find it lol.
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@barnee Thanks for letting me know about the threads by @Black_Elk. I didn’t know these existed! I’ve always wanted to dive into map-making, but I never got to understand how it works. I will certainly take a look at them, and I hope I can be of any assistance to you in this project. It would be so great if the separate Army Areas would work out, cool you are busy with it already :)
I think I will read through the thread “how to make units” first, and I’ll try to make a nice-looking token for the Panzer/Tank armies.
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@victoryfirst Nice work! OK, another pair of corrections to make ASAP haha. I’ll get a fix for those going tonight. Should be a little faster this time to adjust in GIMP since I saved it out in layers the other day. Far as I know, this is the first actual game to be played using the new map design, so I guess it makes sense that I’d have missed the forest from the trees more than once here lol. Part of the charm of trying to make a couple maps from the same basic projection simultaneously hehe. I think I got a ready solution for the sz 34/44 and Tsinghai connect. Making the base adjustments now. Should have something for ya in a few hours.
Thanks again for the finer toothed comb! We’ll get it dialed :)
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OK back in business. Readiest solution was basically just to enlarge Kansu, since the center of the board has a fair of distortion anyway, few more places for units in that TT now, which probably works out well enough. For the sea added a lip where the connections were off. Hopefully does the trick.
For adding inset boxes for the expansion map, probably easiest would be to expand the canvas and but a grid of rectangles along the top/bottom. I can give that a crack sometime this weekend. To get the those spots to do what you want might need a bit of xml work. Like depending on if you want the squares to be mobilization boxes, or overflow boxes like false tiles. The difference would be in how you set up the connections, whether it takes an actual movement go between the box and the associated tile, or if the box is meant to be the same tile if that makes sense.
I’ll shoot ya the updated materials in a sec
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Here’s a baseline with some rectangles added at the top/bottom. There are 11 of each. Not sure if something like that is what you had in mind, it just expands the height to 6000px. You could arrange/assign them however, just wanted to get you something simple to riff on.
https://www.dropbox.com/s/aox5xnthi8ctu1g/baseline_uhd_global_1940_new_4-19 - Exp.png?dl=0
Hopefully the map is good to go, but keep an eye. Have fun!
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@VictoryFirst ok back in action. https://github.com/beelee1/global_40_expansion_uhd
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This map looks great! Isn’t this exactly what we want, @barnee ?
If we count up everything:Armies:
Germany:
(3 Panzer Armies)
4 Waffen-SS Armies
1 Desert ArmySoviet Union:
(2 Tank Armies)
3 Soviet Army CorpsUnited States:
(2 Tank Armies)
1 Desert ArmyUnited Kingdom:
(1 Tank Army)
1 Desert Army
1 D-Day ArmyArmy Groups:
Germany:
3 Army GroupsSoviet Union:
2 Army GroupsUnited States:
1 Army GroupAlright, long story short, the minimum amount of boxes we need is 17. The Tank Army boxes aren’t really necessary, since it is always clear what’s in them. If we do include them, we come out with 25 boxes.
In any case, 11 will not be enough, so I propose we should add boxes to the sides of the map too. It does look much better than placing the boxes in the North and South Pole IMO, which is I think harder, but it also looks messier. What do you think, barnee?
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@victoryfirst I forgot to put the updated place in. I’ll send it in a bit
Those boxes will be more than enough. there 1000 pixels wide I’m not sure how tall for sure but he said you can fit the entire roster into one :)
Will fine tune it
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@VictoryFirst I’m not sure if I can get a turn off tonight. Starting to fry. Be tomorrow latest
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@victoryfirst if you need more boxes I can subdivide them more or change the dimensions. It’s possible to add boxes along the sides, but to do that you’d have to turn the map wrap off in the map.properties. Otherwise you would have a column of rectangles interrupting the wrap, cause they’d appear where the two sides of the board meet in North America. Reason it works at the top/bottom is cause the map wrap is horizontal, so the effect is less pronounced. Basically the boxes just repeat if a row, but if you do columns then have the map edge to deal with. It’s possible to turn the wrap off for any map in the properties if you want to lock it. In that case for the current map West Coast USA would be on the right, and East would be on the left, and to move a unit across that divide you’d have to click to the other side of the board to each, if that makes sense. I think most would probably be used to the map wrap for a global type map, whereas for the Europe or Pacific theater maps they’d be more used to the no wrap. Just depends what you’re after. Let me know and I’ll try to knock something together for you. Thanks again for finding those errors! It definitely helps to have a fresh pair of eyes. I swear I’ve been staring at the thing for weeks and weeks thinking it was dialed, but then bingo missed a connect hahah. Well hopefully closer now! :)
Catch you next time
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So what I did was to give you 24 boxes on the baseline, 12 at the top 12 at the bottom. I just assigned them greek letters for names so alpha is top left, omega bottom right, like the Iliad hehe. They’re about 160px tall by 925px wide so hopefully enough room to get something going. 160 was about as tall as I could manage without cutting off some of those sea zones, but should be enough to house a several units or icon graphics I’d think. I just cropped into the map rather than extending the canvas so we wouldn’t didn’t have to redo all the centers, the map is the same dimensions. I fixed all the polygons and added the centers, but the labels you’d want to move out of the way for some of the sea zones that gotten eaten at the bottom/top (I’d just raise em all like 200 px and you should be fine.) Here’s an example near the top. When you know how you want them assigned, like who owns the TT how it gets colored up and connected then we can just make a relief for that part. Currently shows the base through. Looks like this just so you can see the space relative to the units. You could put any image or graphic into the relief if there some kind of decorative organization/motif you’re after, but just figured I’d get you started with the big blocks
:)
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oh also just for comparison this image is 160px tall so you can kinda figure however many per box, or doing a more horizontal orientation. Most of the units are 54 px tall so basically 2 or 3 rows.
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Thanks for the info. Wow, this looks really good, to be honest. A normal army contains max 4 different types of units, so that’ll fit easily in a box. For the Army Groups, we can simply add tokens to represent the armies, and then the 10 combat units could be added as well. Also, the D-Day box could contain a lot of different units too. Will all of them fit in the box?
@barnee , do you want to have boxes for the Tank armies as well?
I was thinking, and in my opinion, it is better to include boxes for the Tank armies. This way you can quickly see if the army is empty or not. Otherwise, you have to be looking at the map to find a little token :)
We do need one more box too (25). I guess we can put the German and Soviet Armies on top, that’ll total 13. The US and UK armies and the Army groups can fit on the bottom, which will take up 12 boxes.
On the top, the first 8 boxes can be colored in Germany Color. The other 7 Soviet. Then, at the bottom, the first three boxes US, the next three UK, and lastly three more boxes in Gray, Red, and Green for the AGs.Barnee, what are your thoughts? Do you agree with this?
I’ll try to make some nice-looking tokens that represent the Armies. Do you want them to be small or big?
So cool that this idea is possible! It would be great if we can get this to work :muscle:
Also, thanks for the fixes Black Elk. You solved it very nicely. Now I realize how distorted the original G40 map actually is. On a realistic map, the same area connections look a bit weird!
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Yeah, adding boxes to the sides will mess up the wrap, I did not realize that. Thanks for pointing that out. Boxes at the top and bottom will work out much better indeed!
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@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
Barnee, what are your thoughts? Do you agree with this?
yea, I’m thinkin we’ll add all the boxes. Should be plenty of room. We can subdivide the current boxes so each box would have multiple boxes in it but the main box maybe dress up with a different border so you still get the overall symmetry.
We’d do all the combat boxes first, I think everything but Desert go up top left to right USA, UK, G, r then stick desert down below africa. Atlantic side i was thinking. Only 3 of those guys.
D-Day far top left or left of combat boxes. See how much room we have. can throw some overflow boxes in. Maybe subdivide a couple large unused ones.
The top is gonna be the easiest to see, so whatever gets used most, put up there. But maybe another box with a shitload of easily recognizable tokens for heavy overflow zones. Then you could throw that token in one of the overflow boxes and you could easily see where those units are supposed to be.
Also, it’s optional. Can always use the map overflow or combination of.
Just getting started on it basically, so keep spitballing ideas :) If you look at a size of a box, compare it to a TTy and you’ll get a good idea of what they can hold :)
Anyway, Elk said he wanted to Dial this in and make it a Flagship type Game for UHD and the Expansion Game.
:grin:Basically, make it look Kick Ass :grin:
I’ll bust a turn out now and send ya a link to Test Box after I load it up
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Game History
Round: 3 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 4 NavyFighters, 1 carrier, 1 destroyer, 1 elite, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 8 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 2 usa_fighters moved from Eastern United States to 104 Sea Zone 2 usa_fighters moved from 104 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone Combat - Americans Battle in 119 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 usa_fighters Germans defend with 2 GermanUBoats Americans roll dice for 1 bomber, 1 destroyer and 2 usa_fighters in 119 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 119 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Germans defend with 1 GermanUBoat Americans roll dice for 1 destroyer and 2 usa_fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 2 usa_fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 destroyer and 2 usa_fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Americans win with 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 Japan_destroyer Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 5 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 aaGun and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 usa_tactical_bomber moved from Western United States to Eastern United States 2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone 2 usa_fighters moved from 119 Sea Zone to Scotland 1 bomber moved from 119 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Sumatra to Yunnan 2 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 4 NavyFighters placed in 10 Sea Zone 1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone 1 ArmoredInfantry placed in Central United States 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines Turn3: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode COMMENT: Forgot to move that USA trprt off GIB :) Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Yunnan to Hunan 1 fighter moved from Sikang to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Tsinghai to Kansu 2 Rails moved from Kansu to Sikang 2 Rails and 2 infantry moved from Sikang to Yunnan 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 UK_LCV, 1 aaGun, 2 artilleries, 1 elite, 6 infantry, 1 uk_armour and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 3 uk_armours moved from India to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 1 mech_infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 mech_infantry moved from 80 Sea Zone to Iraq 3 uk_armours moved from Egypt to Iraq 1 uk_fighter moved from United Kingdom to Normandy Bordeaux EDIT: 3 uk_paras moved from United Kingdom to Normandy Bordeaux EDIT: 1 UK_LCV, 1 artillery and 1 elite moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Shan State British attack with 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 5/7 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Iraq British attack with 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 4/11 hits, 4.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry, 1 mech_infantry, 3 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras in Normandy Bordeaux, round 2 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 1 UK_LCV, 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras in Normandy Bordeaux, round 3 : 3/7 hits, 2.00 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 UK_LCV owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 elite, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 2 infantry Casualties for British: 1 UK_LCV Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to India: 2 Rails EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Yunnan 1 uk_fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Egypt to Gibraltar 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 uk_armour moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to Rhodesia 2 uk_armours moved from Union of South Africa to Belgian Congo 1 uk_fighter moved from Shan State to Yunnan 2 Rails, 1 aaGun and 1 infantry moved from India to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma Place Units - British 1 aaGun and 5 infantry placed in India 1 artillery, 1 infantry and 1 uk_armour placed in Union of South Africa 1 UK_LCV, 1 artillery, 1 elite and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,5,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 38 PUs (10 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 4.33 Japanese regular : 0.67 Germans AA : -0.17 Germans regular : -0.67 Neutral_Axis regular : -1.00 British regular : 3.17